In this update6
Full notes
Full Farmer's Dynasty 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Events
- Fixes
- Compatibility
- Maps
Farmer's Dynasty 2 changes
NEW CONTENT
Cat & Dog
Players who owned a cat in the 1960s will now also have a new cat in modern times. This is, of course, a different cat.
Players who owned a dog in the 1960s will now also have a new dog in modern times. This is, of course, a different dog.
Herbal Potions
Added a new section to the cooking menu: Herbal Potions.
Added 4 potions (duration: 20 minutes real time) and 2 herbal products to the Herbal Potions section:
Owl Potion — night vision
Sun Potion — removes the need for food and sleep
Beaver Potion — faster repairs, building, axe cutting, and chainsaw cutting
Mountain Potion — increases inventory weight capacity by 200
Herbal Shampoo — for sale
Herbal Skin Lotion — for sale
Added functional effect descriptions for potions.
Other
Added new LODs for the old log trailer.
Added a game menu option to enable or disable AI traffic.
Added 4 more log slots to the old log trailer to better support overloaded saves.
Changes
Redesigned the old log trailer for improved physics and a different appearance.
Lumber mill gates are now permanently left open.
Quest rewards that unlock perks now detect if the player already has the rewarded perk.
If the perk is already unlocked, the player receives an additional reward instead:
2000 cash
4 Mountain Potions
A special message is also displayed to acknowledge the player's progress.
Dropping logs onto a full log trailer is now forbidden, and a proper message is displayed.
Rebalanced food recipes and some prices for sausages, grilled vegetables, and shashlik to improve ingredient and cash balance.
Uncooked white sausage is now twice as cheap, but twice as many are produced per meat piece.
Bug Fixes
Fixed the game info panel in the 1960s always displaying the dog as owned.
Fixed lights on the modern-era log trailer.
Fixed a non-working light switch at the lumber mill.
Fixed improper rotation on one of the cat's resting places.
Fixed an issue where very thin tree logs could behave incorrectly on the ground and on log trailers.
Fixed multiple tree hierarchy and log physics issues.
These issues could cause log trailers to fly away or be pushed into the ground.
Logs could be unstable when picked up.
Some logs could fall below the terrain or float in the air.
Logs could behave incorrectly in water or on sawmill conveyor belts before debarking.
Save compatibility is preserved.
Fixed log trailer loading and transport physics.
Logs on trailers are now handled like hay bales or pallets.
Logs are teleported from the crane into place and picked up in the same way.
Physical collisions between logs and trailers are no longer simulated, preventing terrain- and physics-related bugs.
Older saves are decoded properly for compatibility.
Fixed rare cases where loading older saves with log trailers on steep slopes or extreme terrain could cause logs to slip away from the trailer.
Fixed an issue where loading saves with the new trailer log system could incorrectly index some logs, lifting or detaching them.
Fixed cow statistics showing more cows available for milking than were actually owned.
Fixed wool statistics being calculated incorrectly, sometimes showing wool available even when the player owned no sheep.
Fixed inventory weight calculation when auto-placing humid pallets inside wood dryers.
Fixed BBQs not being pickable after being placed. The BBQ perk is still required.
Source
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