Full notes
Full Fellowship update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Balance
- Gameplay
- Events
- Performance
With Part 1 now looking like a tiny speck in the distance from whence you came, you arrive at the final summit; Part 5. Best this challenge and Fellows across the world will speak of your bravery. Fail? There is no such word amongst Heroes.
These Patch Notes are so vast that they will need to be split across numerous Steam posts to fit within their character limits. Make sure to check out the other posts for all the information. Part 1: Gunde, Dungeons, The Heskyr, UI/UX, Progression, Matchmaking Part 2: New Itemization/Loot 2.0 Part 3: Hero Updates, Helena, Meiko, Xavian, Mara Part 4: Tariq, Rime, Elarion, Ardeos Part 5: Vigour, Sylvie, Aeona, General Changes, Store
Vigour
Core Mechanics and Abilities
During Season 2 we made some experimental buffs to Vigour to see if he could catch up to the Season 2 version of Aeona’s Stagger mechanics. We managed to do that, but the state of healing ended up in a state that we were not happy with. With season 3 we have revamped Aeona’s stagger mechanic, and with that are reigning in some of those changes we made to Vigour then. Fret not, because Vigour has received a lot of fun changes and new talents to experiment with.
Vigour’s Health Scaling from Stamina has been increased by approximately 1%.
Mail Armor now provides approximately 16% less Armor.
[Residual Light] has been removed.
[Luminous Barrier] now has a fixed 25% reduced damage taken to the absorb (was scaling with Intellect up to 50%+).
[Grand Design] is now baseline for Vigour. He can always hold down [Soulbrand], [Rune of Renewal], and [Luminous Barrier] to cast them on up to 4 targets at diminished power for the cost of 2 runes.
[Radiant Blast] healing has been increased.
[Rune of Renewal] healing has been increased.
[Greater Heal] healing has been increased.
[Circle of Light] healing has been increased.
[Dawnbreaker Orb] healing has been increased].
[Luminous Barrier] now has a 15 second cooldown].
Talents
| Master of Triage (2 Points)Each time you generate a [Radiant Rune], a free [Greater Heal] of 20% efficiency is cast on a nearby ally, preferring the player with lowest health.The additional heals triggered by [Master of Triage] do not trigger [Rune of Renwal] healing. | Enduring Light (2 Points)When your [Circle of Light] heals a player, they are healed for an additional 50% of the initial heal over 12 seconds. | Radiant Soul (2 Points)[Rune of Renewal’s] healing, [Luminous Barrier’s] absorb, and [Soulbrand’s] damage is increased by 25%. |
| Alacritous Healing (1 Point)Your [Greater heal] has 0.5 seconds reduced cast time and 20% increased Critical Strike chance. | Ruptured Soul (1 Point)When an enemy dies while [Soulbrand] is active on them you instantly gain 50% of the [Radiant Rune] power it would have generated in the time that was remaining and trigger an explosion dealing 25% of the damage that was remaining to all nearby enemies. | Expansive Mind (1 Point)Your [Dawnflare] casts have a chance (1.2 PPM) to grant you [Expansive Mind], increasing your Spirit by 20% for 12 seconds and replenishing 2% max mana every 3 seconds for the duration. |
| Sacred Barrier (2 Point)Your [Luminous Barrier] has 2 charges and gains Cooldown Acceleration equal to your Haste. | Ceremony of Light (2 Points)Your [Circle of Light] creates a persistent area on the ground, causing all players standing in it to take 10% reduced damage.After 5 seconds, the area erupts in light, as a second [Circle of Light] of 50% power heals players in the area. | Dawn Strider (2 Points)When you cast [Dawnbreaker Orb], and while it is active, each [Radiant Rune] you spend causes a free [Greater Heal] of 25% efficiency to be cast on a nearby ally, preferring the player with lowest health.The additional heals triggered by [Dawn Strider] do not trigger [Rune of Renewal]. |
