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Steam News14 November 20257mo ago

New Pack! Patch 0.1.60

New New pack! Dragons are a destructive force of nature, damaging and burning friends and foes alike. New keyword: Dragonfire X: I take X damage after every attack of any character, then reduce Dragonfire by 1.

Full notes

Full Fairytale Fables update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

23 fixes18 additions10 changes1 removal
  • Gameplay
  • Balance
  • Store
  • Fixes
  • UI and audio
  • Performance
addedNewNew pack! Dragons are a destructive force of nature, damaging and burning friends and foes alike.
addedNewNew keyword: Dragonfire X: I take X damage after every attack of any character, then reduce Dragonfire by 1. Is removed after every fight. Cannot kill Characters with Iron Will. Dragonfire you spread is distinguished from Dragonfire the enemy spread.
addedNewNew spell: Flamefang. Level 4, 0 gold, 1 mana. Combat Spell: Damage an enemy by 1 and give them Dragonfire 3. I target the front row first if possible.
addedNewNew character: Lambton Worm. 1/2 Level 2 Neutral Dragon. After 2 turns (0/2) or if I get at least 4 Food hp (0/4), I transform into Lambton Dragon.
addedNewNew character: Lambton Dragon. 4/4 Level 2 Evil Dragon. Aura: If I have Food, I have +3/3. Entrance: If I don't have Food, damage adjacent characters by 1.
addedNewNew character: Fiery Lizard. 1/1 Level 2 Good Animal Dragon. Dying Breath: Summon my Tail.
Exploration Path: 8 player lobby: moved from level103Exploration Path: 8 player lobby: moved from level decreased, nerfSleeping Miso:1/12/1Sleeping Miso: increased, buffby 1 for every43by 1 for every decreased, nerfKeeper of the Sun: Sunlight21Keeper of the Sun: Sunlight decreased, nerf

Fairytale Fables changes

addedNew pack! Dragons are a destructive force of nature, damaging and burning friends and foes alike.
addedNew keyword: Dragonfire X: I take X damage after every attack of any character, then reduce Dragonfire by 1. Is removed after every fight. Cannot kill Characters with Iron Will. Dragonfire you spread is distinguished from Dragonfire the enemy spread.
addedNew spell: Flamefang. Level 4, 0 gold, 1 mana. Combat Spell: Damage an enemy by 1 and give them Dragonfire 3. I target the front row first if possible.
addedNew character: Lambton Worm. 1/2 Level 2 Neutral Dragon. After 2 turns (0/2) or if I get at least 4 Food hp (0/4), I transform into Lambton Dragon.
addedNew character: Lambton Dragon. 4/4 Level 2 Evil Dragon. Aura: If I have Food, I have +3/3. Entrance: If I don't have Food, damage adjacent characters by 1.

New

New pack! Dragons are a destructive force of nature, damaging and burning friends and foes alike.

New keyword: Dragonfire X: I take X damage after every attack of any character, then reduce Dragonfire by 1. Is removed after every fight. Cannot kill Characters with Iron Will. Dragonfire you spread is distinguished from Dragonfire the enemy spread.

New spell

Flamefang. Level 4, 0 gold, 1 mana.

Combat Spell

Damage an enemy by 1 and give them Dragonfire 3. I target the front row first if possible.

New character: Lambton Worm. 1/2 Level 2 Neutral Dragon. After 2 turns (0/2) or if I get at least 4 Food hp (0/4), I transform into Lambton Dragon.

New character

Lambton Dragon. 4/4 Level 2 Evil Dragon.

Aura

If I have Food, I have +3/3.

Entrance

If I don't have Food, damage adjacent characters by 1.

New character

Fiery Lizard. 1/1 Level 2 Good Animal Dragon.

Dying Breath

Summon my Tail.

New character: Burning Tail. 1/1 Level 2 Neutral Animal Dragon. When I am attacked by a non-Ranged character, give my adjacent characters Dragonfire 1 and the attacker Dragonfire 2.

New character

Dragon Pup. 1/5 Level 3 Good Dragon.

On Attack

Give one of my adjacent characters, the character I attack and one of their adjacent characters Dragonfire 1 plus 1 for every Dragon on your starting board.

New character

Prince Ouroboros. 3/3 Level 3 Neutral Royal Dragon. Iron Will.

Boost

0/1 and "On Attack & When I am attacked by a non-Ranged character: Give Dragonfire 2 to the enemy and myself."

New character

Kiyohime. 2/7 Level 4 Evil Dragon Monster. Flying.

On Attack

Give Dragonfire 3 to the character damaged by my attack, then give Dragonfire 2 to the characters in front of them.

Entrance

Give one of my adjacent characters Dragonfire 2.

New character

Tarasque. 1/8 Level 4 Evil Dragon Monster. When I am attacked by a non-Ranged character, give my adjacent characters Dragonfire 4 and the attacker Dragonfire 5.

