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Steam News28 May 20261mo ago

Patch 28.5.

Bug Fixes Hay Bales Fixed a false interaction prompt appearing when holding a hay bale near a grain trailer. Fixed hay bales persisting across both timelines, surviving travel back and forth in time.

In this update9

Full notes

Full Farmer's Dynasty 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes2 additions3 changes2 removals
  • Fixes
  • Gameplay
  • Store
  • Balance
fixedHay BalesFixed a false interaction prompt appearing when holding a hay bale near a grain trailer.
fixedHay BalesFixed hay bales persisting across both timelines, surviving travel back and forth in time.
fixedHay BalesFixed hay bales from the wrong timeline floating in the air when placed on a trailer from the other era.
removedHay BalesInternally, bales are now correctly sorted regarding physics, pickup detection, and era visibility - they no longer exist in the era they do not belong to.
fixedStore-Bought Furniture & EquipmentFixed placed store-bought equipment existing across both timelines — items set in the past were appearing in the future and vice versa. Items now belong only to the era in which they were placed.
changedStore-Bought Furniture & EquipmentItems held in inventory remain in their proper inventory.

Farmer's Dynasty 2 changes

fixedFixed a false interaction prompt appearing when holding a hay bale near a grain trailer.
fixedFixed hay bales persisting across both timelines, surviving travel back and forth in time.
fixedFixed hay bales from the wrong timeline floating in the air when placed on a trailer from the other era.
removedInternally, bales are now correctly sorted regarding physics, pickup detection, and era visibility - they no longer exist in the era they do not belong to.
fixedFixed placed store-bought equipment existing across both timelines — items set in the past were appearing in the future and vice versa. Items now belong only to the era in which they were placed.

Bug Fixes

Hay Bales

  • Fixed a false interaction prompt appearing when holding a hay bale near a grain trailer.

  • Fixed hay bales persisting across both timelines, surviving travel back and forth in time.

  • Fixed hay bales from the wrong timeline floating in the air when placed on a trailer from the other era.

  • Hay bales now sell only within their proper era.

  • Internally, bales are now correctly sorted regarding physics, pickup detection, and era visibility - they no longer exist in the era they do not belong to.

Save Restoration

  • All loose hay bales are loaded as 60's game era bales, so they will disappear from modern times. This will happen only once, when loading current saves - bales will be saved and loaded properly in their respective times from now on.

  • All bales saved on trailers should load properly in proper times depending on their trailers.

Store-Bought Furniture & Equipment

  • Fixed placed store-bought equipment existing across both timelines — items set in the past were appearing in the future and vice versa. Items now belong only to the era in which they were placed.

  • Items held in inventory remain in their proper inventory.

  • Store equipment is now remembered, saved, and loaded correctly.

Save Restoration

  • No era data was stored for previously placed items. All store-bought equipment loaded from existing saves defaults to the Old Era (60s), regardless of where it was originally placed. Due to this change, existing modern-style bathrooms may load without any furnishings immediately after the patch.“

Pallets

  • Fixed pallets left on the ground existing in both timelines at the same time.

  • From now on, pallets placed in Modern Times stay in Modern Times, and pallets placed in the 60s stay in the 60s.

  • Pallets stored on vehicles or trailers are not affected - they already belonged to the correct era and will no longer float in the air in the other timeline.

  • All pallets are now saved and loaded correctly.

Save Restoration

  • Pallets left on the ground in existing saves default to the Old Era (60s) upon loading, where they can be picked up and used.

Family & Children

  • Simplified the conditions for the wife to become pregnant. She now has a 1-in-10 chance of becoming pregnant each time the player sleeps in the same bed with her.

  • Simplified the conditions for giving birth. If the wife is pregnant, the baby is born approximately 275 days after conception.

  • The second child can only be conceived once the first child is at least 4 years old.

  • The wife's ES now displays clear information when she is pregnant.

  • A cradle must be present at home for a newborn baby to be able to see it. A kids' bed is required once the child turns 4.

  • Fixed children in Modern Times being born but then lost by the game. Both timelines now have their own distinct babies and children.

  • Fixed hand-built furniture (such as beds) placed in the future leaking into the past after loading a save.

  • Fixed an infant in the future appearing to run in the yard due to the game briefly confusing era furniture, leaving him without a cradle.

Other

  • The modern flatbed trailer is now available for purchase at the vehicle store near the southern bridge (close to the fuel station and building materials shop) in Modern Times.

Source

Steam News / 28 May 2026

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