HomeGamesUpdatesPricingMethodology
Steam News21 November 20178y ago

Progress Update

Hello everyone Since the last game update I've added a lot of new content, including buildings, items, quest system, AI improvements and several bug fixes.

Full notes

Full Faraway Islands update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition0 changes0 removals
  • Compatibility
addedHello everyoneSince the last game update I've added a lot of new content, including buildings, items, quest system, AI improvements and several bug fixes. But for the past month I'm working on scenario system which will allow me to create a whole story within the in-game editor and hopefully will allow user scenarios in the future. It is not as easy as I thought so that's another delay which was not planned. Release Delay In the early access description I've said that the game will be released in 2017 but because of several large delays, job or family related, it won't be possible. I have to admit I did a really poor job with my development plan, and I can't deny there was a little bit of my laziness and depression time involved in the process. Future Updates As I'm adding new content I'm also changing some parts of a code for building, hud, inventory and most importantly loading system for scenarios. Because of that It is hard to constantly think about being able to export a game update without new errors so I most likely won't release any game update on steam until beta or some stable functional version. Requirements Changes I know the game does not have the best optimisation and I want to increase the performance over time but I realised it won't be as optimised as I thought when I created first system requirements. Game is not super easy on CPU and I'm not sure about Windows XP either so I'm gonna rewrite it soon. I really hope this news are ok with you and that there are still people who are looking for playing final product. I'm glad for your support. Until the next update, I wish everyone a great time and a lot of nice gaming experience. - Peter

Hello everyone

Since the last game update I've added a lot of new content, including buildings, items, quest system, AI improvements and several bug fixes. But for the past month I'm working on scenario system which will allow me to create a whole story within the in-game editor and hopefully will allow user scenarios in the future. It is not as easy as I thought so that's another delay which was not planned. Release Delay In the early access description I've said that the game will be released in 2017 but because of several large delays, job or family related, it won't be possible. I have to admit I did a really poor job with my development plan, and I can't deny there was a little bit of my laziness and depression time involved in the process. Future Updates As I'm adding new content I'm also changing some parts of a code for building, hud, inventory and most importantly loading system for scenarios. Because of that It is hard to constantly think about being able to export a game update without new errors so I most likely won't release any game update on steam until beta or some stable functional version. Requirements Changes I know the game does not have the best optimisation and I want to increase the performance over time but I realised it won't be as optimised as I thought when I created first system requirements. Game is not super easy on CPU and I'm not sure about Windows XP either so I'm gonna rewrite it soon. I really hope this news are ok with you and that there are still people who are looking for playing final product. I'm glad for your support. Until the next update, I wish everyone a great time and a lot of nice gaming experience. - Peter

Source

Steam News / 21 November 2017

Open original post

Changelog.gg summarizes and formats this update. How we read updates.