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Steam News17 April 20262mo ago

17.4. Update

Gameplay & Player Experience Fixed an issue where sleeping while carrying a sheep could break the related quest and lock the save. The game now removes the sheep tied to such a quest.

In this update5

Full notes

Full Farmer's Dynasty 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

12 fixes3 additions5 changes1 removal
  • Gameplay
  • Store
  • Fixes
  • UI and audio
  • Balance
fixedGameplay & Player ExperienceFixed an issue where sleeping while carrying a sheep could break the related quest and lock the save. The game now removes the sheep tied to such a quest.
changedGameplay & Player ExperienceSeveral actions (sleeping, bathing, changing era, using the toilet, etc.) are now blocked while carrying sheep.
fixedVehicles & EquipmentFixed an issue where store-bought vehicles were teleported back to the store after loading a game. Vehicles now remain where they were saved. If a save was created while the vehicle was already teleported, it will remain at the store, but is still owned and can be retrieved.
fixedVehicles & EquipmentFixed an issue where sold vehicles could reappear but could not be used because they no longer belonged to the player. Ownership has now been restored, and affected cases receive double money compensation.
fixedVehicles & EquipmentFixed an issue where some vehicles spawned above the ground after loading a game.
fixedVehicles & EquipmentFixed an issue where ploughs could be saved far above or below the ground or with incorrect rotation.

Farmer's Dynasty 2 changes

fixedFixed an issue where sleeping while carrying a sheep could break the related quest and lock the save. The game now removes the sheep tied to such a quest.
changedSeveral actions (sleeping, bathing, changing era, using the toilet, etc.) are now blocked while carrying sheep.
fixedFixed an issue where store-bought vehicles were teleported back to the store after loading a game. Vehicles now remain where they were saved. If a save was created while the vehicle was already teleported, it will remain at the store, but is still owned and can be retrieved.
fixedFixed an issue where sold vehicles could reappear but could not be used because they no longer belonged to the player. Ownership has now been restored, and affected cases receive double money compensation.
fixedFixed an issue where some vehicles spawned above the ground after loading a game.

Gameplay & Player Experience

  • Fixed an issue where sleeping while carrying a sheep could break the related quest and lock the save. The game now removes the sheep tied to such a quest.

  • Several actions (sleeping, bathing, changing era, using the toilet, etc.) are now blocked while carrying sheep.

Vehicles & Equipment

  • Fixed an issue where store-bought vehicles were teleported back to the store after loading a game. Vehicles now remain where they were saved. If a save was created while the vehicle was already teleported, it will remain at the store, but is still owned and can be retrieved.

  • Fixed an issue where sold vehicles could reappear but could not be used because they no longer belonged to the player. Ownership has now been restored, and affected cases receive double money compensation.

  • Fixed an issue where some vehicles spawned above the ground after loading a game.

  • Fixed an issue where ploughs could be saved far above or below the ground or with incorrect rotation.

  • Fixed a missing mudguard on one tractor.

  • Fixed an issue where the timber trailer could get stuck while coupled to a tractor.

  • Fixed incorrect or missing textures on the old-era slurry tanker.

  • Fixed an issue where the TrailStar could sink into the ground.

  • Improved functionality for the following trailers:

    • Rouen Tracap 10T

    • Mallard S18k

    • HDS Woocra 6

    • TrailStar CE 5T

    • TrailStar Paka

UI, Controls & Quality of Life

  • Added an option to display time (hours:minutes) and money above prompts in the game settings. Time and money are hidden while time is locked (e.g. during the tutorial) and become visible once the player can sleep for the first time.

  • Trade menus, chests, wardrobes, and similar interfaces now display the total weight of items carried by the player.

  • Hovering over item stacks now shows weight per item x quantity (total weight).

  • Menus with more than two lines of items (e.g. trade, storage) can now be scrolled using the mouse wheel. A corresponding icon is displayed.

Gameplay Systems & Balance

  • Increased speed and horsepower of the old-era combine harvester, which was previously too slow and bulky.

  • Slightly increased speed and horsepower of the new-era combine harvester.

  • Removed incorrect information about Mia’s plough belonging to the player in some save files.

  • Fixed an issue where the wife appeared to cook without producing items. If ingredients are available in the fridge, she now prepares food and stores it there. She produces the same number of dishes using fewer ingredients than the player.

World, NPCs & Immersion

  • Fixed a misplaced front door on a house in the city.

  • Fixed an issue where it was not possible to paint the dog house.

Source

Steam News / 17 April 2026

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