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Steam News15 March 20263mo ago

Fatemender Playtest — Update 4 is live!

Fatemender Playtest Update 4, version 0.4.4, is now live! Check out the full list of changes below, and join the Discord to join the playtest, suggest changes and features, and meet the devs.

In this update5

Full notes

Full Fatemender update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

13 fixes8 additions2 changes1 removal
  • Gameplay
  • UI and audio
  • Balance
  • Fixes
addedNew FeaturesAdded the ability to preview decks from the deck selection screen. Now, you can click "Details" after having initially selected a deck to see the cards to view the cards in the starting deck. But the paths in the Labyrinth are difficult to predict...
addedNew FeaturesAdded a fullscreen toggle to the Options menu under the new Video tab (defaults to fullscreen)
addedNew FeaturesA work-in-progress new feature: Landscape Tile Ambiences! Now, when the Weaver moves onto a Landscape tile, an ambient soundscape representing that tile will begin. There is a new volume toggle in options to adjust or disable these new sounds. Currently, only Meadow, Mist, Maze, Mire, Mountain, and Volcano have been implemented, but all 10 tiles will have soundscapes soon!
changedBalance ChangesIncreased the pack rarity of Crop Rotation
fixedBalance ChangesHippodamian Plane (Pattern 5): Increased the chances of pulling Meadow and Maze Tiles, removed fixed Voids from the first column
addedGameplay ChangesAdded shoulder button navigation to the Options menu

Fatemender changes

addedAdded the ability to preview decks from the deck selection screen. Now, you can click "Details" after having initially selected a deck to see the cards to view the cards in the starting deck. But the paths in the Labyrinth are difficult to predict...
addedAdded a fullscreen toggle to the Options menu under the new Video tab (defaults to fullscreen)
addedA work-in-progress new feature: Landscape Tile Ambiences! Now, when the Weaver moves onto a Landscape tile, an ambient soundscape representing that tile will begin. There is a new volume toggle in options to adjust or disable these new sounds. Currently, only Meadow, Mist, Maze, Mire, Mountain, and Volcano have been implemented, but all 10 tiles will have soundscapes soon!
changedIncreased the pack rarity of Crop Rotation
fixedHippodamian Plane (Pattern 5): Increased the chances of pulling Meadow and Maze Tiles, removed fixed Voids from the first column

Fatemender Playtest Update 4, version 0.4.4, is now live! Check out the full list of changes below, and join the Discord to join the playtest, suggest changes and features, and meet the devs.

Thanks to all our playtesters, who drove the development of these features! <3

Steam post image

New Features

  • Added the ability to preview decks from the deck selection screen. Now, you can click "Details" after having initially selected a deck to see the cards to view the cards in the starting deck. But the paths in the Labyrinth are difficult to predict...

  • Added a fullscreen toggle to the Options menu under the new Video tab (defaults to fullscreen)

  • High score tracking: Patterns now track the number of turns you take to complete them, and the lowest score is diplayed on the pattern preview that appears when clicking patterns on the Level Select screen

  • A work-in-progress new featureLandscape Tile Ambiences! Now, when the Weaver moves onto a Landscape tile, an ambient soundscape representing that tile will begin. There is a new volume toggle in options to adjust or disable these new sounds. Currently, only Meadow, Mist, Maze, Mire, Mountain, and Volcano have been implemented, but all 10 tiles will have soundscapes soon!

Balance Changes

  • Increased the pack rarity of Crop Rotation

  • Hippodamian Plane (Pattern 5)Increased the chances of pulling Meadow and Maze Tiles, removed fixed Voids from the first column

Gameplay Changes

  • Added shoulder button navigation to the Options menu

  • Added a Cancel button to the popover for path selection for cards with a four-corner selector

  • You can now click on a chest (or anywhere on the screen) to open it

  • Language change"Rotate" has been changed to "Shift"
  • Column deck previews have been removed from the Pattern Preview pane that appears when you click a pattern on the Level Select screen

  • Added a sound cue when a new turn begins

  • Added more detailed text to the end turn confirmation popup to warn when you're boutta frickin die

Bugfixes

  • Fixed a bug where Traveling Shoes and Seed Pouch could be activated multiple times if activated rapidly with the mouse

  • Fixed a bug where clicking on cells on the Pattern Select screen would sometimes not work

  • Fixed a bug where you could softlock by picking up a card while another card was being cast on the Altar

  • Fixed a bug where the Warden could play the wrong dialogue scene in the Fractal Abyss

  • Fixed a bug where pop-up messages could prevent you from selecting tiles when in a tile selection context

  • Fixed a bug where casting Teleport with no valid tiles to teleport to would softlock and force a restart

  • Fixed a bug where after completing the 15th Fractal Abyss Thread, the buttons to wishlist or continue would not work

  • Fixed a bug where end turn confirmations would display without text if ending the turn on a Mist or Vapor with journey points remaining

  • Fixed a bug where ending the turn while a card was hovering over the Landscape when using gamepad or keyboard controls would cause the card to become stuck and unresponsive

  • Fixed a bug where you could sacrifice multiple sets of cards to the Sacrifice by clicking fast

  • Fixed a bug where clicking Try Again at the end of a Fractal Abyss run would start you from Thread 1 regardless of the starting thread you chose for the last run

  • Fixed a bug where the game would not end correctly with an empty deck if Scrying Pool was equipped

Source

Steam News / 15 March 2026

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