| Enlightened Soul (1 Point)Your [Radiant Soul] adds 3 seconds to the duration of all your active [Rune of Renwal], [Soulbrand], and [Luminous Barrier] effects. | Shining Blast (1 Point)Your [Rune of Renewal] healing is four times as effective when triggered by your [Radiant Blast]. | Greater Renewal (1 Point)Your [Rune of Renewal’s] initial heal is increased by 100% when healing an ally that already has [Rune of Renewal] active on them. |
| Grand Proliferation (3 Points)While [Runic Proliferation] is active, your [Soulbrand], [Rune of Renewal], and [Luminous Barrier] are cast on up to 4 targets at 120% power, as long as you have 2 [Radiant runes] to spend. | Ascending Avatar (3 Points)Your [Levitate] ability grants you [Avatar of Light] for 4 seconds. | Meticulous Runesmith (3 Points)When your [Dawnbreaker Orb] heals a player, 100% of that healing is also applied as an absorb shield on that player for 8 seconds.The shield from [Meticulous Runesmith] stacks up to a maximum absorb value equal to 2400% of your intellect. |
| Divine Light (1 Point)Every 4 casts of [Radiant Blast] grants you [Divine Light], causing your next [Circle of Light] to be free and have 100% increased healing. | Runic Revelations (1 Point)Your [Soulbrand], [Rune of Renewal] and [Luminous Barrier] have 25% increased duration. | Beacon in the Dark (1 Point)Your [Dawnflare] and [Radiant Blast] abilities have a 15% chance to grant you [Beacon in the dark], causing your next [Radiant Blast] to have an additional 50% Critical Strike chance.Upon gaining [Beacon in the Dark], the cooldown of [Radiant Blast] is instantly reset. |
Talents Change Log
NEW: [Enduring Light] - 2 Talent Points
When your [Circle of Light] heals a player, they are healed for an additional 50% of the initial heal over 12 seconds, accumulatively.
[Radiant Soul] - 2 Talent Points
Moved from row five to row one.
Now costs 2 talent points (was 3)
[Rune of Renewal’s] healing, [Luminous Barrier’s] absorb, and [Soulbrand’s] damage is increased by 25%.
REMOVED: Your Radiant Blast adds 3 seconds to the duration of all your active Rune of Renewal, Soulbrand, and Luminus Barrier effects.
[Ceremony of Light] - 2 Talent Points
Moved from row one to row three.
Increased damage reduction to 10% (was 5%).
NEW: [Dawn Strider] - 2 Talent Points
When you cast [Dawnbreaker Orb], and while it is active, each [Radiant Rune] you spend causes a free [Greater Heal] of 25% efficiency to be cast on a nearby ally, preferring the player with lowest health.
The additional heal triggered by [Dawn Strider] does not trigger [Rune of Renewal] healing.
NEW: [Enlightened Soul] - 1 Talent Point
Your [Radiant Blast] adds 3 seconds to the duration of all your active [Rune of Renewal], [Soulbrand], and [Luminous Barrier] effects.
[Magic Ward] - 1 Talent Point
Has been removed.
[Spirited Fortitude] - 1 Talent Point
Has been removed from the game.
NEW: [Shing Blast] - 1 Talent Point
Your [Rune of Renewal] healing is four times as effective when triggered by your [Radiant Blast].
NEW: [Greater Renewal] - 1 Talent Point
Your [Rune of Renewal’s] initial heal is increased by 100% when healing an ally that already has [Rune of Renewal] active on them.
NEW: [Grand Proliferation] - 3 Talent Points
While [Runic Proliferation] is active, your [Soulbrand], [Rune of Renewal], and [Luminous Barrier] are cast on up to 4 targets at 120% power, as long as you have 2 [Radiant Runes] to spend.
[Grand Design] - 3 Talent Points
Has been removed (Is now default to Vigours kit).
[Meticulus Runesmith] - 3 Talent Points
Moved from row three to row five.
Now costs 3 talent points (was 2)
ADDED: The shield from [Meticulous Runesmith] stacks up to a maximum absorb value equal to 2400% of your Intellect.
NEW: [Divine Light] - 1 Talent Point
Every 4 casts of [Radiant Blast] grants you [Divine Light], causing your next [Circle of Light] to be Free and have 100% increased healing.
[Dawnbreaker’s Legacy] - 1 Talent Point
Has been removed.
