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Steam News31 May 20251y ago

Chibi Update! ...and quite a bit more!

Developer Note: This month focused on completing the remaining tasks from "Art Redo Phase 1", which focused on the Storybook Portrait characters.

Full notes

Full Fantasy Waifu Collector update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes17 additions14 changes0 removals
  • UI and audio
  • Performance
  • Balance
  • Gameplay
  • Store
  • Events
addedDeveloper Note: This month focused on completing the remaining tasks from "Art Redo Phase 1", which focused on the Storybook Portrait characters. After a bit of testing using the redone in-game models alongside the old portraits, well, it didn't look great. Efforts were then redirected into redoing the Goddess of Dragons in-game model, and ya know what? I did a great job with her! I also completed some very much overdue older tasks of completing the Demon King art, adding the "Deew" monster, as well as redoing the art for the Goblin. Then of course the big thing (for me hah) was remaking the Chibi art. I decided to create an entire new system to handle these; using an "old-school" pixel-art style, I was able to quickly make the art and functionality which results in a much more visually pleasing result over the old "scary style" models. My intention is to use them in places where a large number of Waifus (more than 5 on-screen), because not only are they less resource intensive, but the simpler models cause less chaos on the screen. Less is more! Compared to the "Art Update" all of this work wasn't nearly as stressful. Since I was able to have some time to knock out smaller tasks, I also took time to rethink how the Guild-vs-Guild mode should work. I believe I arrived at a good solution, but of course, testing and feedback will be important here. At worst, it's another method for the player to "get more stuff" via rewards. On the note of rewards, I decided to go ahead and make "Events" work in Offline mode as well. Since Events are basically just a leaderboard, it was easy to make it so that it just stores the player's "high score"; it gives the player something to work towards, as well as again - another method to earn rewards from the event itself (depending on event!). Of course, the nature of Online mode offers extra rewards based on the final scores with the weekly resets, so that method stays the same.
fixedFix 2 crashes for new Online accounts (Steam connecting to server for 1st time to setup account)
changedWSurvivor: Fix crash in crystal store
changedWSurvivor: Minimum move speed is now 1
changedCharacter Details: Fix crash due to corrupted inventory (please send Bug Report if inventory is reset!)
changedActually did the math, adjusted existing Clothing Package unlock price to 2000 Crystals each ($20USD value) - Aim is $20USD for minimum 6 pieces per package
Bag of Crystals changed to give1050Bag of Crystals changed to give increased, buff

Fantasy Waifu Collector changes

addedDeveloper Note: This month focused on completing the remaining tasks from "Art Redo Phase 1", which focused on the Storybook Portrait characters. After a bit of testing using the redone in-game models alongside the old portraits, well, it didn't look great. Efforts were then redirected into redoing the Goddess of Dragons in-game model, and ya know what? I did a great job with her! I also completed some very much overdue older tasks of completing the Demon King art, adding the "Deew" monster, as well as redoing the art for the Goblin. Then of course the big thing (for me hah) was remaking the Chibi art. I decided to create an entire new system to handle these; using an "old-school" pixel-art style, I was able to quickly make the art and functionality which results in a much more visually pleasing result over the old "scary style" models. My intention is to use them in places where a large number of Waifus (more than 5 on-screen), because not only are they less resource intensive, but the simpler models cause less chaos on the screen. Less is more! Compared to the "Art Update" all of this work wasn't nearly as stressful. Since I was able to have some time to knock out smaller tasks, I also took time to rethink how the Guild-vs-Guild mode should work. I believe I arrived at a good solution, but of course, testing and feedback will be important here. At worst, it's another method for the player to "get more stuff" via rewards. On the note of rewards, I decided to go ahead and make "Events" work in Offline mode as well. Since Events are basically just a leaderboard, it was easy to make it so that it just stores the player's "high score"; it gives the player something to work towards, as well as again - another method to earn rewards from the event itself (depending on event!). Of course, the nature of Online mode offers extra rewards based on the final scores with the weekly resets, so that method stays the same.
fixedFix 2 crashes for new Online accounts (Steam connecting to server for 1st time to setup account)
changedWSurvivor: Fix crash in crystal store
changedWSurvivor: Minimum move speed is now 1
changedCharacter Details: Fix crash due to corrupted inventory (please send Bug Report if inventory is reset!)

