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Steam News7 August 202511mo ago

New Trailer, 4 Months of Demo Updates, and Festival News!

Hey everyone! For the last four months, I've been working hard behind the scenes, pushing over 30 patches to the demo. The in-game feedback system I implemented has worked wonders!

In this update2

Full notes

Full Faraway Lands: Rise of Yokai update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone!

What changed

0 fixes12 additions9 changes0 removals
  • Gameplay
  • UI and audio
  • Events
  • Maps
addedFor the last four months, I've been working hard behind the scenes, pushing over 30 patches to the demo. The in-game feedback system I implemented has worked wonders! Based on your suggestions, I've reworked core systems, added new content, and implemented numerous quality-of-life improvements. Thank you all so much for your invaluable feedback!
addedBrand New Gameplay Trailer!I've launched a brand new gameplay trailer! The previous one was too long, a bit slow, and didn't show much gameplay. This new one is shorter, packed with action, and focuses on the core gameplay experience. Check it out here!
changedBrand New Gameplay Trailer![dynamiclink href="https://www.youtube.com/watch?v=hixt1IFO7yg"] Tiny Teams Festival!
addedBrand New Gameplay Trailer!On top of that, I'm thrilled to announce that the game will be part of the Tiny Teams Festival , which runs from August 7th, 6 PM BST to August 14th, 6 PM BST ! As a solo developer, it's a huge honor to be included alongside so many amazing games from other small teams. I suggest checking out the other games joining the festival as well!
changedBrand New Gameplay Trailer!There will also be a livestream on August 9th by a couple of Twitch streamers. I will announce the time once it's set.
addedWhat's New?Let's dive into what's new in the demo!

Faraway Lands: Rise of Yokai changes

addedFor the last four months, I've been working hard behind the scenes, pushing over 30 patches to the demo. The in-game feedback system I implemented has worked wonders! Based on your suggestions, I've reworked core systems, added new content, and implemented numerous quality-of-life improvements. Thank you all so much for your invaluable feedback!
addedI've launched a brand new gameplay trailer! The previous one was too long, a bit slow, and didn't show much gameplay. This new one is shorter, packed with action, and focuses on the core gameplay experience. Check it out here!
changed[dynamiclink href="https://www.youtube.com/watch?v=hixt1IFO7yg"] Tiny Teams Festival!
addedOn top of that, I'm thrilled to announce that the game will be part of the Tiny Teams Festival , which runs from August 7th, 6 PM BST to August 14th, 6 PM BST ! As a solo developer, it's a huge honor to be included alongside so many amazing games from other small teams. I suggest checking out the other games joining the festival as well!
changedThere will also be a livestream on August 9th by a couple of Twitch streamers. I will announce the time once it's set.

For the last four months, I've been working hard behind the scenes, pushing over 30 patches to the demo. The in-game feedback system I implemented has worked wonders! Based on your suggestions, I've reworked core systems, added new content, and implemented numerous quality-of-life improvements. Thank you all so much for your invaluable feedback!

Brand New Gameplay Trailer!

I've launched a brand new gameplay trailer! The previous one was too long, a bit slow, and didn't show much gameplay. This new one is shorter, packed with action, and focuses on the core gameplay experience. Check it out here!

[dynamiclink href="https://www.youtube.com/watch?v=hixt1IFO7yg"] Tiny Teams Festival!

On top of that, I'm thrilled to announce that the game will be part of the Tiny Teams Festival, which runs from August 7th, 6 PM BST to August 14th, 6 PM BST! As a solo developer, it's a huge honor to be included alongside so many amazing games from other small teams. I suggest checking out the other games joining the festival as well!

There will also be a livestream on August 9th by a couple of Twitch streamers. I will announce the time once it's set.

What's New?

Let's dive into what's new in the demo!

System Improvements

  • Reputation SystemThe old "Popularity" system has been completely overhauled and replaced by a tier-based system with a new UI that provides a detailed breakdown of all contributing factors.
  • Happiness SystemThis system has been reworked to provide more detailed information on villager status, including a new happiness bonus for Food Variety.
  • Laborer's Lodge"Unemployed" villagers are now designated as "Laborers." They reside in the new Laborer's Lodge building, located near the docks.
  • Workplace Ambience: Decorations now provide a "Workplace Ambience" bonus, increasing the happiness of workers in nearby buildings. During their bloom season, Cherry Trees also increase the happiness of nearby workers.

  • New Building - Orchard Keeper’s Hut: This building is dedicated to growing trees that provide periodic harvests after a long maturation period.

  • Lord CustomizationLeader portraits and their bonuses ("Paths") are now separate systems, so you can customize your lord's appearance without being tied to specific bonuses. I have also added 5 more Paths with unique bonuses and several new portraits, including five female options!
  • Military Formations: Units will now automatically form formations based on their attack range when given a move order. Melee units will create a frontline to protect ranged units.

  • Garrisoning: You can now order units to garrison behind your gates for better defense.

  • Building SizesWarehouse and Well sizes have been reduced to free up more building space in your town.
  • Resource Update: Hunters now collect Meat.

  • Basic Starting Ship: The initial Tier 0 ship has been replaced with a more basic vessel that can only travel to nearby clans.

UI Improvements

  • Town Management HubThe top-right UI has been condensed into a single button to reduce clutter and open the new hub. You can also pin the buttons you use most to the main HUD.
  • New Management Panels: The hub gives you access to several new panels:

    • Buildings Panel: View all buildings and manage their assigned workers.

    • Construction Queue Panel: View and re-order active construction projects by dragging them.

    • Town Overview Panel: Check lord info, map details, and customize your town’s global aesthetics. (You will also be able to host festivals from here in the future!)

  • Collapsible HUD: The entire HUD is made of collapsible elements for a cleaner view.

  • Navigation: The main navigation buttons have been moved to

Source

Steam News / 7 August 2025

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