Legendaries
TREADS OF RESPLENDENT DAWN
Moved to Wrist slot
Renamed to [Bracers Of Resplendent Dawn]
Your [Dawnflare deals] 20% more damage and heals players that have your [Rune of Renewal] active on them for 50% (was 100%) of the damage dealt by [Dawnflare].
TORC OF HARMONIZING REFRACTIONS
Moved to Ring slot
Renamed to [Ring Of Harmonizing Refractions]
[Dawnbreaker’s Cloak of Reverence]
ADDED: The Orb does not generate [Rune Power] on its return path.
Sylvie
Core Mechanics and Abilities
Sylvie is making a strong comeback in Season 3, with some key buffs to her heal-over-time power and a slew of new talents.
Sylvie’s Health Scaling from Stamina has been increased by approximately 5.8%.
[Natural Selection] now grants 30% increased Stamina to Sylvie and her allies (was 20%).
- [FluttercallHeal] healing has been increased substantially
- [FluttercallRestore Life] healing over time portion has been increased
[Life Petal] healing has been increased.
[Prickly Vines] now has 2 charges.
Talents
| Nettle to the Petal (2 Points)Each time you deal damage with [Nettlebolt], your [Life Petal]triggers an additional tick of its healing. | Synchronized Fluttering (2 Points)Hold down your [Fluttercall: Heal] for 2 seconds to [Overcharge] it, causing the ability to be cast on up to 4 allies within 4000 range in one cast.The Mana cost is increased by 100% when [Overcharged]. | Verdant Restoration (2 Points)The initial heal of your [Fluttercall: Restore Life] has +50% increased critical strike chance. |
| Bloomin’ Boomshrooms (1 Point)Your [Shroomsplosion] ability can now target allies, sending up to 5 [Boomshrooms] to detonate on them, instantly healing them for 231% Intellect per [Boomshroom].When targeting allies in this way, the [Boomshrooms] deal their normal damage to enemies near the target. | Natural Knowledge (1 Point)Each time your [Nettlebolt] deals damage, you replenish 1% of your maximum Mana. | Every Other Flutter (1 Point)Your [Fluttercall: Heal], [Nettlebolt], [Prickly Vine], [Shroomsplosion], [Life Petal], and [Heartbloom] casts grant you [Every Other Flutter] for 8 seconds.[Every Other Flutter] causes your next cast of [Fluttercall: Restore Life] to have 25% reduced Mana cost. |
| Symbiosis (2 Point) Each time your [Prickly Vines] deal damage, your [Life Petal] triggers an additional tick of its healing at 25% power.Your [Prickly Vines] deal 12% more damage for each player that has a [Pink Flutterfly]. | Saving Grace (2 Points) When your [Fluttercall: Heal] or [Fluttecall: Restore Life] heals an ally at 50% health or below, they gain [Saving Grace] for 8 seconds.[Saving Grace] increases the heal-over-time healing of your [Fluttercall: Heal] and [Fluttercall: Restore Life] by 100%.[Saving Grace] cannot be applied more than once to a player every 30 seconds. | Shimmering Wings (2 Points) Your [Fluttercall Heal] has 25% increased healing on targets that have [Fluttercall: Restore Life] active. |
| Sprouting Nettles (1 Point)Each tick of [Flutterfly Healing] has a chance (2 PPM) to make your next [Nettlebolt] cast 3 [Nettlebolts] at once. | Nurtured Haven (1 Point)The cooldown of your [Safe Haven] is reduced each time one of your plants wither.[Prickly Vine]: 1 second.[Life Petal]: 2 seconds.[Heartbloom: 3 seconds. | Bluey’s Gambit (1 Point)While your [Blue Flutterfly] is following you, you take 5% reduced damage.While your [Blue Flutterfly] is following another player, they take 5% reduced damage. |
| Natural Protector (3 Points)Your [Ironleaf Ward] and [Safe Haven] abilities shield players for 15 seconds, absorbing up to 2455% Intellect damage.Damage dealt to the shield is reduced by 30%. | Flutterswift (3 Points)Your [Fluttercall: Heal] has 100% faster tick rate for the first 12 seconds each time it begins healing a player. | Flower Power (3 Points)Your [Heart Bloom] has 2 charges, but only accumulates 8% of all [Flutterfly Healing].Heart Bloom gains Cooldown Acceleration equal to your Haste. |
| Rowdy Rootsap (1 Point)Your [Enfeebling Rootsap] causes the target and all enemies within a 700 radius of the target to have 50% reduced Attack Speed and 50% reduced Movement Speed while active. | Trailing Restoration (1 Point)The duration of your [Fluttercall: Restore Life] is increased by 9 seconds. | In Bloom (1 Point)The first 4 pulses of [Heart Bloom] have 50% increased healing. |
Talents Change Log
[Bloomin’ Boomshrooms] - 1 Talent Point
Moved from row 6 to row 2.
