HomeGamesUpdatesPricingMethodology
Steam News25 December 20241y ago

Vassal States, Economy & Combat Power, Fortress System Update

Vassal State System Nations may become vassals after defeat in war Vassals must pay annual tribute (30% of yearly income) to their overlord in December Overlords have military access to vassal territories Vassals are fo

In this update3

Full notes

Full Fantasy Map Simulator update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions1 change0 removals
  • UI and audio
  • Gameplay
addedVassal State SystemInterface Improvements: New vassal controls added to nation panel Vassal borders shown in green Overlord borders shown in purple
addedProvincial Fortress SystemAdded manual fortress/pass editing functionality
changedTreasury Impact on Combat PowerNote: Vassal independence probability is dynamically adjusted based on relative power comparison with the overlord.

Fantasy Map Simulator changes

addedInterface Improvements: New vassal controls added to nation panel Vassal borders shown in green Overlord borders shown in purple
addedAdded manual fortress/pass editing functionality
changedNote: Vassal independence probability is dynamically adjusted based on relative power comparison with the overlord.

Vassal State System

  • Nations may become vassals after defeat in war

  • Vassals must pay annual tribute (30% of yearly income) to their overlord in December

  • Overlords have military access to vassal territories

  • Vassals are forced to leave all alliances and end all wars

  • Diplomatic Restrictions:

    1. Vassals have no independent diplomatic power

    2. Must follow all decisions made by their overlord

  • Independence Mechanics:

    1. No independence seeking within first 5 years of vassalization

    2. More likely to seek independence when power grows close to overlord

    3. More likely during overlord's military setbacks

    4. More likely when overlord corruption is high

    5. Desire for independence increases with time

  • Interface Improvements:

    1. New vassal controls added to nation panel

    2. Vassal borders shown in green

    3. Overlord borders shown in purple

Provincial Fortress System

  • Added manual fortress/pass editing functionality

  • Operation: Hold Shift + Left Click to open province panel

  • Option to fortify or de-fortify provincial capitals

Treasury Impact on Combat Power

  • Treasury status now affects national combat power

  • Government Type Effects:

    1. Tribal systems least affected by treasury

    2. Imperial systems moderately affected

    3. Republican systems most affected

  • Cultural Effects:

    1. Nomadic cultures least dependent on treasury

    2. Hunter-gatherer and agricultural cultures moderately dependent

    3. Maritime cultures more dependent

    4. Commercial cultures most dependent on treasury status

Note: Vassal independence probability is dynamically adjusted based on relative power comparison with the overlord.

Source

Steam News / 25 December 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.