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Full Faraway Lands: Rise of Yokai update
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Repeated intro
Hey everyone!
What changed
- Gameplay
- UI and audio
- Events
- Maps
Faraway Lands: Rise of Yokai changes
For the last four months, I've been working hard behind the scenes, pushing over 30 patches to the demo. The in-game feedback system I implemented has worked wonders! Based on your suggestions, I've reworked core systems, added new content, and implemented numerous quality-of-life improvements. Thank you all so much for your invaluable feedback!
Brand New Gameplay Trailer!
I've launched a brand new gameplay trailer! The previous one was too long, a bit slow, and didn't show much gameplay. This new one is shorter, packed with action, and focuses on the core gameplay experience. Check it out here!
[dynamiclink href="https://www.youtube.com/watch?v=hixt1IFO7yg"] Tiny Teams Festival!
On top of that, I'm thrilled to announce that the game will be part of the Tiny Teams Festival, which runs from August 7th, 6 PM BST to August 14th, 6 PM BST! As a solo developer, it's a huge honor to be included alongside so many amazing games from other small teams. I suggest checking out the other games joining the festival as well!
There will also be a livestream on August 9th by a couple of Twitch streamers. I will announce the time once it's set.
What's New?
Let's dive into what's new in the demo!
System Improvements
- Reputation SystemThe old "Popularity" system has been completely overhauled and replaced by a tier-based system with a new UI that provides a detailed breakdown of all contributing factors.
- Happiness SystemThis system has been reworked to provide more detailed information on villager status, including a new happiness bonus for Food Variety.
- Laborer's Lodge"Unemployed" villagers are now designated as "Laborers." They reside in the new Laborer's Lodge building, located near the docks.
Workplace Ambience: Decorations now provide a "Workplace Ambience" bonus, increasing the happiness of workers in nearby buildings. During their bloom season, Cherry Trees also increase the happiness of nearby workers.
New Building - Orchard Keeper’s Hut: This building is dedicated to growing trees that provide periodic harvests after a long maturation period.
- Lord CustomizationLeader portraits and their bonuses ("Paths") are now separate systems, so you can customize your lord's appearance without being tied to specific bonuses. I have also added 5 more Paths with unique bonuses and several new portraits, including five female options!
Military Formations: Units will now automatically form formations based on their attack range when given a move order. Melee units will create a frontline to protect ranged units.
Garrisoning: You can now order units to garrison behind your gates for better defense.
- Building SizesWarehouse and Well sizes have been reduced to free up more building space in your town.
Resource Update: Hunters now collect Meat.
Basic Starting Ship: The initial Tier 0 ship has been replaced with a more basic vessel that can only travel to nearby clans.
UI Improvements
- Town Management HubThe top-right UI has been condensed into a single button to reduce clutter and open the new hub. You can also pin the buttons you use most to the main HUD.
New Management Panels: The hub gives you access to several new panels:
Buildings Panel: View all buildings and manage their assigned workers.
Construction Queue Panel: View and re-order active construction projects by dragging them.
Town Overview Panel: Check lord info, map details, and customize your town’s global aesthetics. (You will also be able to host festivals from here in the future!)
Collapsible HUD: The entire HUD is made of collapsible elements for a cleaner view.
Navigation: The main navigation buttons have been moved to
Source
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