In this update10
Full notes
Full Farmer's Dynasty 2 update
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What changed
- Gameplay
- UI and audio
- Maps
- Balance
- Fixes
- Store
Farmer's Dynasty 2 changes
NEW CONTENT
New Vehicles & Equipment
Added new forestry vehicles
Added an old-era log trailer with a vintage crane
Designed for 1960s-era log transport
Smaller and less efficient than the modern log trailer
Added an old-era stump removal machine
Added a modern stump removal machine
Added a modern tree planter
NEW Era-Specific Tree Planting
In the 1960s era, tree planting is now done manually
Players carry crates of tree seedlings
A dedicated planting tool is used to plant seedlings in the ground
In the modern era, tree planting is done using the new tree planter vehicle
NEW Lumbermill
Added a fully functional lumbermill
Added a new water logistics route for transporting logs to the lumbermill
Logs must be dropped into water as the final part of the route to the sawmill
Logs slowly float toward the sawmill after being dropped into the lake
The sawmill conveyor belt collects floating logs from the water and moves them into processing
Dedicated log drop-off points have been added
Logs dropped elsewhere in the same lake will also slowly make their way to the sawmill
Logs dropped in the wrong place are not lost and can still be recovered
Added clear log storage zones so players know where to unload and process logs
Added dedicated pallet storage areas to keep the lumbermill workflow readable
Pallet storage supports five different wood types
NEW Sawmill Production
Logs can now be debarked
Debarked logs can be sold directly
Logs can be processed into plank pallets at the lumbermill
Plank pallets can be sold immediately for quick income
Plank pallets can be dried to increase their value
Only dried plank pallets can be used for crafting, rebuilding, and renovation
NEW Drying System
Added a drying system for plank pallets
Wet plank pallets can be sold immediately
Dried plank pallets are worth more and unlock crafting, rebuilding, and renovation uses
Two drying areas added, both clearly marked:
Powered heated drying area — dries planks faster
Roof-covered drying area — dries planks more slowly
Each plank pallet now displays its drying progress as a percentage
NEW Forestry & Tree Regrowth
Added land clearing support
Players can now cut all trees and bushes from an area
Players can remove all stumps
Cleared areas can effectively be turned into fields
Added tree planting rules
Players can plant trees in valid areas
New trees must be placed at a proper distance from existing trees and seedlings
Placement validity is clearly shown in the interaction UI
Regrowing trees now have three growth stages:
Seedling
Young tree (not harvestable)
Fully grown tree (harvestable)
Added five categories of trees
Each tree category produces differently colored plank pallets
Using different dried plank types in rebuilding transfers the wood color to rebuilt walls and surfaces
These surfaces can still be repainted afterward
NEW Sawmill Byproducts
The sawmill now automatically creates byproducts during operation:
Bark
Sawdust
Woodchips
Each byproduct has its own dedicated silo
Byproducts can be collected from silos using grain trailers
Added dedicated sale points near grain markets for Bark, Sawdust, and Woodchips
These sale points are clearly marked and display prices
Added a special woodchip buyer at Ernesto & Ricardo's
They buy woodchips at double price because they use them for smoking meat
Their location is farther away, creating a higher-effort, higher-reward delivery option
NEW Crafting & Renovation
Added new furniture items requiring dried planks to craft
The new furniture is more detailed and sophisticated than the basic furniture set
New furniture is added to the crafting table menu
Rebalanced rebuilding and renovation tasks to make better use of dried plank pallets
This makes the practical value of drying and storing planks clearer
NEW Economy & Value Chain
Added a clear value progression for sawmill products:
Raw logs → Debarked logs → Wet planks → Dried planks → Different wood species → Crafted outputs
Higher-effort production steps now provide better rewards
Drying planks clearly increases value and unlocks additional uses
NEW Farm Radio
Added Hyperion Radio Station
Bug Fixes
Fixed an issue where logs on log trailers could push the trailer into the ground, causing multiple physics-related bugs
Fixed blinking dirt at the old-era vehicle store
Fixed road assistant not working when called via controller
Fixed overlapping controller buttons for hitching/unhitching and entering areas like the garage and home fuel tank
Fixed a patch of grass poking through the lumbermill floor
Fixed several LOD distances that were too short, including cabinets and barrels
Improved gravel driveways at crop markets
Cleared terrain, foliage, driveways, and surrounding areas around the new log drop points
Fixed log pickup warning messages mixing or blinking with chopping prompts when the player was holding an axe or chainsaw
Fixed log pickup warnings now displaying correctly when the player attempts to pick up a log with empty hands
Source
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