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Steam News4 June 20261mo ago

Custom Population, Province Defense, and Dynamic Army Size Limits

This June 4, 2026 update focuses on custom province population, province defense, and dynamic army size limits. Custom population and defense: Added custom population settings to the Province panel.

Full notes

Full Fantasy Map Simulator update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes8 additions10 changes0 removals
  • Gameplay
  • Maps
  • UI and audio
  • Performance
  • Workshop
  • Fixes
addedAdded custom population settings to the Province panel. You can now set current population and max population for a province.
changedMax population can be locked so load validation and map recalculation will not overwrite your custom value unless it is invalid.
addedAdded custom defense settings to the Province panel. You can now set current city defense, max city defense, and home battle efficiency.
changedCustom defense values also support locking, giving custom maps and scenarios more stable province-level control.
addedAdded district population settings. A total district population can now be distributed across all provinces inside that district.
changedCustom map images:

Fantasy Map Simulator changes

addedAdded custom population settings to the Province panel. You can now set current population and max population for a province.
changedMax population can be locked so load validation and map recalculation will not overwrite your custom value unless it is invalid.
addedAdded custom defense settings to the Province panel. You can now set current city defense, max city defense, and home battle efficiency.
changedCustom defense values also support locking, giving custom maps and scenarios more stable province-level control.
addedAdded district population settings. A total district population can now be distributed across all provinces inside that district.

This June 4, 2026 update focuses on custom province population, province defense, and dynamic army size limits.

Custom population and defense:

  • Added custom population settings to the Province panel. You can now set current population and max population for a province.

  • Max population can be locked so load validation and map recalculation will not overwrite your custom value unless it is invalid.

  • Added custom defense settings to the Province panel. You can now set current city defense, max city defense, and home battle efficiency.

  • Custom defense values also support locking, giving custom maps and scenarios more stable province-level control.

  • Added district population settings. A total district population can now be distributed across all provinces inside that district.

  • Army size limits now scale dynamically with province population, so more populated provinces can support larger armies.

Custom map images:

  • Added support for placing custom images directly on the map.

  • Images can be dragged, scaled, rotated, replaced, copied, hidden or shown, and adjusted with transparency controls.

  • Custom map images now support layer selection and order within the same layer.

  • Image data is saved with the map save file.

District editing:

  • Added a Set as District Center action and a dedicated city icon for district centers.

  • Districts can now share the same name, and district color storage is more stable.

  • Improved district editing performance, especially painting, erasing, color refresh, and button state refresh.

Optimization:

  • Optimized runtime caching for custom military unit setups, reducing repeated calculations during battle and UI queries.

  • Autosave can now run normally while the game is paused.

Bug fixes:

  • Save files are now identified by absolute paths instead of temporary indexes, fixing cases where same-name saves, Workshop saves, or changed sorting could select the wrong file.

  • Save names now filter invalid characters, and saving uses a safer atomic write and backup flow to reduce the risk of corrupted saves after interrupted writes.

  • Fixed Workshop map uploads sometimes using the wrong save path, reusing an old upload folder, or leaving old .save files behind.

  • Fixed abnormal ordinal naming order when countries are restored or rebuilt.

  • Fixed unstable selection state, color assignment, and refresh flow while painting districts.

  • Fixed old province overlay display sometimes remaining in height view.

  • Fixed custom label scaling being affected by map zoom.

  • Fixed district name labels drifting after setting a district center.

  • Fixed attack arrows sometimes being forced to full visibility during their fade-in animation.

Follow-up plan:

The new major national economy update needs to be delayed for a while. Its current values and in-game behavior are still not polished enough. I hope to release it by the end of the month. Thank you for your understanding.

Source

Steam News / 4 June 2026

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