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Steam News18 June 202615d ago

Demo Patch 6 - Simulation Extension Part 1

Thanks to everyone for your patience, this is Part 1 of the Simulation Updates, keep an eye out, more Simulation Updates are coming this Week! Also thank you for 2.000 Community Members on Discord, 90.

Full notes

Full Fantasy World Manager update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes13 additions7 changes0 removals
  • Gameplay
  • Balance
  • Compatibility
  • Fixes
  • UI and audio
addedChangelogAdded hunger and nutrition basics for population, heroes, soldiers, animals, and monsters.
addedChangelogAdded favorite food support for individual characters.
addedChangelogAdded gold and silver drops for animals and monsters.
addedChangelogAdded Faction currency tracking in the Faction Inspector.
addedChangelogAdded Threat Level V1, affecting monster aggression and zone danger.
addedChangelogAdded Faction crafting for food, items, and equipment.

Fantasy World Manager changes

addedAdded hunger and nutrition basics for population, heroes, soldiers, animals, and monsters.
addedAdded favorite food support for individual characters.
addedAdded gold and silver drops for animals and monsters.
addedAdded Faction currency tracking in the Faction Inspector.
addedAdded Threat Level V1, affecting monster aggression and zone danger.

Thanks to everyone for your patience, this is Part 1 of the Simulation Updates, keep an eye out, more Simulation Updates are coming this Week! Also thank you for 2.000 Community Members on Discord, 90.000 Wishlist Milestone and all the positive reviews. I hope we can keep turning negative reviews into positive ones!

Changelog

  • Added hunger and nutrition basics for population, heroes, soldiers, animals, and monsters.

  • Added favorite food support for individual characters.

  • Added gold and silver drops for animals and monsters.

  • Added Faction currency tracking in the Faction Inspector.

  • Added Threat Level V1, affecting monster aggression and zone danger.

  • Added Faction crafting for food, items, and equipment.

  • Added equipment distribution so crafted gear can be assigned to heroes and soldiers.

  • Added first-pass civilian professions for farmers, miners, and loggers.

  • Added better role display for civilians with active professions.

  • Added improved House/Building POIs with footprint-based placement and entry markers.

  • Added sleeping/home behavior improvements for population.

  • Added Action Speech Bubbles for civilians without profession animations

  • Added relation and family simulation improvements, including children and adulthood progression.

  • Improved Population Growth Balance

  • Improved Hero, animal, monster, civilian, and soldier picking/inspection.

  • Improved pathfinding and zone-to-zone navigation.

  • Improved capture progress behavior and reduced capture-related stutter.

  • Improved minimap and overview mode stability, especially for Compatibility renderer users.

  • Improved prefab behavior so imported content becomes editable world content.

  • Fixed multiple save/load issues with simulation state, identities, families, and positions.

  • Fixed several POI, animal, monster, and creature drop handling issues.

  • Fixed several tutorial, editor focus, and UI layering issues.

Remaining Issues:

  • Moonwalking Creatures

  • Idling Monsters after respawn

  • Diplomacy (no wars happening, planned fix for Part 2)

kind regards

Flo

Source

Steam News / 18 June 2026

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