HomeGamesUpdatesPricingMethodology
Steam News7 June 202627d ago

Day 2 Demo Patch

Todays Patch brings the Simulation back to a Stable and hopefully more enjoyable State! We will continue releasing Patches every Day that will keep improving the overall experience.

Full notes

Full Fantasy World Manager update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

9 fixes1 addition3 changes0 removals
  • UI and audio
  • Fixes
  • Gameplay
  • Performance
  • Events
changedTodays Patch brings the Simulation back to a Stable and hopefully more enjoyable State! We will continue releasing Patches every Day that will keep improving the overall experience. We are also aware that the Inspection/Information Controls and UIs are not good enough to tell you why a Faction/Hero is currently doing what. Patch 3 will tackle that problem tomorrow!
fixedChangesFixed Pathfinding Issues (Entities get reachable paths now)
fixedChangesFixed Hero Behavior Issues (their behavior was random)
fixedChangesFixed Zone Capture Issues (before it got stuck)
fixedChangesFixed Faction Quest Generation (need-based generation)
changedChangesReduced Days per Month to 5 Days

Fantasy World Manager changes

changedTodays Patch brings the Simulation back to a Stable and hopefully more enjoyable State! We will continue releasing Patches every Day that will keep improving the overall experience. We are also aware that the Inspection/Information Controls and UIs are not good enough to tell you why a Faction/Hero is currently doing what. Patch 3 will tackle that problem tomorrow!
fixedFixed Pathfinding Issues (Entities get reachable paths now)
fixedFixed Hero Behavior Issues (their behavior was random)
fixedFixed Zone Capture Issues (before it got stuck)
fixedFixed Faction Quest Generation (need-based generation)

Todays Patch brings the Simulation back to a Stable and hopefully more enjoyable State! We will continue releasing Patches every Day that will keep improving the overall experience. We are also aware that the Inspection/Information Controls and UIs are not good enough to tell you why a Faction/Hero is currently doing what. Patch 3 will tackle that problem tomorrow!

Changes

  • Fixed Pathfinding Issues (Entities get reachable paths now)

  • Fixed Hero Behavior Issues (their behavior was random)

  • Fixed Zone Capture Issues (before it got stuck)

  • Fixed Faction Quest Generation (need-based generation)

  • Activated Faction Diplomacy (Alliances,Wars,Trades)

  • Reduced Days per Month to 5 Days

  • Activated x2 and x3 Speed Modifiers (x1 = 20 min per day, x2 = 10 min per day , x3 = 5 min per day). Spoiler: You will be able to control Time completely in the future, its your World after all!

  • Activated Soldier/Military Simulation Behavior (Soldiers dynamically form formations, in case of wars they also patroul around the front lines in batches,)

  • Fixed Simulation State Save Issues

  • Fixed Zone Meta Data not updating after replacing/editing pois

  • Fixed possible crash on the "minimap cache" Step in creating/loading worlds

  • Fixed possible crash on TileDB Scan in creating/loading world menu

  • Activated Population growth if food stock is healthy

  • 5% of your spawning population will be heros

  • Activated Max Population Extension by a % of the cell size of captured zones

  • Deleting a Cityzone will despawn citizens, but keep them in the faction data

  • Deleting a Faction will despawn and delete all citizens

  • Fixed non-clickable Entities Bug

  • Added Event Text Popups that display Faction Deals and Zone Captures

  • Crafted Equipment is distributed to Soldiers/Heros

thank you all for your patience , i can just keep apologizing for the rough start and hope that we will be able to turn the negative reviews into positive ones prio to the June Festival!

kind regards

Flo

Source

Steam News / 7 June 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.