HomeGamesUpdatesPricingMethodology
Steam News28 June 20268d ago

100,000 Wishlists, June Next Fest & The Road Ahead

100,000 Wishlists, Steam Next Fest & The Road Ahead The first milestone was building a demo. The next milestone is building the game Fantasy World Manager truly deserves to become.

In this update1

Full notes

Full Fantasy World Manager update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions3 changes0 removals
  • Gameplay
added100,000 Wishlists, Steam Next Fest & The Road AheadTo everyone who played the demo, left a review, reported bugs, suggested features, or simply added the game to their wishlist: Thank you.
addedWhat I'll Be Working On NextOver the next several months, my primary focus won't simply be adding more content it will be improving the overall Fantasy World Manager experience.
changedWhat I'll Be Working On NextAs the editors become more powerful, the simulation itself will continue to grow alongside them, with more systems becoming available and additional editors being unlocked before the Early Access launch.
changedSteam post imageI'm happy to officially confirm that a mode inspired by that style of gameplay is planned and is already in early development.
changedSteam post imageThe core identity of Fantasy World Manager has always been, and will always remain, its powerful worldbuilding tools, deep customization, and simulation systems. That is what makes the project unique, and it will continue to receive the majority of my development time.

Fantasy World Manager changes

addedTo everyone who played the demo, left a review, reported bugs, suggested features, or simply added the game to their wishlist: Thank you.
addedOver the next several months, my primary focus won't simply be adding more content it will be improving the overall Fantasy World Manager experience.
changedAs the editors become more powerful, the simulation itself will continue to grow alongside them, with more systems becoming available and additional editors being unlocked before the Early Access launch.
changedI'm happy to officially confirm that a mode inspired by that style of gameplay is planned and is already in early development.
changedThe core identity of Fantasy World Manager has always been, and will always remain, its powerful worldbuilding tools, deep customization, and simulation systems. That is what makes the project unique, and it will continue to receive the majority of my development time.

100,000 Wishlists, Steam Next Fest & The Road Ahead

The first milestone was building a demo. The next milestone is building the game Fantasy World Manager truly deserves to become.

Over the past few weeks, Fantasy World Manager participated in Steam Next Fest, thousands of players downloaded the demo, and the game has now surpassed 100,000 wishlists.

That is an incredible milestone for an indie project, and I honestly never imagined reaching this point so early in development.

To everyone who played the demo, left a review, reported bugs, suggested features, or simply added the game to their wishlist: Thank you.

Every message, discussion, review, and bug report has helped shape the future of Fantasy World Manager.

June Next Fest Was Incredibly Valuable

The demo launched just one week before Steam Next Fest, and I'll be honest it wasn't in the perfect state I had originally envisioned.

Fantasy World Manager is an incredibly ambitious project, and the demo represents only the foundation of what the game is ultimately meant to become. Many systems are still unfinished, many features are still missing, and a great deal of polishing still lies ahead.

Looking back, releasing the demo that early had both advantages and disadvantages. It meant exposing the game before it was fully polished, but it also gave me something far more valuable: thousands of players experiencing the game in ways I never could on my own.

The amount of feedback I received has been incredible.

Some of it confirmed that the core ideas behind the game are working exactly as I had hoped.

Other feedback highlighted weaknesses, confusing mechanics, missing quality-of-life features, and areas that clearly need improvement.

Many players also suggested ideas that fit perfectly with the long-term vision for Fantasy World Manager.

Over the past few weeks, I've been carefully reading your comments, reviews, bug reports, and discussions, and turning all of that feedback into a clear roadmap for the months ahead.

While the demo isn't perfect and was never intended to represent the finished experience. it has already helped shape the future of the game in ways I couldn't have achieved alone.

What I'll Be Working On Next

Over the next several months, my primary focus won't simply be adding more content it will be improving the overall Fantasy World Manager experience.

That means refining and expanding existing editors, making the entire workflow more intuitive, and continuing to build the simulation toward the long-term vision I have for the game.

As the editors become more powerful, the simulation itself will continue to grow alongside them, with more systems becoming available and additional editors being unlocked before the Early Access launch.

My goal is for every major update to make Fantasy World Manager feel deeper, smoother, and more enjoyable to use, rather than simply increasing the amount of available content.

About the "WorldBox Mode"

Steam post image

One of the most common requests I received during the demo was for a more relaxed sandbox experience similar to WorldBox.

I'm happy to officially confirm that a mode inspired by that style of gameplay is planned and is already in early development.

That said, I also want to set the right expectations.

Fantasy World Manager is not trying to become WorldBox 2.0, and it never will.

The core identity of Fantasy World Manager has always been, and will always remain, its powerful worldbuilding tools, deep customization, and simulation systems. That is what makes the project unique, and it will continue to receive the majority of my development time.

The additional sandbox mode is intended to complement that vision, not replace it.

I understand why so many players enjoy the simplicity and accessibility of games like WorldBox, and I believe Fantasy World Manager can offer a similar way to enjoy your worlds while still remaining its own game.

My goal isn't to compete with WorldBox by recreating everything it does.

Instead, I want to create a different kind of sandbox one where the worlds you watch evolve are built from your own races, cultures, religions, factions, creatures, items, settlements, and stories.

I think that's what makes Fantasy World Manager special, and that's the direction I want to continue pursuing.

Looking Ahead

My vision for Fantasy World Manager has never been clearer.

I know exactly what I want this game to become, but the demo reminded me that the community is just as important as that vision.

Throughout the demo updates, I often put my own planned priorities aside to address the feedback you shared. The game is already better because of it.

I genuinely read your reviews, discussions, bug reports, and suggestions, and they continue to shape the roadmap moving forward.

My goal is still to launch Fantasy World Manager into Early Access later this year. There's still a lot of work ahead, but I'm more motivated than ever to get there.

Thank You

Reaching 100,000 wishlists is something I'll never take for granted.

Fantasy World Manager exists because thousands of people believed in an idea that, for a long time, existed only in my head.

Thank you for believing in the project, for your patience, your support, and your honest feedback.

I can't wait to show you what's coming next.

See you in the next development update.

Source

Steam News / 28 June 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.