NEW: [Ever Other Flutter] - 1 Talent Points
Your [Fluttercall: Heal], [Nettlebolt], [Prickly Vine], [Shroomsplosion], [Life Petal], and [Heart Bloom] cast grant you [Every Other Flutter] for 8 seconds.
- [Every Other Flutter] causes your next cast of [FluttercallRestore Life] to have 25% reduced Mana cost.
[Symbiosis] - 2 Talent Points
ADDED: Each time your [Prickly Vines] deal damage, your [Life Petal] triggers an additional tick of its healing at 25% power.
NEW: [Saving Grace] - 2 Talent Points
When your [Fluttercall: Heal] or [Fluttercall: Restore Life] heals an ally at 50% health or below, they gain [Saving Grace] for 8 seconds.
[SAVING GRACE] The healing over time portion of your [Fluttercall: Restore Life] and [Fluttercall: Heal] is 100% more powerful on allies with [Saving Grace].
[Saving Grace] can not be applied more than once every 30 seconds.
NEW: [Shimmering Wings] - 2 Talent Points
- Your [FluttercallHeal] has 25% increased healing on targets that have [Flutterfly: Restore Life] active.
[Rowdy Rootsap] - 1 Talent Point
Was moved to row 6 from row 3.
Is now a 1 Point Talent (was 2 points)
Increased the amount of reduced Attack speed on enemies from 20% to 50%.
[Natural Protector] - 3 Talent Points
Absorb was reduced from 3410% Intellect to 2455% Intellect.
- ADDEDDamage dealt to the shield is reduced by 30%.
[Sprouting Nettles] - 1 Talent Point
Each tick of Flutterfly Healing has a chance (2.0 PPM) to make your next Nettlebolt cast 3 Nettlebolts at once (was +300 Critical Strike chance on a single bolt).
[Trailing Restoration] -
Moved to row 6 from row 2.
NEW: [In Bloom] - 1 Talent Point
The first 4 pulses of [Heart Bloom] have 50% increased healing.
[Spirited Fortitude] - 1 Talent Point
Has been removed.
[Elusive Wildling] - 1 Talent Point
Has been removed.
[Will of Nature] - 2 Talent Points
Has been removed.
Legendaries
[Amulet of Unyielding Bloom].
Moved to Ring Slot
Renamed to [Loop of Unyielding Bloom]
- NEWDamage that is absorbed by Unyielding Bloom is Reduced by 20%.
Maximum absorb generated by [Unyielding Bloom] increased from 1232% to 1602% of your Intellect.
REDESIGNED: [The Mad Gardener’s Shawl]
Your [Ironleaf Ward] spawns 4 [Prickly Vines] near you.
Your [Ironleaf Ward] has 2 charges and gains [Cooldown Acceleration] equal to your Haste.
MOCCACINES OF THE FIRST DRYAD
Moved to Wrist Slot
Renamed to [Bands of the First Dryad]
Aeona
Core Mechanics and Abilities
While we want Aeona’s Stagger mechanic to be a central and unique part of her gameplay, we have learned from Season 2 that there needs to be some limits to her ability to manipulate health bars. We have worked hard to find solutions that leave Aeona’s core gameplay intact, while reigning in her power.
Aeona has a new passive, [Chronomatic Shell], which reduces all damage she takes by 10% at all times.
Aeona’s Base Health has been increased by approximately 5.9%.
