Full notes
Full Fernageddon update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Events
- UI and audio
Fernageddon changes
Taureans and Hellhounds now need to be Tamed, not Charmed Some changes to how easily beasts can be tamed, and some fixes for this.
Command skill now works correctly!
Juggernaut now doesn't work against (4 tile) monsters
Boost to XP gained in combat encounters (especially difficult encounters)
The number of traits a new character gets is toned down
Bug on inventory screen fixed, where you could move a potion in your potion slots on to a bow (for example) in inventroy, and the bow would move to the potion slots....
Increased mana needed for the most powerful spells
Glory experience reward at high Glory levels gave way too many XP - reduced, drastically
Capped all skills at level 5 (as originally intended - you could take a 6th)
Sorted out sticking tooltips on the Loot screen when you click and drag
Added text to loot screen "Tick" icon to show that you will be leaving loot behind
High flyers can now take morale drops - they can see what's going on after all. Not having this lead to the situation where everyone on the ground was fleeing, but flyers returned one by one, totally fine.
When playing in windowed mode, allow minimise window.
Source
Changelog.gg summarizes and formats this update. How we read updates.
