In this update5
Full notes
Full Farmer's Dynasty 2 update
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What changed
- Gameplay
- Balance
- Store
- Fixes
- Performance
- UI and audio
Farmer's Dynasty 2 changes
Gameplay & Player Experience
Gardening and animals data now resets properly when starting a new game
Sheep rescue quests that were previously empty or stuck will now reactivate correctly when loading a save and can now be completed
NPC quests now remain active for a day and will expire the next morning if not completed
Carrying logs no longer slows your movement speed
Vehicles & Equipment
Fixed an issue where non-player vehicles (such as store vehicles) would slowly rise with each save/load
Fixed non-attached plows jumping into the air when teleported to a nearby road
Fixed plows that were stuck above or below the ground in stores
Vehicles spawning incorrectly (including combines in the modern era) are now properly placed on the ground
Improved physics for two modern plows
Fixed visual flickering on:
Rouen Slurtank 13000 (slurry tank)
Mekken Gadwall 7 (seeder)
Kraftig 7 (tractor)
Tercites Tepeo (tractor)
Fixed the texture on the old slurry tank after repair
World & NPCs
NPC traders now restock items more reliably
Items will now restock once stock drops below 5 instead of requiring a full sell-out
Restocking remains partially random and does not apply to all store-bound items
Updated trader inventories:
Jack and Roche (1960s) now sell axes and scaffolds
Tony and Dylan (modern era) now sell axes and chainsaws
Removed a floating cable above a field in the northeast
Added a new radio mast in the modern era
UI & Systems
Fixed an issue where dragging and dropping tools in the inventory could cause items to disappear
Improved the Laser Sights I skill - damaged or rebuildable parts can now be detected through nearby obstacles, making it easier to locate missing components
Audio
Birds chirping audio has been lowered and is more ambient
Additional improvements to more complex sound layers are planned
Source
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