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Steam News1 June 20251y ago

Devlog 2 - Playtests & World Editor Tools

Welcome to Devlog 2, in which i talk about the progress in May and the first playtests that will start later this week.

Full notes

Full Fantasy World Manager update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions7 changes0 removals
  • Maps
  • Gameplay
  • UI and audio
  • Server
  • Workshop
changedSummarized Short-list of ChangesReworked the Map Editor Code
addedSummarized Short-list of ChangesAdded Collision Checks for Tile Placement
addedSummarized Short-list of ChangesAdded Tool Modifiers (Scatter,Snap,Grid,Collision)
changedSummarized Short-list of ChangesUI Changes to display Tool Modifiers
changedSummarized Short-list of ChangesReworked the Line and Rectangle tool
changedPlaytestsThe first Playtest about all the World Editor Features will most likely happen this Week. Please join our Discord Server for join the Playtester role!

Welcome to Devlog 2, in which i talk about the progress in May and the first playtests that will start later this week. as always, for those that dont want to read a big Wall of text:

Summarized Short-list of Changes

  • Reworked the Map Editor Code

  • Added Collision Checks for Tile Placement

  • Added Tool Modifiers (Scatter,Snap,Grid,Collision)

  • UI Changes to display Tool Modifiers

  • Reworked the Line and Rectangle tool

Playtests

The first Playtest about all the World Editor Features will most likely happen this Week. Please join our Discord Server for join the Playtester role!

Tool Modifier: Collision

You can activate Collision Placement in the Modifier Panel, it basically will not place your selected tile if it intersects with the collision shape of another tile. You can turn it of anytime if you want specific tiles to intersect. This has been requested by alot of People. If you have more ideas, feel free to join the Discord Community and let us know!

Tool Modifier: Snap

the snap modifier allows you to snap on the X/Y Axis depending on in which direction your mouse is moving. The snapping starts from the position where your mouse got clicked.

Tool Modifier: Scatter

the Scatter Modifier can be used for all tools and will randomly place tiles in the selected area:

New Features coming to the World Editor:

  • Random Tile Placer the Random Tile Placer lets you configure a pool of tiles that are randomly placed while you draw. For example: BIOME: GRASSLAND , CATEGORY: VEGETATION , SUBCATEGORY: TREES , then while drawing for each placed tile a random one from the matching filters will be placed.

  • Pattern Editor/Placement the Pattern Editor allows you to select an area on your Map and save all the tiles in it as a Prefab/Pattern. After that you can select that Pattern in your Tile Inventory and placeit elsewhere, across all your Worlds. You can also upload them to the Steam Workshop!

Source

Steam News / 1 June 2025

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