Full notes
Full Farmer's Dynasty 2 update
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What changed
- Gameplay
- Compatibility
- Store
- Balance
- Events
- UI and audio
Content & Changes
* NEW *Flour Rework
“Flour” renamed to “Sack of Flour” (10 units instead of 5)
Can be split into 10 Bags of Flour in inventory
No loss in value or weight when splitting
Bags can be used for cooking
* NEW *Recipes Added
Homemade cheese
Grilled chicken legs
Pasta with tomato sauce
Pasta with wild mushrooms
Cola-marinated chicken legs
Fried chicken legs with tomato & zucchini
Lasagna
Pierogi with cheese
Strawberry muffin
Cheesecake
* CHANGE *Winter Crops
Wheat, rye, and barley sown from early September to early winter are now treated as winter crops
Winter crops now yield ~20–25% more
All non-winter crops now die during winter
* CHANGE *Growth Time Adjustment
Most crops: 80–180 days
Corn: 95–186 days
Sunflower: 90–156 days
* CHANGE * Animals
Chickens now yield:
2x Meat
2x Chicken Legs
Milk weight increased from 0.5 → 1
* CHANGE * Vehicles & Equipment
Old and modern equipment are now separated:
Old: combine + headers + trailers
Modern: combine + headers + trailers
No cross-compatibility
Combines can now tow header trailers directly (no tractor needed)
Added prompts for attaching/detaching headers from trailers
Updated vehicle store availability
Added old combine to modern-era store (for old equipment use)
Manager Skill in the 60s
Completing the Audrey & Claire quest in the 60s now grants Manager skill points (in exchange for managing fertilizer), allowing players to manually unlock worker skills. A notification is now displayed when points are awarded.
Players who had already completed the Audrey & Claire quest before this update will automatically receive the missing Manager skill points upon loading their save, along with a notification.
Bug Fixes
Animals & Crops
Selling animals now shows correct leather rewards (icon and amount)
Crops sown after September 13 being treated as early-year crops (causing instant growth/wither)
Winter crops not being properly recognized
Incorrect seed names in agro magazine and seeder UI
Chili expiration randomness in greenhouse
Fixed winter crops dying when sleeping through the New Year for multiple days (such as weekly sleep or sleeping until Spring) before October 31. Winter crops should now survive correctly and yield proper harvests the following year.
Vehicles & Equipment
Improved visuals for old and modern header trailers
Added tarpaulin to modern fertilizer spreader
Added LOD improvements for fertilizer and header trailers
Added sound when attaching header to trailer
Fixed collision issues with small old corn header
Fixed multiple physics issues with headers on trailers
Improved suspension of old header trailer
Improved old corn header collision behavior
Headers now save/load correctly on trailers
Old combine hitch changed to pintle hook
Unified header geometry for better trailer compatibility
Fixed old seeders (excluding 3-point hitched versions) seeding fields even while turned off. Seeders must now be actively turned on to function properly.
Others
Ruby now sells showers in the 60s era.
Tony, Bruce, and Alexa now sell fishing rods in the modern era.
Fixed time passing slowly while in menu
Fixed internet radio playing in background after Alt+Tab
Disabled reading global time speed from saves
Improved internal tracking of field changes (save-compatible)
Fixed dam physics (mesh improvements)
Fixed window panes not fitting on greenhouse
Fixed broken barn pylon model
Removed unreachable repair elements
Cleared blocked entrances
Replaced non-repairable parts with repairable ones
Fixed narrow sheep pen gate
Fixed blocked door on farm with 2 cowsheds
Fixed unreachable silo roof on northern abandoned far
Fixed workers driving around fields without harvesting crops when the player was outside the field area. Crops, harvesting progress, and earnings now update properly.
Fixed a rare issue where switching between eras could corrupt field data and remove crops.
Source
Changelog.gg summarizes and formats this update. How we read updates.
