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Full Faraway Lands: Rise of Yokai update
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Repeated intro
Hey guys, I hope you are well, staying safe and healthy!
What changed
- Gameplay
- Maps
- Events
- Compatibility
Faraway Lands: Rise of Yokai changes
Sorry for the late update, been busy fixing some bugs and adding features as well as real life stuff.But still, it feels to me time goes by so fast these days :O
So I have a bunch of gifs for you if you are interested in how things work.
I made it so that villagers need to carry required resources in order to build stuff.And I have added building animation and particle effects.
Upgrades and decorations such as lamps gets built instantly at the moment for convenience, but I might change that if people think it breaks the immersion.
I have made it so that you can assign people to work on the Port, they will generate gold when idle, and will perform various tasks:Building a ship, carrying back the resources gathered by fishing ships, load the trading ship with required resources for trade routes.
You start by building an exploration/war ship, to which you must assign soldiers.
And then select locations to explore on the map and send the ship
You can send fishing ships to fish after you assign them with villagers.
And they will drop the gathered fish at the Port and go back to fishing.
You can upgrade your ships, I plan to have 3 upgradable versions for each type of ship.This Atakebune ship below will probably be the max level exploration ship.I have also redrawn the old pirate ship model to make it smaller to fit the size of my new ships.
I am still working on the naval combat and how the melee and cannonball types should work.But I am kinda tired of working on the ocean part of the game, so I will get back to it after working on another part of the game.But I am open to ideas on how we can make the naval combat fun!
Here is a night scene with Port fully upgraded
To Do List
I liked the concept of assining people to work on buildings.So I want to add a bit more of those, such as blacksmith building and a sawmill.I need to create a minimap, add random events, fix code(This I must always do somehow lol), work on research tree, add a main character with skills, keep adding new trade routes and a few ocean monsters, puzzles and secret doors at dungeons, and probably bunch of stuff I can't think of right now.
Delay
So I wanted to release the game by the end of Q3 but it seems really hard at this point.Things take longer than I expected, and I try to fix stuff as I go instead of just doing things roughly.And I get stuck on small details being a little perfectionist which is a major issue :/ So I am sorry for the delay.There is a game festival between 7th-13th october, I will hopefully participate in it and have a demo up for 1 week.But I still want to do a closed beta before that if I can. Believe me there is nobody else but me who wants to release this game as soon as possible.But it will be ready when it is ready, I don't wanna release a half baked game.
I encourage new ideas or criticism from you guys, so that I can fix/implement stuff before it is too late into the development.
Thanks a lot if you have read through this long post, and it's okay if you
Source
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