Wow, it’s been a month since the last update. Time for another one. We’ve been busy, to say the least. A lot of planned features have now made their way into the game.
Full notes
Full Feed the Scorchpot update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes3 additions2 changes0 removals
Gameplay
Compatibility
addedWe’ve been busy, to say the least. A lot of planned features have now made their way into the game. I’m especially happy with the new rare dice , they change the gameplay quite a bit. Chiseling their faces to make them more consistent and reliable has turned out to be a really fun mechanic.
changedThe biggest feature I’m currently working on is the deckbuilding system . Players will be able to customize the starting conditions and special rulesets for their runs. This opens the door both for more relaxed gameplay and for some brutal challenges. It also creates opportunities for achievements tied to specific decks...
changedI also want to once again thank our beta testers, who continue pushing the game to its limits. I’ve received a lot of great suggestions for improvements and tweaks, and they’ve made the game much nicer to play.
addedWe also wanted to give some love to the demo. I just pushed a new update to Steam with fixes, additional QoL features, and visual improvements. There’s also a new easter egg that, once again, got a bit out of hand...
addedNo new seeds this time. A lot of people are still pouring dozens of hours into the demo already, and that’s only a fraction of what will be in the final game.
Feed the Scorchpot changes
addedWe’ve been busy, to say the least. A lot of planned features have now made their way into the game. I’m especially happy with the new rare dice , they change the gameplay quite a bit. Chiseling their faces to make them more consistent and reliable has turned out to be a really fun mechanic.
changedThe biggest feature I’m currently working on is the deckbuilding system . Players will be able to customize the starting conditions and special rulesets for their runs. This opens the door both for more relaxed gameplay and for some brutal challenges. It also creates opportunities for achievements tied to specific decks...
changedI also want to once again thank our beta testers, who continue pushing the game to its limits. I’ve received a lot of great suggestions for improvements and tweaks, and they’ve made the game much nicer to play.
addedWe also wanted to give some love to the demo. I just pushed a new update to Steam with fixes, additional QoL features, and visual improvements. There’s also a new easter egg that, once again, got a bit out of hand...
addedNo new seeds this time. A lot of people are still pouring dozens of hours into the demo already, and that’s only a fraction of what will be in the final game.
Wow, it’s been a month since the last update. Time for another one.
We’ve been busy, to say the least. A lot of planned features have now made their way into the game. I’m especially happy with the new rare dice, they change the gameplay quite a bit. Chiseling their faces to make them more consistent and reliable has turned out to be a really fun mechanic.
The biggest feature I’m currently working on is the deckbuilding system. Players will be able to customize the starting conditions and special rulesets for their runs. This opens the door both for more relaxed gameplay and for some brutal challenges. It also creates opportunities for achievements tied to specific decks...
I also want to once again thank our beta testers, who continue pushing the game to its limits. I’ve received a lot of great suggestions for improvements and tweaks, and they’ve made the game much nicer to play.
Steam post imageSteam post imageSteam post image
We also wanted to give some love to the demo. I just pushed a new update to Steam with fixes, additional QoL features, and visual improvements. There’s also a new easter egg that, once again, got a bit out of hand...
No new seeds this time. A lot of people are still pouring dozens of hours into the demo already, and that’s only a fraction of what will be in the final game.