Developer Note: This month focused on completing the remaining tasks from "Art Redo Phase 1", which focused on the Storybook Portrait characters. After a bit of testing using the redone in-game models alongside the old portraits, well, it didn't look great. Efforts were then redirected into redoing the Goddess of Dragons in-game model, and ya know what? I did a great job with her! I also completed some very much overdue older tasks of completing the Demon King art, adding the "Deew" monster, as well as redoing the art for the Goblin. Then of course the big thing (for me hah) was remaking the Chibi art. I decided to create an entire new system to handle these; using an "old-school" pixel-art style, I was able to quickly make the art and functionality which results in a much more visually pleasing result over the old "scary style" models. My intention is to use them in places where a large number of Waifus (more than 5 on-screen), because not only are they less resource intensive, but the simpler models cause less chaos on the screen. Less is more! Compared to the "Art Update" all of this work wasn't nearly as stressful. Since I was able to have some time to knock out smaller tasks, I also took time to rethink how the Guild-vs-Guild mode should work. I believe I arrived at a good solution, but of course, testing and feedback will be important here. At worst, it's another method for the player to "get more stuff" via rewards. On the note of rewards, I decided to go ahead and make "Events" work in Offline mode as well. Since Events are basically just a leaderboard, it was easy to make it so that it just stores the player's "high score"; it gives the player something to work towards, as well as again - another method to earn rewards from the event itself (depending on event!). Of course, the nature of Online mode offers extra rewards based on the final scores with the weekly resets, so that method stays the same.

Bugs:

  • Fix 2 crashes for new Online accounts (Steam connecting to server for 1st time to setup account)

  • WSurvivor: Fix crash in crystal store

  • WSurvivor: Fix 'Revive' to actually set flag to true

  • WSurvivor: Minimum move speed is now 1

  • Character Details: Fix crash due to corrupted inventory (please send Bug Report if inventory is reset!)

  • Actually did the math, adjusted existing Clothing Package unlock price to 2000 Crystals each ($20USD value) - Aim is $20USD for minimum 6 pieces per package

  • Fix crash when failing a quest (#PlayerSkillIssue)

  • Added better handling and reporting of file load issues; writes to error.log instead of crashing for most issues

  • Bag of Crystals changed to give 10 to 50 Crystals when used

  • Create Guild: Check if player has 1000 Crystals

  • Ambassador Input Fields: Silenced the spamming sfx

  • Prevent access to the Arena while in Offline mode

  • Fix joystick overriding keyboard movement when there isn't a joystick

  • Added missing Chibi skins for Solar/Spirit

New:

  • Controller mapping for Quests and Magic Cat Training

  • Animated Chibis! These are pixel-art representations of the characters

  • Added Chibis to Townbuilder; they prefer to walk on roads!

  • Added control-direction glyph to Waifu Tuber for clearer clothing that is selected

  • Added probability descriptions to Gacha Banners

  • Reduced Warband difficulty scaling; outer edges lowered to level 1, but Demon King's Castle remains level 200

  • Magic Cat "Training"Added "Autofill" button, which kinda-smartly picks the best choices to use for "training"
  • Art: Increase size of boxing gloves slightly

  • Added mouths: Owl, Tiny

  • Added proper art for the Demon King!

  • Redid the art for the Goddess of Dragons! (Art Redo Phase 1 complete!)

  • Storybook: Replaced "portrait" art with in-game models

  • Event World Boss: Rearranged appearance to loosely follow appearance in Story

  • Added new bosses to Waifu Survivor: Divine Dragon and Demon King

  • WSurvivorChanged boss appearance ordering to loosely follow Story
  • Added Guild vs Guild; Matchups refresh every day with one daily attempt. Resets monthly. Daily & Monthly rewards!

  • Added Monster: Deew

  • Added proper art for Monster: Goblin (finally!)

  • WarbandsAdded Demon King's Army to actually guard the castle
  • Added Keyboard controls to Gathering (default: arrow keys); Better cursor movement with joystick

  • Settings: "Server" only changeable if logged out (on title screen)

  • Reduced World boss ticket to 1 maximum attempt per day

  • Enabled Stadium (Events) to work with Offline mode; Compete with...yourself!? Cost-items are not used when Offline.

  • Rewards summary displayed after an Event

  • Waifu Tuber now rewards Currency (value is "Donations" in the minigame)

Source

Steam News / 31 May 2025

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