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Steam News5 July 20206y ago

Mini Devlog #2

Hello guys, hope you are safe and well! A small update on what I have been up to over the past 2 weeks.

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Full Faraway Lands: Rise of Yokai update

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Hello guys, hope you are safe and well!

What changed

0 fixes0 additions3 changes0 removals
  • Gameplay
  • Balance
  • Compatibility
changedA small update on what I have been up to over the past 2 weeks.I have redesigned the unit trait system, previously units had 1 to 3 bonuses based on their rarity, those bonuses could be negative or positive.I have felt it was too limiting hence the redesign.Units now have 10 talents each, they are randomized at the start, but they will level up their talents when they work on appropriate jobs.
changedI have worked on the elemental power users, the monks.There are 4 types of monks:Earth,Fire,Water,Air.(I have plans for a fifth one later on(Aether)).They have 2 skills each, one is a basic ability and the other is a special ability with a cooldown, which you can cast manualy if you want(This might change on final build).I have finished all of them except for the air monk's basic ability.Here are some screenshots:
changedI have also been coding, which takes quite a bit of time as well, all the systems I have shown so far are functional.I am trying to prepare a short playable build for a closed beta hopefully late july/early august(I am a solo dev working on his first game so I might be bad at predicting dates, take it as a rough estimate :(
I have redesigned the unit trait system, previously units had13I have redesigned the unit trait system, previously units had increased, buff

Faraway Lands: Rise of Yokai changes

changedA small update on what I have been up to over the past 2 weeks.I have redesigned the unit trait system, previously units had 1 to 3 bonuses based on their rarity, those bonuses could be negative or positive.I have felt it was too limiting hence the redesign.Units now have 10 talents each, they are randomized at the start, but they will level up their talents when they work on appropriate jobs.
changedI have worked on the elemental power users, the monks.There are 4 types of monks:Earth,Fire,Water,Air.(I have plans for a fifth one later on(Aether)).They have 2 skills each, one is a basic ability and the other is a special ability with a cooldown, which you can cast manualy if you want(This might change on final build).I have finished all of them except for the air monk's basic ability.Here are some screenshots:
changedI have also been coding, which takes quite a bit of time as well, all the systems I have shown so far are functional.I am trying to prepare a short playable build for a closed beta hopefully late july/early august(I am a solo dev working on his first game so I might be bad at predicting dates, take it as a rough estimate :(

A small update on what I have been up to over the past 2 weeks.I have redesigned the unit trait system, previously units had 1 to 3 bonuses based on their rarity, those bonuses could be negative or positive.I have felt it was too limiting hence the redesign.Units now have 10 talents each, they are randomized at the start, but they will level up their talents when they work on appropriate jobs.

I have worked on the elemental power users, the monks.There are 4 types of monks:Earth,Fire,Water,Air.(I have plans for a fifth one later on(Aether)).They have 2 skills each, one is a basic ability and the other is a special ability with a cooldown, which you can cast manualy if you want(This might change on final build).I have finished all of them except for the air monk's basic ability.Here are some screenshots:

I have also been coding, which takes quite a bit of time as well, all the systems I have shown so far are functional.I am trying to prepare a short playable build for a closed beta hopefully late july/early august(I am a solo dev working on his first game so I might be bad at predicting dates, take it as a rough estimate :(

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Source

Steam News / 5 July 2020

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