In this update6
Full notes
Full Fallen Worlds update
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What changed
- Gameplay
- UI and audio
- Maps
- Balance
Fallen Worlds changes
Major Update 0.6.150 (Patch Notes)
Added a new Quest system:
Get quests from shrines or the quest vendor
Quest Vendor: Each time you find a quest vendor you can pay him essence to get one of 3 random quests (the first time is free in each expedition)
Shrine of Valor: Fight an endless army for 45s to choose a quest from a list of up to 3 quests options
Added 13 new quests
All new look and feel:
Revamped the UI and HUD
Added all new original soundtracks for each map
Added the advice giver to the starting area, who has tips on hotkeys and how to get started
Balancing changes:
Revamped the Basic Attack talent tree to be stronger and share the same random pool as abilities
Revamped the Barbarian talents (120 unique talents now)
Enemy spawns during a boss fight now increase the longer the fight goes
Updated DoT (Damage over Time) effects to scale with ability damage
You now get 4 talent choices per skill point
Rezzing a teammate no longer slows you
Increased the number of enemies that typically spawn on Act 1
Nerfed enemy hound attack range slightly so they can't auto hit you when chasing in a straight line
Map changes:
Added desert tornados on the desert map that damage and pull characters toward the center
Added volcanic meteors on the lava map that drop every 4s and light you on fire when hit
Normalized enemy spawns across all maps to balance experience gained for each map
Other changes:
Streamlined networking so all abilities are synced on clients
Added hotkey binding for opening the expedition start menu (default N), so you don't have to run to the portal
Added a rune summary legend on the tooltip
Source
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