HomeGamesUpdatesPricingMethodology
Steam News26 July 20232y ago

Major Game Update

Major Update 0.6.77 (Patch Notes) Replaced stuns with a new Stagger mechanic: Light Stagger interrupts minions Medium Stagger interrupts minions and elites Heavy Stagger interrupts all enemies Any excess stagger level i

In this update1

Full notes

Full Fallen Worlds update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix7 additions13 changes0 removals
  • Gameplay
  • Balance
  • Store
addedMajor Update 0.6.77 (Patch Notes)Replaced stuns with a new Stagger mechanic:
changedMajor Update 0.6.77 (Patch Notes)Any excess stagger level increases the duration, so a Medium Stagger on a minion lasts 1.5 seconds (instead of the normal .5 seconds)
addedMajor Update 0.6.77 (Patch Notes)Added Light Stagger to Barbarian basic attacks and Leap impact Added Medium Stagger to Barbarian Axe Throw and Rage Added Light Stagger to Ice Mage basic attacks and Ice Crater break Added Medium Stagger to Ice Mage Ice Front
changedMajor Update 0.6.77 (Patch Notes)Enemy elites and mini bosses have a small chance to spawn with a mutation, like:
changedMajor Update 0.6.77 (Patch Notes)Frenzied (orange): +25% movespeed, +50% attack/casting speed, -20% max health
changedMajor Update 0.6.77 (Patch Notes)Titanic (green): +35% size, +35% damage, +50% max health

Fallen Worlds changes

addedReplaced stuns with a new Stagger mechanic:
changedAny excess stagger level increases the duration, so a Medium Stagger on a minion lasts 1.5 seconds (instead of the normal .5 seconds)
addedAdded Light Stagger to Barbarian basic attacks and Leap impact Added Medium Stagger to Barbarian Axe Throw and Rage Added Light Stagger to Ice Mage basic attacks and Ice Crater break Added Medium Stagger to Ice Mage Ice Front
changedEnemy elites and mini bosses have a small chance to spawn with a mutation, like:
changedFrenzied (orange): +25% movespeed, +50% attack/casting speed, -20% max health

Major Update 0.6.77 (Patch Notes)

Replaced stuns with a new Stagger mechanic:

  • Light Stagger interrupts minions

  • Medium Stagger interrupts minions and elites

  • Heavy Stagger interrupts all enemies

  • Any excess stagger level increases the duration, so a Medium Stagger on a minion lasts 1.5 seconds (instead of the normal .5 seconds)

Added Light Stagger to Barbarian basic attacks and Leap impact Added Medium Stagger to Barbarian Axe Throw and Rage Added Light Stagger to Ice Mage basic attacks and Ice Crater break Added Medium Stagger to Ice Mage Ice Front

Enemy elites and mini bosses have a small chance to spawn with a mutation, like:

  • Frenzied (orange): +25% movespeed, +50% attack/casting speed, -20% max health

  • Titanic (green): +35% size, +35% damage, +50% max health

  • Vampiric (red): -30% max health, hitting a player grants +5% max health regen for 5s

Added 2 new Act Modifiers:

  • Speed Mania (all enemies are 15% faster... even the boss)

  • Gold Drought (-50% gold, +25% essence)

Added 4 new shrines:

  • Shrine of Skeletons: Activate to fight a tough skeleton army (Guaranteed item if completed successfully)

  • Shrine of Mutation: Activate to fight an army of all mutated enemies (Guaranteed rune if completed successfully)

  • Shrine of Risk: Trade 1 chosen item or essence for 1 random item

  • Shrine of Divinity: Purchase 1 blessed item (+2 bonus levels) with essence

Added 7 new items:

  • Skillful Leggings: +30% Damage while above 70% health

  • Masochist Helmet: +40% Damage while below 40% health

  • Brawler's Fervor: +30% Damage to enemies near you

  • Ranger's Sight: +40% Damage to enemies far away from you

  • Shield of Light Scratches: +12% Armor when above 70% health

  • Shield of Broken Bones: +15% Armor when below 40% health

  • Tactful Strike: +20% Ability Damage

Added the Item Forge:

  • Players earn Item shards from defeating bosses

  • Item shards can be used to permanently upgrade items so they are more powerful when you find them in an expedition

Tutorial difficulty has 1 shrine per act, all other difficulties now have 2 per act Added a chance for two reapers to spawn at once when in a party, up to 100% chance with 4 players Increased Barbarian whirlwind base damage from 25 -> 30 Reduced base essence received from scrapping runes by 50% Added a Scrap All option to scrap all runes in the currently filtered list Added some tutorial messages on tutorial difficulty Added the Almanac to the main menu, which has lots of information on game mechanics and enemies Added a Display Monitor option in video settings Added a Cursor Size option in gameplay settings Added an option to reset ability colors to default Updated the player revival sfx Updated visuals for enemy health bars Updated vfx for rune, shard, and gold drops Increased shield decay rate by about 50% Increased rez finish sound volume by 30% Increased reaper ability sound volume by about 20% Moderately increased player turn speed Your time to be revived by a teammate lowers by 3s each time you are downed, so you have 20s to be revived, then 17, 14, etc. (caps at 2s) You no longer gain essence from teammates' kills when you are dead Individual kills and assists are now tracked. Assists require a minimum % damage to count (2p: 40%, 3p: 30%, 4p: 20%) Personal high scores are now tracked as well Reset demo account progress to implement new statistic tracking Bosses can no longer collide with players Player armor is now capped at 90% Fixed an issue where steam names didn't load correctly Fixed an issue the gold gain stat was displayed incorrectly on clients Fixed an issue where negative armor would display as 0% armor on HUD Fixed an issue where the axe throw would sometimes visibly travel too far on clients

Source

Steam News / 26 July 2023

Open original post

Changelog.gg summarizes and formats this update. How we read updates.