Aeona’s Health Scaling from Stamina has been increased by approximately 5%.
Cloth Armor now provides approximately 26.8% more Armor.
A new passive effect, [Converging Timelines], has been added to [Oblivion], [Amend Fate] and [Restore Continuity]
[Converging Timelines] causes each of these abilities to grant Aeona +100% Cooldown Acceleration for 0.5 seconds, baseline.
[Amend Fate] and [Restore Continuity] no longer cleanse Stagger equal to a percentage of the target player’s max health. They both now cleanse an amount of Stagger based on Aeona’s Intellect.
[Amend Fate] and [Restore Continuity] heals targets for 275% of the Stagger amount that was cleansed. The healing can Critically Strike.
The healing of [Flash Revision] has been increased substantially.
[Echoes of Ruin] now generates 9 Chrona (did not generate Chrona).
[Aura of Deferred Fate] takes 30% (was 50%) of all incoming damage to players and instead deals it to them over 15 seconds.
[Aura of Deferred Fate] can now hold up to 50% of a player’s maximum health in Stagger. Once this limit is reached, the player takes full damage until the Stagger has been reduced.
Talents
| Entropic Burst (2 Points) When your [Entropy’s Claim] expires it erupts, applying [Entropic Burst] on all enemies near the target, dealing 246% Intellect magic damage over 9 seconds to them. | Erasure (2 Points) Each time your [Oblivion] deals damage, it deals an additional 25% damage over 12 seconds, accumulatively. | Uchronia (2 Points) Each time you spend Chrona, you are granted 1 stack of [Uchronia].Once you have 3 stacks of [Uchronia], your next [Oblivion], [Amend Fate], or [Restore Continuity] is Free. |
| Chrona Tap (1 Point) Each time you spend Chrona you gain 1 stack of [Chrona Tap] for 9 seconds.[Chrona Tap] replenishes 1.5% of your maximum Mana per stack when it expires.The duration is not refreshed when stacks are added. | Quickening (1 Point) Your [Time Shard] has a 20% chance to grant you [Quickening], causing your next [Flash Revision] to be Free, Instant Cast, and not apply Stagger. | Kind Rewind (1 Point) Your [Time Shard] reduces the cooldown of [Temporal Barrage] by 2 seconds when cast toward an enemy with [Echoes of Ruin] active. |
| Hastening Doom (2 Point) While [Unfolding Doom] is active on an enemy, your Haste is increased by +20%. | Synchronicity (2 Points) When you are above 50% Chrona you deal 15% more damage with your abilities that do not spend Chrona.When you are below 50% Chrona you generate 25% more Chrona. | Edge of Ruin (2 Points) Your [Fleeting Hour] causes all enemies with [Echoes of Ruin] to languish in ruin, instantly taking damage equal to a full duration of [Echoes of Ruin]. |
| Surging Chrona (1 Point) When you cast [Fleeting Hour] you gain 30 Chrona | Temporal Shift (1 Point) While channeling [Temporal Barrage], each tick grants a benefit to [Fleeting Hour]While [Fleeting Hour] is active, its duration is extended by 0.3 seconds.While [Fleeting Hour] is on cooldown, its cooldown is reduced by 0.3 seconds. | Resonant Fate (1 Point) When your [Deferred Fate: Relay] overheals, you are granted [Resonant Fate]. The overhealing is stored in [Resonant Fate] up to a maximum of 3660% Intellect. (Max value shown as 100 stacks).Your next [Flash Revision] on an ally with less than 50% health consumes [Resonant Fate], instantly healing them for an additional amount equal to the stored overhealing.[Resonan Fate] cannot gain stacks for 20 seconds after it has been consumed. |
