Full notes
Full Fairytale Fables update
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What changed
- Gameplay
- Balance
- Store
- Fixes
- UI and audio
- Performance
Fairytale Fables changes
New
New pack! Dragons are a destructive force of nature, damaging and burning friends and foes alike.
New keyword: Dragonfire X: I take X damage after every attack of any character, then reduce Dragonfire by 1. Is removed after every fight. Cannot kill Characters with Iron Will. Dragonfire you spread is distinguished from Dragonfire the enemy spread.
New spell
Flamefang. Level 4, 0 gold, 1 mana.
Combat Spell
Damage an enemy by 1 and give them Dragonfire 3. I target the front row first if possible.
New character: Lambton Worm. 1/2 Level 2 Neutral Dragon. After 2 turns (0/2) or if I get at least 4 Food hp (0/4), I transform into Lambton Dragon.
New character
Lambton Dragon. 4/4 Level 2 Evil Dragon.
Aura
If I have Food, I have +3/3.
Entrance
If I don't have Food, damage adjacent characters by 1.
New character
Fiery Lizard. 1/1 Level 2 Good Animal Dragon.
Dying Breath
Summon my Tail.
New character: Burning Tail. 1/1 Level 2 Neutral Animal Dragon. When I am attacked by a non-Ranged character, give my adjacent characters Dragonfire 1 and the attacker Dragonfire 2.
New character
Dragon Pup. 1/5 Level 3 Good Dragon.
On Attack
Give one of my adjacent characters, the character I attack and one of their adjacent characters Dragonfire 1 plus 1 for every Dragon on your starting board.
New character
Prince Ouroboros. 3/3 Level 3 Neutral Royal Dragon. Iron Will.
Boost
0/1 and "On Attack & When I am attacked by a non-Ranged character: Give Dragonfire 2 to the enemy and myself."
New character
Kiyohime. 2/7 Level 4 Evil Dragon Monster. Flying.
On Attack
Give Dragonfire 3 to the character damaged by my attack, then give Dragonfire 2 to the characters in front of them.
Entrance
Give one of my adjacent characters Dragonfire 2.
New character
Tarasque. 1/8 Level 4 Evil Dragon Monster. When I am attacked by a non-Ranged character, give my adjacent characters Dragonfire 4 and the attacker Dragonfire 5.
Aura
For every Dragonfire you give to your own characters, also give them +1/1 for the fight.
New character
Dargon Pendragon. 11/9 Level 5 Good Royal Dragon. Ranged.
Boost
+4/5. When a character that I'm boosting attacks for the first two times, cast Dragon Breath on their target and then trigger your Dragonfire on them once instantly.
New character
Tiamat. 12/10 Level 5 Neutral Dragon Monster.
Aura
Increase Dragonfire you spread by 3 plus 1 for every three Dragons I saw you buy.
Aura
Your Dragons cannot die from your own Dragonfire and your front row Dragons have “On Attack: Cast Dragon Breath on both boards.”
New character: Armadraggon. 15/10 Level 6 Evil Dragon. Iron Will. Instead of taking damage from your Dragonfire, I gain attack equal to 10% and hp equal to 25% of it. Whenever you spread Dragonfire, I also receive 25% of it.
New character
Shenlong. 6/16 Level 6 Good Dragon Mage. Ranged.
Aura
When you cast a combat spell, spread Dragonfire 15 plus Dragonfire equal to 33% of my Sunlight split up evenly to all affected characters.
Sunbathing
Cast Great Wave on both boards.
Deck builder in-game: packs in "All Packs" now show an icon if they are currently active. Not included packs (without the icon) are sorted to the bottom of the list.
Replaced some AI borders - if you don't like the new border, please message us on Discord and we can refund them (give the crystals/books back)
Exploration Path: 8 player lobby: moved from level 10 -> 3
New "New player bundle" in the shop (buyable only once) with 5x value
slightly increased books ratio for lower in-game purchases (e.g. 60 -> 70 books for the $4 bundle) to lessen the divide between the values of the lower and highest bundles. Players that bought bundles since September will have gotten more books retroactively when the patch goes live.
Exploration path pricing changes: - ratio of crystals to books is better by x3 (only for the exploration path). Players that spent books will have their books refunded retroactively when the patch goes live. - Quest skip books 20 -> 7
Balance
Sleeping Miso: 1/1 -> 2/1
Yuk the Yak -> Hoarding Lindwurm [stays in base set]. Sunbathing changed to: Sunbathing Dying Breath: Give the highest hp enemy Dragonfire 8.
Sir Percival
Increase the treasure level of ... by 1 for every 4 -> 3 Quests completed.
Quest
I see you start a fight with a full board -> 5 Quest characters.
Keeper of the Sun: Sunlight 2 -> 1 for every Light of Dawn. Keep 25% -> 20% of sunlight
Spell repeat effects (e.g. Doublecaster, Merlin's Tower, Morgan le Fay) now don't work with character spells anymore (e.g. Apollo)
Very Thin Spellbook now sells for 0 gold (as it was intended).
New art
Emperor & New Clothes by Ruang Sempit art studio
Mute Princess by Rages Arifki
Fixes
Fixed Hero skins not working
Fixed Adventurer charge + chrono crystal / Savitri charge triggering at the same time
Fixed Yggdrasil being transformed (Circe's Cup, Celery Tea) not removing its Aura
Fixed Yggdrasil + Uther not keeping the Aura
Fixed Merlin's Scrolls of Chaos increasing Very Thin Spellbook cost to 1
Fixed Sovereigni + Ethereal Arsenal not reducing item costs
Fixed spell sounds happening before combat (e.g. Odette Slay)
Fixed Daedalus taking a level 8 treasure then getting a level 7 (now gets another 8)
Exploration path: Fixed Quests appearing as claimable when you get to them
Light of Dawn now also works with Scheherazade
Fixed big aura visual (Merlin, Triton, Sea Witch) showing if the char was in the shop
Fixed Emperor & New Clothes Entrance preview: Shield visual is staying persistent when updating the board
Partly fixed Wish for Nothing + Carnival Masks / Dramatic Entrance with a lot of heroes: frontend was freezing
Fixed being able to still drag characters destroyed by spells
Fixed flickering of spell displays when doing any board action
Fixed a memory leak where the particle effect of mages wasn't cleaned up correctly
Fixed Very Thin Spellbook not correctly being destroyed
Destroy spells + Queen of the Seven Seas now show the correct amount of crosses (e.g. Core Fusion)
Fixed 1v1 matchmaking not taking the greatest of sync/async mmr + increased 1v1 matchmaking range
Fixed Deck caching with Umlauts
Fixed desyncs:
fight desync: enemy Dark Disciple slayed
fight desync: titania moonbathing then dying not removing the spell buff
shop desync: Curious Alice on buy
shop desync & bug: Little Mermaid didn't correctly transform with Sea Witch's Potion if you also had a Snow White (+Potion will now visually be correctly destroyed)
shop desync when Fairy Transformation resulted in a triple
Source
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