In this update7
Full notes
Full Fantasy Map Simulator update
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What changed
- Gameplay
- Maps
- UI and audio
Fantasy Map Simulator changes
Unconquerable Regions
Added three new types of unconquerable territories: ・Gobi ・Desert ・Tundra
New visible markers appear after map generation
Added environmental indicators: ・Cactus icons for desert regions ・Mountain/Highland icons for elevated terrain
Map Editor Enhancements
New features in Map Editor -> Edit Ecology: ・Draw unconquerable regions ・Access region management panel
Region customization options: ・Color adjustment ・Name modification
Interface Updates
- Extended nation information panel・Added more detailed national statistics ・Enhanced information display
Terrain Editing Improvements
New height modification features: ・Modify terrain height in existing nations' territories ・Unified red-yellow-white color scheme for height editing
Enhanced nation regeneration: ・Preserves manual province distributions ・Maintains custom province names
Ecology System Enhancement
New ecology editing features for blank maps: ・Edit ecological features before nation generation ・Preserve custom ecology when generating nations
System Improvements
Enhanced pathfinding logic for armies: ・Automatic avoidance of tundra regions ・Automatic avoidance of desert areas ・Automatic avoidance of Gobi terrain
Future Development Plans
We will be working on updates for puppet states, alliances, religions, cultural map displays, and doubling the current number of tiles.
Source
Changelog.gg summarizes and formats this update. How we read updates.