| Paradoxical Twist (3 Points) While [Fleeting Hour] is active on you, [Temporal Barrage] is empowered.When targeting an enemy, [Temporal Barrage] deals 35% more damage to your primary target and causes additional bolts to hit up to 2 enemies near the target for 30% of the power.When targeting an ally, each bolt of [Temporal Barrage] cleanses that ally of Stagger equal to 2% of their maximum health. | Oblivion’s Embrace (3 Points) Any overhealing done by [Oblivion] on a player applies a shield to them absorbing 50% of the overhealing among, stacking up to a total of 30% of their maximum health.[Oblivion’s Embrace] lasts for 8 seconds.[Oblivion] Critical Strikes deal 20% more damage. | Continuum Shift (3 Points) Your [Entropy’s Claim] deals 25% more damage.When you cast [Unfolding Doom], your next [Time Shard], [Echoes of Ruin] or [Entropy’s Claim] is enhanced.[Time Shard’s] cast time is doubled and deals 900% more damage, generates 900% increased Chrona, and heals all allies affected by your [Aura of Deferred Fate] for 100% of the damage dealt.[Echoes of Ruin] applies to up to 20 targets.[Entropy’s Claim] stuns the target while it is active. |
| Karmic Dispersion (1 Point) Your [Entropy’s Claim] now has [Deferred Fate: Mass Relay], causing it to heal up to 4 allies for 50% of any damage it deals. | Echoes of Divinity (1 Point) Each time your [Amend Fate] or [Restore Continuity] cleanses Stagger from an ally, they are granted [Echoes of Divinity].[Echoes of Divinity] clears additional Stagger equal to 5% of the target’s maximum health over 5 seconds. | Vestige of Eternity (1 Point) The Healing caused by your [Deferred Fate: Relay] and [Deferred Fate: Mass Relay] is increased by 10%. |
Talent Change Log
[Entropic Burst] - 2 Talent Points
[Entropic Burst] eruption damage has been increased to 246% (was 210%)
[Uchronia] - 2 Talent Points
Switched places with [Kind Rewind], now a 2 point talent (was 1 point talent).
[Chrona Tap] - 1 Talent Point
Mana Replenishment per stack is reduced to 1.5% Maximum Mana (was 2.5%)
[Kind Rewind] - 1 Talent Point
Switched places with [Uchronia], now a 1 point talent (was 2 point talent).
The cooldown reduction it grants to [Temporal Barrage] has been increased to 2 seconds (was 1 second) when casting [Time Shard] on an enemy with [Echoes of Ruin] active.
[Edge of Ruin] - 2 Talent Points
NEW: Your [Fleeting Hour] causes all enemies with [Echoes of Ruin] to languish in ruin, instantly taking damage equal to a full duration of [Echoes of Ruin].
Damage is reduced beyond 3 targets.
[Temporal Shift] - 1 Talent Point
Moved from row three to row four
Now a 1 point talent (was 2 point talent)
[Magic Ward] -
Has been removed.
REDESIGNED: [Resonant Fate] -
When your [Deferred Fate: Relay] overheals, you are granted [Resonant Fate].
The overhealing is stored in [Resonant Fate] up to a maximum of 3660% Intellect.
NEW: Your next [Flash Revision] on an ally with less than 50% health consumes [Resonant Fate], instantly healing them for an additional amount equal to the stored overhealing.
[Resonant Fate] cannot gain stacks for 20 seconds after it has been consumed.
[Paradoxical Twist] - 3 Talent Points
Now does 35% more damage to your primary target (was 20%) and cleanses 2% Stagger (was 5%).
[Continuum Shift] - 3 Talent Points
ADDED: Your [Entropy’s Claim] deals 25% more damage.
When casting [Time Shard] with [Continuum Shift] active, it now additionally heals all allies affected by your [Aura of Deferred Fate] for 100% of the damage dealt.
NEW: [Karmic Dispersion] - 1 Talent Point
Your [Entropy’s Claim] now has [Deferred Fate: Mass Relay], causing it to heal up to 4 allies for 50% of any damage it deals.
[Spirited Fortitude] - 1 Talent Point
Has been removed.
[Echoes of Divinity] - 1 Talent Point
Reduced the amount of Stagger clear to 5% (was 9%) over 5 seconds (was 3 seconds).
NEW: [Vestige of Eternity] - 1 Talent Point
- The healing caused by your [Deferred FateRelay] and [Deferred Fate: Mass Relay] is increased by 10%.