Aura

For every Dragonfire you give to your own characters, also give them +1/1 for the fight.

New character

Dargon Pendragon. 11/9 Level 5 Good Royal Dragon. Ranged.

Boost

+4/5. When a character that I'm boosting attacks for the first two times, cast Dragon Breath on their target and then trigger your Dragonfire on them once instantly.

New character

Tiamat. 12/10 Level 5 Neutral Dragon Monster.

Aura

Increase Dragonfire you spread by 3 plus 1 for every three Dragons I saw you buy.

Aura

Your Dragons cannot die from your own Dragonfire and your front row Dragons have “On Attack: Cast Dragon Breath on both boards.”

New character: Armadraggon. 15/10 Level 6 Evil Dragon. Iron Will. Instead of taking damage from your Dragonfire, I gain attack equal to 10% and hp equal to 25% of it. Whenever you spread Dragonfire, I also receive 25% of it.

New character

Shenlong. 6/16 Level 6 Good Dragon Mage. Ranged.

Aura

When you cast a combat spell, spread Dragonfire 15 plus Dragonfire equal to 33% of my Sunlight split up evenly to all affected characters.

Sunbathing

Cast Great Wave on both boards.

Deck builder in-game: packs in "All Packs" now show an icon if they are currently active. Not included packs (without the icon) are sorted to the bottom of the list.

Replaced some AI borders - if you don't like the new border, please message us on Discord and we can refund them (give the crystals/books back)

Exploration Path: 8 player lobby: moved from level 10 -> 3

New "New player bundle" in the shop (buyable only once) with 5x value

slightly increased books ratio for lower in-game purchases (e.g. 60 -> 70 books for the $4 bundle) to lessen the divide between the values of the lower and highest bundles. Players that bought bundles since September will have gotten more books retroactively when the patch goes live.

Exploration path pricing changes: - ratio of crystals to books is better by x3 (only for the exploration path). Players that spent books will have their books refunded retroactively when the patch goes live. - Quest skip books 20 -> 7

Balance

Sleeping Miso: 1/1 -> 2/1

Yuk the Yak -> Hoarding Lindwurm [stays in base set]. Sunbathing changed to: Sunbathing Dying Breath: Give the highest hp enemy Dragonfire 8.

Sir Percival

Increase the treasure level of ... by 1 for every 4 -> 3 Quests completed.

Quest

I see you start a fight with a full board -> 5 Quest characters.

Keeper of the Sun: Sunlight 2 -> 1 for every Light of Dawn. Keep 25% -> 20% of sunlight

Spell repeat effects (e.g. Doublecaster, Merlin's Tower, Morgan le Fay) now don't work with character spells anymore (e.g. Apollo)

Very Thin Spellbook now sells for 0 gold (as it was intended).

New art

Emperor & New Clothes by Ruang Sempit art studio

Mute Princess by Rages Arifki

Fixes

Fixed Hero skins not working

Fixed Adventurer charge + chrono crystal / Savitri charge triggering at the same time

Fixed Yggdrasil being transformed (Circe's Cup, Celery Tea) not removing its Aura

Fixed Yggdrasil + Uther not keeping the Aura

Fixed Merlin's Scrolls of Chaos increasing Very Thin Spellbook cost to 1

Fixed Sovereigni + Ethereal Arsenal not reducing item costs

Fixed spell sounds happening before combat (e.g. Odette Slay)

Fixed Daedalus taking a level 8 treasure then getting a level 7 (now gets another 8)

Exploration path: Fixed Quests appearing as claimable when you get to them

Light of Dawn now also works with Scheherazade

Fixed big aura visual (Merlin, Triton, Sea Witch) showing if the char was in the shop

Fixed Emperor & New Clothes Entrance preview: Shield visual is staying persistent when updating the board

Partly fixed Wish for Nothing + Carnival Masks / Dramatic Entrance with a lot of heroes: frontend was freezing

Fixed being able to still drag characters destroyed by spells

Fixed flickering of spell displays when doing any board action

Fixed a memory leak where the particle effect of mages wasn't cleaned up correctly

Fixed Very Thin Spellbook not correctly being destroyed

Destroy spells + Queen of the Seven Seas now show the correct amount of crosses (e.g. Core Fusion)

Fixed 1v1 matchmaking not taking the greatest of sync/async mmr + increased 1v1 matchmaking range

Fixed Deck caching with Umlauts

Fixed desyncs:

fight desync: enemy Dark Disciple slayed

fight desync: titania moonbathing then dying not removing the spell buff

shop desync: Curious Alice on buy

shop desync & bug: Little Mermaid didn't correctly transform with Sea Witch's Potion if you also had a Snow White (+Potion will now visually be correctly destroyed)

shop desync when Fairy Transformation resulted in a triple

Source

Steam News / 14 November 2025

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