Full notes
Full Fairytale Fables update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- UI and audio
- Gameplay
- Store
- Fixes
Fairytale Fables changes
Happy Pride Month! New patch 0.1.SIX SEVEN is out on Steam :) Mobile coming the next days. Huge thanks to @IHSB15 @Mimpel @synesthesia for finding bugs and brainstorming new ideas + balance changes :heart:
Reminder that the monthly tournament + livestream on Twitch is happening on the 27th of June! Check the in-game Tournaments button for the time!
New pack "Mercenaries" fleshing out the Payment mechanic!
New character
Mercenary Army. Level 2 Neutral Hunter Merchant. 4/2.
Payment 1
I and a random shop character gain +1/1. After every fight where I started an attack, I lose 1/0.
New character
Sphere Seller. 1/2 Level 2 Neutral Furniture Mage Merchant. Ranged.
Payment 1 (once per turn)
If you have at least 1 Mana, gain +1 Mana.
New character
Luke Dogwalker. 5/6 Level 3 Neutral Merchant Animal.
Payment 2
Give me and adjacent characters +1/1 and +2/2 Food. Clear the oldest Walk space from your characters with Walk abilities and add 1 space to their Walk counters for the fight.
New character
The Tooth Fairy. 2/4 Level 3 Good Fairy Merchant. Ranged.
Payment 1 (once per turn)
Add a Bronze Fairy Coin to your shop. It costs 1 Mana. I can hold one additional Fairy Coin.
New character
Fortune Teller Zolltar. 3/6 Level 4 Neutral Mage Furniture. Iron Will. Payment 5 (not in the shop, once per game): Gain +1 xp and give me +4/0.
Quest
Gain extra xp two times.
New character
Production Consultant. 7/7 Level 4 Neutral Plant Merchant.
Payment 3 (once per turn)
Trigger the Payment abilities of adjacent lower-level characters twice (does not affect their Payment limits per turn). Contribute 2 gold to the Payment of other adjacent characters.
New character
Tax Officer. 6/7 Level 5 Neutral Merchant Animal. Iron Will.
Aura
I have +1/1 (1/2?) for each Payment ability you have triggered this game.
New character
The Bridge Troll. 14/12 Level 5 Neutral Monster.
Quest
Pay the Troll Toll (Payment 14).
New character
The Big Bad Wolf of Wall Street. 15/10 Level 6 Evil Animal Merchant. Ranged.
Aura
Your characters have [+2/1(?)] for each Gold and Mana you have spent on them (does not include held items).
Payment 8
Increase my Aura by +1/1.
New character
Money Laundry. 22/15 Level 6 Evil Merchant Furniture. Iron Will.
Payment 2 (3 times per turn)
I gain +2/2. Next turn, receive +1 Gold, and I contribute 1 Gold towards a random Payment. I cannot complete Payments and cannot contribute to a Money Laundry’s Payment.
Balance:
Saved boards now will not save for big highrolls: too many heroes/treasures, too much gold in one turn
Wildfire Wave now cannot give fire to characters behind Back Protector
Fixes:
Fixed fight desync: if the opponent completed a quest during the fight
Wish for the future: Now correctly states that it also increases your current characters' stats. (works like Storybook)
Fixed Maddest Hatter transforming in the hand
Fixed Dragon Trainer not correctly working with "value increasing" effects
Fixed the Epic of Beowulf not triggering in Unity (it worked in the backend, which lead to fight desyncs)
Fixed Pandoras Box with Wish for Life not counting the actual characters on the board
Source
Changelog.gg summarizes and formats this update. How we read updates.