Legendaries
SANDALS OF THE WITHERING SHORES
Moved to Wrist slot
Renamed to [Bands Of The Withering Shores]
AMULET OF THE CHRONO TRIGGER
Moved to Ring slot
Renamed to [Signet Of The Chrono Trigger]
TIME-WARPED DRAPE OF THE LONE DIETY
When casting [Oblivion], your [Converging Timelines] now grants +200% Cooldown Acceleration (was +100%) for 0.5 seconds (was 1 second).
GENERAL
New Store Skins
As development continues, we want to give players who enjoy supporting the game an optional way to do so through cosmetics that let them personalize their Heroes, Mounts, and Pets.
We also heard your feedback on our initial store offerings. We understand that not every cosmetic will fit every player’s preferred price point which is why we are expanding our selection with more skins and customization options at a wider range of prices. Our goal is to make supporting Fellowship more accessible to players who want to contribute, while keeping the store completely optional. The game, its progression, and the adventures ahead will always remain the focus.
To everyone who supports Fellowship,whether that is by purchasing cosmetics, playing the game, sharing feedback or talking about it with friends; THANK YOU. Every bit of support helps us continue building the game that we feel so privileged to be able to make.
Premium Skins
Added [Vokhurian Shield-Maiden] Helena Skin
Added [Mystic’s Rhythms] Meiko Skin
Added [Codex Uniform] Ardeos Skin
Added [Stormcrow Vestiges] Gunde Skin
Added [Visage of Ghorn] Tariq Skin
Added [Lady of the Rose] Mara Skin
Added [Bones of the Antecendents] Elarion Skin
Added [Claret’s Promise] Sylvie Skin
Added [Beldar’s Gift] Vigour Skin
Added [Zeraleth’s Countess] Aeona Skin
Summer Skins
Added [Workout Getup] Helena Skin
Added [Shark Attack] Meiko Skin
Added [Isle Tide’s Watch] Xavian Skin
Added [Fellow Gym Bro] Gunde Skin
Added [Elegant Wraparounds] Rime Skin
Added [Pool Champ] Tariq Skin
Added [Meadow’s Delight] Mara Skin
Added [Tropical Tourist] Elarion Skin
Added [The Flamebuoyant] Ardeos Skin
Added [Sporty Wetsuit] Sylvie Skin
Added [Snorkel Boy] Vigour Skin
Added [Sunshine Splendor] Aeona Skin
Mounts
Added [Vexira] Mount
Added [Aurellian Swiftpaw] Mount
Added [Inflatable Shark] Mount
Pets
Added [Smokey] Cat Pet
BONUS
Added [Meowko] Meiko Skin
DLC Updates
DLC bundles have been updated. DLC cosmetics will no longer be available for purchase through the Steam Store. They will now appear in their own dedicated [Bundle] section from the Store inside Fellowship.
General Changes
We have made improvements to the Bad Luck Protection system for how items are given out.
Keep in mind that Dungeons have a limited list of items they can drop. If you are not getting any boots, it is a good idea to check the game finder or Dungeon codex to see if the Dungeon you are running has boots on its drop list.
[Quartermaster Novak] is on vacation this season. There is no gear to buy for Supplies in the Stronghold.
Stat Squish
We have adjusted the Stat Squish when players take their high level characters down into low League difficulties.
The squish is now based on gear equipped. If you take off gear, you will get less squished. If you take off all gear, you will not get squished in a Contender 1 difficulty even.
Allocated Talents have an effect on the squish now.
We have tuned the squish to be rather kind, allowing you to keep a bit more Health and Output than expected when playing at that level naturally.
Known Issues
We’ve been pushing features in right until the last second. As things have been in flux we’ve not been able to lock in our text as early as we’d like. Much of the new content’s text will therefore, unfortunately be untranslated. Our localization teams are already hard at work on things, so we should hope to add updates to the translation files as we receive them from our partners.
Our tooltips cannot always render a 3D model for cosmetics, mounts, or armor in all levels. Occasionally the wrong 3D model will load in the tooltip, or if it fails to load entirely, you’ll see a nice illustration of a Horse.
If you made it this far, congratulations <3 We hope you'll enjoy the update, as well as everything else we have planned! Now go and rest your eyes in preparation for the massive update.
See you in the Stronghold.
- Chief Rebel Team
Source
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