Full notes
Full Fatemender update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Fixes
- Performance
- Compatibility
Fatemender changes
Fatemender Playtest Update 5 (version 0.4.6rc4) is now live! This update features a number of updates to mechanics, including a redesigned pack opening experience that features 8 new cards to discover and master. There's a ton of stuff in this update, so check out the complete patch notes below for all the changes! Thanks as always to our playtesters for their bug reports and feature suggestions, Fatemender gets better every week thanks to you.
v0.4.6 New Features
- Card rarity displayDifferent card effects always had different rarities behind the scenes, but now they are displayed to the user in the form of colored card elements. Common cards are rendered in white, uncommon cards in green, rare cards in blue, and legendary cards in orange. For users with colour vision deficiencies, we have added a "Card Rarity Legends" toggle in the Gameplay options, which will additionally show a rarity legend (C/U/R/L) on the bottom right of each card. The pack opening screen has been jazzed up with some new sounds and animations as well. We will be continuing to refine this feature over the coming weeks!
Card school display: The school of magic each card belongs to is now displayed as a legend behind the path! Look forward to card designs with school-based synergies in the future...
- Landscape tile ambiencesAdded ambiences for Valley, Void, Vineyard, and Vapor, completing the set of tile ambiences!
Click-to-move: You can now click a tile to move to it. I don't know why this wasn't in there before.
New card effects!
Blood Gate (Psychomancy/Numismancy, Legendary): Destroy the top twenty cards of the Discard Pile, then select a Landscape Tile. The Weaver moves to that Tile.
Consume Desire (Numismancy, Rare): Destroy the top ten cards of the Discard Pile. Draw two cards, gain two Movement Points, and gain two Journey Points.
Crossroads (Odomancy, Rare): Select a face-up Tile with a Path. Its Path becomes a four-way Path.
Graverob (Numismancy, Uncommon): Shuffle the bottom three cards of the Discard Pile into the Deck.
Lunar Cycle (Numismancy, Rare): Return the cards in your hand to the bottom of the Deck. Then, draw that number of cards and gain a Journey Point.
Mirage (Choramancy, Rare): Choose a Tile adjacent to the Weaver. Swap the positions of that Tile and the Tile occupied by the Weaver.
Mull Again (Numismancy, Uncommon): Discard your hand. Draw three cards.
Raise Dead (Numismancy, Rare): Return the bottom two cards of the Discard Pile to your hand. Place a Curse Token on a random face-up Landscape Tile with a Path.
Balance changes
Pack construction has been rethought from the ground up! Packs should now contain more uncommon and rare cards on average, contain no more than two off-type cards, and have a guaranteed on-type Rare or Legendary in the 6th slot. Additionally, when opened from Packs, Rare cards will always have a Path with 3 or more exits, and Legendary cards will always have a 4-way Path.
The Night has been removed from the Fate Pool for Thread 3-3 (The Lord tutorial)
Crop Rotation's rarity is now Legendary (was Rare)
Equinox's rarity is now Legendary (was Rare)
Blood Gate added to Chest pool, Unmake added to Chest pool
UI & gameplay changes
Restyled the toggle buttons & sliders on the Options Menu for increased clarity and contrast
Added controller hints & a background overlay to the Fate drawer when opened
Clarified text on Thread 1-1 to indicate that the Weaver must move onto the Exit to complete the Thread
Increased the speed of Anima movement
Increased the speed of Fate triggers at end of turn
Added a "Slower Animations" toggle to the Gameplay options tab for accessibility & those who preferred the slower animations on the Anima & Fates (defaults to off)
Reduced the hold time necessary for move and end turn actions with keyboard & gamepad
Added tooltips for the Entrance and Exit
Added tooltips for Curse Tokens and Shield tokens
Bugfixes
Fixed a bug where tile ambiences would continue playing if the player exited to the menu or the pattern select screen from the pause menu
Fixed a bug where disabling fullscreen mode on Windows on displays of resolution 1080p or less would result in a difficult-to-resize window
Fixed a bug where the keen-eyed could see where the Snoot and Lost Card were located during the Landscape deal, especially on larger Threads
Fixed a bug where under certain conditions multiple Boulders could spawn on the same tile
Fixed a bug where Boulders pushed into Voids would become invisible but not correctly despawn
Fixed a bug that could cause the game to crash when restarting a Fractal Abyss after losing a game
Fixed a bug where The Trickster could teleport you to a Tile with a Boulder
Fates willing, fixed a bug where Cards in Chests would sometimes be interactible and appear in the wrong position
Fixed a bug where columns after the 4th could not be targeted by Equinox using a controller or keyboard
Fixed a bug where Game Over buttons were not selectable with controller or keyboard when Scrying Pool was equipped
Under the hood
The save system for Fractal Abyss has been rewritten from the ground up for greater stability. Unfortunately, backwards compatibility with previous Fractal Abyss saves could not be maintained. If you had a Fractal Abyss in progress, it will be wiped by this update.
Source
Changelog.gg summarizes and formats this update. How we read updates.
