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Full Faraway Islands update
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What changed
- Gameplay
- Maps
- UI and audio
Faraway Islands changes
Hello everyone
A new bugfix has been released. The main reason is a bug (as reported in discussions) in which story islands could be assigned to the same game world location and fail to spawn when needed, thus blocking story progress.
There is now a check when the world is loaded for this island ID collisions. When there is any empty position on a map, a new random ID is assigned. When there isn't, a prompt to select a new position is shown to a player.
And as I was testing this version, several more issues came up, as seen below.
Bugfixes:
Story island could get the same position as another
Map legend not showing all discovered island types
Closing an open (up-facing)) door would swing them the wrong way around
PlayStation button gamepad graphics setting not working
When in dialogue with a ranged weapon equipped, an arrow, bolt,... would appear when pressing LMB
Enemy wave timer not decreasing while player stayed on a story island
Camera movement in cutscenes smoothed out
Player could get stuck on a raft on the edges of a world map
Possibility of Paul NPC getting stuck in two separate cutscenes, approaching an island
Paul NPC being spawned on his island even after Sightseeing quest
A few improvements to gamepad handling
If you have any suggestions, found a bug, or have any other issue, make a thread in the game's Steam discussion section.
Thanks to everyone who has or will play my game. Have a nice day.
Petr
Source
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