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Steam News1 May 20251y ago

Devlog 1 - Modding Support & Creature- and Object Editor Overhaul

Devlog 1 - April this is the first of the planned monthly devlogs (1st each month) for Fantasy World Manager. We will go through everything that was added or changed in April.

Full notes

Full Fantasy World Manager update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes6 additions2 changes0 removals
  • Gameplay
  • Balance
  • Events
  • Server
addedDevlog 1 - Aprilthis is the first of the planned monthly devlogs (1st each month) for Fantasy World Manager. We will go through everything that was added or changed in April. If you are just interested in the shortform, here is a short list of what was done in April:
addedDevlog 1 - AprilCreature Editor was overhauled & Modding Support added
addedDevlog 1 - AprilObject Editor was overhauled & Modding Support added
addedDevlog 1 - April3 new classes (Dark Priest, Demonologist, Supreme Necromancer)
addedCreature Editor Overhaul & Modding Support+ Combined all Creature Editors into 1 Editor + Added Type Selection (ANIMAL,MOUNT,MONSTER,PET,BOSS,NPC) + Removed Behavior Settings from the Editor + Removed Loot Table from the Editor + Added Modding Support (JSON Config with templates) In general, it is way more simple now and modding (adding your own creatures) is very easy for experienced but also for beginner modders. Screenshot:
addedObject Editor Overhaul & Modding Support+ Combined all Editors into 1 Editor + Added Type Selection (ITEM,WEAPON,ARMOR,ACCESSORY) + Added Loot Table to the Editor + Removed Crafting Recipes from the Editor + Removed Rarity Modifier Settings from the Editor + Added Class Restriction + Added Rarity Restrictions instead of configuring loot tables for each creature, i decided to configure the creatures that the created item can be dropped from on the item itself, so its easier to manage the loot system. adding your own item sprites is supported in the same way as for the creature editor. Screenshot:

Fantasy World Manager changes

addedthis is the first of the planned monthly devlogs (1st each month) for Fantasy World Manager. We will go through everything that was added or changed in April. If you are just interested in the shortform, here is a short list of what was done in April:
addedCreature Editor was overhauled & Modding Support added
addedObject Editor was overhauled & Modding Support added
added3 new classes (Dark Priest, Demonologist, Supreme Necromancer)
added+ Combined all Creature Editors into 1 Editor + Added Type Selection (ANIMAL,MOUNT,MONSTER,PET,BOSS,NPC) + Removed Behavior Settings from the Editor + Removed Loot Table from the Editor + Added Modding Support (JSON Config with templates) In general, it is way more simple now and modding (adding your own creatures) is very easy for experienced but also for beginner modders. Screenshot:

Devlog 1 - April

this is the first of the planned monthly devlogs (1st each month) for Fantasy World Manager. We will go through everything that was added or changed in April. If you are just interested in the shortform, here is a short list of what was done in April:

  • Creature Editor was overhauled & Modding Support added

  • Object Editor was overhauled & Modding Support added

  • 3 new classes (Dark Priest, Demonologist, Supreme Necromancer)

scroll down to see more details about each point!

Discord

if you want to make suggestions or help in general, please join our discord community! we are already around 100 people, you will be able to join internal playtests and help me improve the game!

Wishlist Numbers

Its been almost 1 month since i launched the Steampage of Fantasy World Manager and today we crossed 4.000 Wishlists! I never expected that much in the first Month and i really dont take this for granted. I have huge respect for that number.. it means that i have to work harder on delivering a great experience!

Creature Editor Overhaul & Modding Support

+ Combined all Creature Editors into 1 Editor + Added Type Selection (ANIMAL,MOUNT,MONSTER,PET,BOSS,NPC) + Removed Behavior Settings from the Editor + Removed Loot Table from the Editor + Added Modding Support (JSON Config with templates) In general, it is way more simple now and modding (adding your own creatures) is very easy for experienced but also for beginner modders. Screenshot:

Object Editor Overhaul & Modding Support

+ Combined all Editors into 1 Editor + Added Type Selection (ITEM,WEAPON,ARMOR,ACCESSORY) + Added Loot Table to the Editor + Removed Crafting Recipes from the Editor + Removed Rarity Modifier Settings from the Editor + Added Class Restriction + Added Rarity Restrictions instead of configuring loot tables for each creature, i decided to configure the creatures that the created item can be dropped from on the item itself, so its easier to manage the loot system. adding your own item sprites is supported in the same way as for the creature editor. Screenshot:

New Classes

Dark Priest

Demonologist

Supreme Necromancer

Plans for May

In May i am aiming for finalizing the following Features:

  • Quest Editor

  • Event Editor

  • POI Editor

  • Interior Editor

and preparing the first Playtests! So again -- please join the Discord Server!

Source

Steam News / 1 May 2025

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