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Full notes
Full Feed the Scorchpot update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- Events
Feed the Scorchpot changes
Demo Success – Thank You!
It’s been over a month since the demo dropped, and I’m really happy with how it went. More than 3,500 people have played the demo so far, and some of you have sunk many, many hours into it. I’ve gathered a lot of great feedback and I’m already using it to improve the game.
My plan is to release a big demo update later this spring, adding a lot of quality-of-life improvements before the June Next Fest. I also want to rotate the demo seeds so that even players who have already explored everything the demo has to offer will get new playthrough options.
Kickstarter Ahead
Even before Next Fest, there’s another big milestone ahead: Kickstarter.
We’re preparing to launch our campaign in mid-April, so roughly a month from now. We’ve put together a bunch of rewards for people who would like to support the game. Everyone who pledges will get a Steam key and unique in-game dice visuals, while higher tiers include things like beta access, a special dragon skin, and even physical rewards like a custom dice set and hex-shaped coasters.
For those who really want to leave their mark on the game, some tiers will also let you help design something for the game. A building, a new die, maybe even a custom dragon.
I did not list everything here, take a look yourself: Kickstarter
https://www.kickstarter.com/projects/indieformer/feed-the-scorchpot-a-digital-tabletop-roguelike
Getting this project all the way to the finish line is a lot of work, and I won’t deny that the support from Kickstarter would help tremendously. If my little dragon-feeding game sparked your interest, feel free to take a look and see if any of the rewards catch your eye.
And even if you’re not interested in backing the campaign, simply playing the demo and leaving feedback is already a huge help and a great motivation for me.
Thanks to everyone for the support so far.
Alright, back to development. Cheers!
Source
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