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Steam News20 April 20262mo ago

Military System, District Editing, and Workshop Upload Rework

This April 20, 2026 update focuses on the new military system, district editing, and a rebuilt Workshop upload flow. Military system and military editor: Added a full military unit system.

Full notes

Full Fantasy Map Simulator update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes10 additions11 changes0 removals
  • Workshop
  • Maps
  • Gameplay
  • UI and audio
  • Balance
addedThis April 20, 2026 update focuses on the new military system, district editing, and a rebuilt Workshop upload flow.
addedAdded a full military unit system. Unit types now affect recruitment tendencies, combat modifiers, land movement speed, and army icons on the map.
changedThe default set currently includes Infantry, Archer, Shield, Cavalry, and Elite. Different units now perform differently in recruitment, attack, and defense depending on terrain.
addedAdded a new military editor in both the State panel and the Culture panel.
addedYou can now edit unit names, multilingual translations, base combat strength, recruitment weight, land speed, icon scale, and terrain modifiers for recruitment, attack, and defense.
changedMilitary setups can be exported as local military packages and imported from local mods, the Workshop, or other culture setups.

This April 20, 2026 update focuses on the new military system, district editing, and a rebuilt Workshop upload flow.

Military system and military editor:

  • Added a full military unit system. Unit types now affect recruitment tendencies, combat modifiers, land movement speed, and army icons on the map.

  • The default set currently includes Infantry, Archer, Shield, Cavalry, and Elite. Different units now perform differently in recruitment, attack, and defense depending on terrain.

  • States can inherit military units from their culture or switch to a custom state-specific setup. Cultures can also use the default set or their own custom unit setup.

  • Added a new military editor in both the State panel and the Culture panel.

  • You can now edit unit names, multilingual translations, base combat strength, recruitment weight, land speed, icon scale, and terrain modifiers for recruitment, attack, and defense.

  • Unit icons support built-in bindings, custom imported images, and optional state-color tinting.

  • Military setups can be exported as local military packages and imported from local mods, the Workshop, or other culture setups.

  • These settings are now used by normal recruitment, emergency mobilization, combat calculations, and army icon display.

District editing:

  • Added a new district layer that lets you group multiple provinces into a single district.

  • Districts currently do not have any gameplay mechanics. For now they are mainly used for drawing and organizing the map.

  • You can auto-generate districts, manually create or delete them, rename them, add multilingual translations, and edit their colors.

  • Added district painting tools so provinces can be assigned to or removed from a district directly on the map.

  • The district info panel now shows province count, total population, center province, and the dominant culture, religion, and family inside the district.

  • District borders, labels, and color display are now integrated into the map view, with better adjacent-color separation.

  • Districts are not limited by state borders, and district data is now saved and preserved as much as possible during map expansion, province splitting, and some regeneration flows.

  • Future national strategy related updates will bring more interaction between districts and other systems.

Workshop upload panel rework:

  • Rebuilt the Workshop upload panel and reorganized the upload flow.

  • Maps, cultures, religions, and military packages can now be uploaded through one unified interface.

  • The left side is used to select local content, while the right side is used to edit the title, item ID, description, and preview image.

  • Updating an existing Workshop item is now safer and reduces failures caused by entering the wrong item ID.

  • Preview images can now be selected manually, and oversized images are compressed automatically to meet Steam limits.

  • Upload status, cancel flow, and success or failure feedback have been rewritten and cleaned up.

  • Military packages can also be exported locally first and then published to the Workshop through the new panel.

Follow-up plan:

The next major update is planned for June. It will rebuild the economy-related mechanics and connect them more directly to the military system.

The goal is to tie state development, resources, military composition, and war preparation into one larger gameplay loop.

Source

Steam News / 20 April 2026

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