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Steam News21 July 20205y ago

Mini devlog #3, Trading & Exploration

Hello guys!I hope you are safe and well. I have been working on the exploration and trading part of the game.

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Full Faraway Lands: Rise of Yokai update

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Repeated intro

Hello guys!I hope you are safe and well.

What changed

0 fixes2 additions1 change0 removals
  • Gameplay
  • Maps
addedI have been working on the exploration and trading part of the game.After you explore new lands, you will be able to establish trade routes with them, you will receive gold and relationship experience every few days/hours depending on the distance, in exchange for the resources the city wants to buy.And with the relationship points you can unlock new stuff at certain thresholds, these will be a mixture of decorations,new tech/bonuses,a few units.Here is a demonstration:
addedI have also added shipwrecks and fishing spots to the map.Each spots contains a few fish type which you gather randomly, and shipwrecks contain some shiny rewards.
changedStill working on how you should assign workers to those tasks.It will probably work like this:You assign villagers to the docks, and they will automaticaly assign themselves to the task once you click on it on the map if you have enough ships/space.

Faraway Lands: Rise of Yokai changes

addedI have been working on the exploration and trading part of the game.After you explore new lands, you will be able to establish trade routes with them, you will receive gold and relationship experience every few days/hours depending on the distance, in exchange for the resources the city wants to buy.And with the relationship points you can unlock new stuff at certain thresholds, these will be a mixture of decorations,new tech/bonuses,a few units.Here is a demonstration:
addedI have also added shipwrecks and fishing spots to the map.Each spots contains a few fish type which you gather randomly, and shipwrecks contain some shiny rewards.
changedStill working on how you should assign workers to those tasks.It will probably work like this:You assign villagers to the docks, and they will automaticaly assign themselves to the task once you click on it on the map if you have enough ships/space.

I have been working on the exploration and trading part of the game.After you explore new lands, you will be able to establish trade routes with them, you will receive gold and relationship experience every few days/hours depending on the distance, in exchange for the resources the city wants to buy.And with the relationship points you can unlock new stuff at certain thresholds, these will be a mixture of decorations,new tech/bonuses,a few units.Here is a demonstration:

I have also added shipwrecks and fishing spots to the map.Each spots contains a few fish type which you gather randomly, and shipwrecks contain some shiny rewards.

Still working on how you should assign workers to those tasks.It will probably work like this:You assign villagers to the docks, and they will automaticaly assign themselves to the task once you click on it on the map if you have enough ships/space.

The project has become much more complex than I initially planned for(It was supposed to be a very simple village defending game haha) which is a common beginners mistake that I tried to avoid but still failed.And as a result I felt a bit overwhelmed and over my head and couldnt work efficiently for about a week or so.But things are back on track now, I am hoping to finish the mechanics part of the system and about 4 cities close by the next week.

Thanks all for reading and your support!If you have any suggestions or question let me know, you can always message me directly at our discord channel : Discord

Source

Steam News / 21 July 2020

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