Full notes
Full Fantasy World Manager update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
- UI and audio
- Security
- Performance
Fantasy World Manager changes
Thanks to all Players from Day 1, and apologies that we had some critical bugs which downgraded the first-time-experience with the game. we have worked hard on fixing all the reported bugs and implementing some of the suggested improvements for this Patch. A Full List can be found below, it also contains community requested additions that we will implement in the very near Future!
If you reviewed the game negatively, take into consideration giving the demo another shot and rethinking your review, it means a lot to us and we take every review serious and would love to see more in the upcoming days!
We will keep doing our best to have the demo in a perfect state for the June Steam Next Fest next Week.
Changes
Entities do not idle for 99% of the time anymore
Aging and Lifespans properly work for all Entitites now.
Heros now sucessfuly take and finish quests
Heros get 3 attribute points when they age
Heros dont farm the same poi anymore
Heros flee if their Health is close to
Resolution issues on lower Resolution devices fixed (Experimental)
Added UI Scaling Options
Added Font Scaling Options
Added Font Options
Fixed Invisible Ui Options when zoomed out in the World
Fixed Tutorial Stuck Issues
Improved Tutorial Security
Tutorial Checklist does not overlap with Itemlists anymore
Tutorial does not kick you out of the World anymore, you can continue playing and load it from the load world menu
Speed Modifier is reduced to x3 Max
Remaining Issues
Faction Wars and Soldier Actions are deactivated and will be activated with the Day 2 Patch tomorrow.
Loading into populated Worlds will cause some "stuttering" Entitites for a few sec for the sim to catchup
Some Collision Bugs with Entities
Speed Modifier is restricted to x1 (Optimization for x2 and x3 in progress)
Confirmed Community-Requested Improvements
we have read through all your feedback and we can confirm that you can expect the following additions/changes prior to the June Next Fest.
Prefab Content: as requested by alot of Players we will add completely pre-configured content to all editors, this makes creating your own items and configs (which can be very redundant and time consuming) optional and both casual players and in-depth worldbuilders can use it as they desire.
- Tutorial ReworkIn Addition to the Prefab Content, the Tutorial will be reworked completely for the June Next Fest to be way shorter and immediately show the impact of the things you do in the Tutorial.
Guidebook: The "?" Icon Button will open up a Guidebook that will have useful information and guides for all the Editors, it will act as an ingame-wiki to help everyone master all the things the game offers, without being forced to!
More Random Generators: we will extend the Generator Options for all Editors, we will especially work towards a generator that will be able to create finished worlds for you, so you dont have to build ANYTHING and can just observe if you want to!
kind regards
Flo
Source
Changelog.gg summarizes and formats this update. How we read updates.
