Full notes
Full Fantasy Waifu Collector update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- UI and audio
- Store
- Balance
- Events
Fantasy Waifu Collector changes
Developer Note:
Quite a bit went into this monthly update. The remaining large illustrations were completed, as well as a few new characters. "The Valiants!" bring their theming to the Stadium's "Nature Towers", with each one being unlocked on floor 200.
Kiara is also introduced, who can be obtained by upgrading the Castle to Tier 7 (a Princess demands only the best!).
I focused on fleshing out Waifu Survivor, and also was able to make a "Quest" version with objectives as well. Similarly, some of the Quests were adjusted with some gameplay improvements and should be more fun.
Changes:
- Waifu DungeonAdjusted player's weapon position
- Waifu SurvivorFixed weapon movement glitching
- Waifu SurvivorFixed "Destroy All Enemies!" wave not completing when no enemies
- Waifu FishingFixed Fishing Journal not saving properly
Fixed backup not working as intended
UR's obtained on weekday Nature Banners will have their Nature changed to match the banner. As of this update, this is currently the only method to force-change a Waifu's Nature.
Changed Crystal Shop refresh to daily instead of Monthly; Medkits will restock to 5 per day instead of 50 per month.
Quest Adoption: Add "Cat Raid!" when no matches and cats are filling the board
- Quest CaptureFixed issue with empty waifu squad (which caused other issues)
- Quest CaptureFixed issue with double-jump draining stamina bar
- Quest GatheringAdded "egg spawn timer" which will have an egg appear after an amount of time
Quest Gathering: Eggs can spawn from the left-side of the screen as well, to give more gameplay variety
Quest Gathering: Eggs can break every time they bounce
Quest Mining: Re-tuned some gameplay mechanics; less punishing, more rewarding.
Character Details: Injury timer box displayed times to "< 1hr", "x hrs", or "x days"
School Library: When creating skill book from waifu, update the displayed book quantities when a "re-train" waifu is loaded
Gacha: Fix Trash-chan from taking the UR slot on the "Free Reroll Banner"
Warbands: Balanced the fights
Added some variety to Relationship conversations.
New:
- Character DetailsAdded "Have a Talk" button in the Relationship details box, this appears when bond has reached its current maximum.
"Spiked Shield" added to Monster equipment (can drop from Waifu Dungeon chests and Warbands).
- TownbuilderAdded a "Town-fixer" that automagically fixes invalid tiles. If a building is somehow "vanished" then a replacement will appear for sale in the Marketplace.
Stadium: Waifu Survivor:
- "XP Hearts" which fill a bar; full bar = projectile bonus for entire squad\
Keys...they unlock Chests...which contain ???
Chests appear randomly on roads. They still aren't easy to find though!
Adjusted monster spawn rate, and tighten up their spawning area
Added "Zouey" as a no-move challenge rewarded when clearing Wave 40 (all bosses)
Changed ground-tile generation pattern, added roads (just decoration)
Personality "Arsonist" will collect bomb pickups automatically
Personality "Health Nut" will collect food pickups automatically
(already exists, but noting) Personality "Greedy" will collect coins
Balanced weapons, enemies, and bosses
Added "AOE" Weapon behavior
Quest: Waifu Survivor:
- This is a "Quest" version; it will appear on the Quest Board\
Waves with randomly picked objectives: Defeat a number of enemies, Capture castles, Avoid danger zones, Defeat a Boss!
1st wave will always be "Normal", with 30s timer
There is no "shop" between waves, instead power-ups are found in the locked chests. Collect keys dropped from enemies, can hold more than 1 at a time.
Better error.log handling; doesn't clear if didn't exit cleanly last time (it'll clear on next run if clean exit though)
Skill: "Rally", Lava-nature, increases Squad's ATK at expense of caster's DEF (AOE version of "Offensive")
Skill: "Royal Order", same as "Rally", but does not expire as it is a special skill.
Added 4x speed multiplier to battles that support it
- Waifu DungeonAdded behavior "AI" to the non-controlled Waifus in the squad. They will closely follow the player and attack enemies that come close. They only have 5 health each though, so use them wisely!
- Quest CaptureAdded a "restore stamina" bottle pickup
- Quest HarvestAdded "catch streak"; catching fruit without dropping it will increase healing rate
- Quest HarvestChanged to a ramp-up system; spawning fruit/poison is delayed at the start, but increases with progress. Poison starts at 30% spawn rate and increases as well.
Back hairstyle: "longdrill"
Front hairstlye: "flatbangs"
Unique eyes: "Royal"
New August banner: "Kiara"
New November banner: "The Valiants"
A nature-specific Valiant will be rewarded upon clearing their respective Nature Tower's floor 200.
When upgrading the Castle to tier 7, "Kiara" will join the roster.
Ambassador: Building level now multiplies the value of Guild donations
- Purchase CrystalsAdded note stating that it can take up to 15 minutes for the in-game mail with purchased Crystals to appear.
Added Large illustrations for Squad Leader, Demon King, and Broken Trash-Chan.
Added tutorial Storybooks for Dojo, Waifu Fish, Waifu Tuber, Nature Towers, World Boss, Catball, and Guild vs. Guild.
3 Daily objectives (easy!); complete them all to get 50 crystals. Do them everyday! They're listed in "Waifu To-do" with crystal icon and green text.
First-time settings startup; user can select language and controller glyphs. (I tried implementing Japanese language, but definitely needs work!)
Source
Changelog.gg summarizes and formats this update. How we read updates.
