Full notes
Full Fairytale Fables update
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What changed
- Balance
- Gameplay
- Store
- Fixes
Fairytale Fables changes
New patch 0.1.64 is out on Steam :) Mobile coming the next days. Huge thanks to @IHSB15 @Mimpel @synesthesia for finding bugs and brainstorming new ideas + balance changes :heart: Special thanks to @IHSB15 for brainstorming and refining a LOT of new ideas with me :heart:
New:
Another live queue change: the first 5 seconds someone enters the queue, they cannot find a game, in order for simultaneous queuing to work. This means that the queue can now go above 3:00, but if that happens someone else joined the queue in that time. Thanks a lot to @Mimpel improving this code :)
Payment: You now always spend the full payment amount (not one by one gold) - if you have enough gold.
New spell
Flash of Inspiration. Level 3, 1 gold, 1 mana. Roll a new shop with five level 3 characters, but you can only buy one of them.
Payment 1
Increase the character levels by 1 (up to your level).
New character: Nosferatu [Monster pack]. 3/3 Level 3 Evil Monster, costs 1 hp. Iron Will. Every 2 times you spend hp to buy a character or item, all your Monsters everywhere have +1/0. [space] Aura: Your Monsters have +1/1.
Tentacle [Monster pack]. 5/2 Level 4, 3 gold. I am a Monster: I gain 75% of the buffs that specifically mention Monsters.
Man O’ War [Monster pack]. 14/4 Level 6, 7 gold, 1 mana. I am a Monster: I gain 200% of the buffs that specifically mention Monsters.
Dracula: wording and ability changed to two separate Auras (that can stack) for Evils and Monsters.
The Kraken reworked to
25/25 Level 6 Evil Monster. Iron Will. I can carry 3 additional Tentacles.
On Buy
Add one Tentacle to your shop.
On Buy & Slay
Your Monsters everywhere have +3/2.
Mosquito (item): Monster -> Base pack
New treasure: Monstrous Vines [Untamed pack]. Level 2. Your Plants are Monsters and your Monsters are Plants. When you take me, give your Monsters everywhere +1/0.
New treasure
Boiling Blood [Untamed pack]. Level 5. When you take me, heal all hp lost by buying characters or items. When you buy a Character that costs life, pay its life cost again.
Aura
Your characters have +1/1 for every time you have taken damage. I have the same Aura for Monsters (can stack).
New treasure
Flaming Aura.
Level 2
Your Dragons have +0/3. Increase Dragonfire you spread by 2.
New treasure: Wildfire Wave. Level 5. Your characters have +5/1. When you spread dragonfire, also spread 20% + 30% [only the 30% is underlined] to a random adjacent character.
New treasure: Fairy Splitter [Light and Dark pack]. Level 5. Every second Star you fire, it gains +10% damage__ and hits __+1 target with it's damage split equally among all targets.
New item
Dragon Claw [replaces Curved Sword: 3/0 level 2]. 2/0 Level 2, 2 gold. My wearer spreads 1 more Dragonfire.
Entrance
Give my wearer Dragonfire 1 and “On Attack: Give the target Dragonfire 1 [becomes 2].”
New item
Dragon Shield [Dragon Pack]. 1/10 Level 4, 4 gold. My wearer spreads 3 more Dragonfire.
Entrance
Give my wearer Dragonfire 3 and "When I'm attacked, give the attacker Dragonfire 1".
New item
Primal Rage [Dragon Pack]. 12/0 Level 6, 7 gold, 1 mana. My wearer spreads 5 more Dragonfire.
My wearer has "Entrance
Give adjacent characters Dragonfire equal to 20% of my attack and cast Flamefang".
New item
Ball of Yarn [Nine Lives pack]. 0/2 Level 4, 5 gold.
My wearer has “Dying Breath
Summon one Cat.” Activates after my wearer’s other Dying Breath abilities.
New item: Jolly Roger [Arr! pack]. 4/4 Level 6, 6 gold, 1 mana. While I'm in your hand, Dying Breath abilities that affect your hand also affect me as though I were a character but with only 33% strength.
Balance:
Fiery Lizard, Burning Tail, Ouroboros (on being attacked), Tarasque: Ability now also works on Ranged characters
Lambton Worm: Transform if I get 3 -> 2 Food hp.
Dragon Trainer: 1/2 -> 2/4
Holle's Payment: Now cannot trigger in shop. Added a max of 5 gold gained.
Maid Marian: now cannot give another Marian
The Round Table: Give your Royals +1/1 -> +1/0
Vendi: Dying Breath now doesn't discount Merchants anymore (only items)
Green Knight: added Royal tag
Rich Merchant: plus every 3 -> 4
Upseller: changed the value gain to: Every 5 times you sell a Character, I gain +1 Gold value [doesn't double on upgrade].
Tiamat: Added Iron Will
Oberon 6 -> 5 and 20/10 -> 15/6. Add 80% -> 50% of my attack to its damage. Added: The first time every fight you summon an Animal, charge a Star dealing 50% of the summons' attack after 7 attacks.
Treasures:
Broker's Brooch [-> Hoarder Pack] returns with most of its previous functionality (more value from selling multiple things) without being broken with the new Merchants. Reworked to: Every 3 -> four times you sell a card (max three times per round), gain +1 gold for the number of cards sold, then add 1 Straw to your shop. I ignore cards that sell for 0 gold.
Godmother's Wand
Isn't guaranteed from Godmother anymore.
Reworked to level 5
Your spells cost 1 gold less and targetable spells give +3/3.
Fairy Transformations last one turn longer and every three you cast, cast it once again.
Cintamani Stone: Whimsy pack -> Base Pack
Items:
Arcane Spellbook: Moved into Spellslinger pack
Hook's Hooking Hook: Moved into Arrr! pack, removed the Hidden.
Magnifying Glass: Moved into Investigator pack.
Monster Charm: Moved into Assassin pack.
(T)rusty Fork: Moved into Farmland pack.
Strong Alliance Band: Moved into Round Table pack.
Strong Vampire Dagger: Moved into Crafter pack.
Tombstone: Moved into Nine Lives pack.
Legendary Vampire Dagger: 5/5 -> 10/10
Fixes:
Fixed custom games
Fixed Dragon Pup not doubling the base fire it spreads when upgraded
Fixed locking an item + doing any action visually unlocking the item
Fixed Very Thin Spellbook + casting a spell + moving an item there leading to a shop desync
Fixed Furnace + moving an item there leading to a shop desync
Fixed taking Forbidden Grimoire not giving you mana when you take it
Fixed heroes showing alphabetically if you have more than 12
Fixed Mosquito not previewing its stats in the shop
Fixed Hook's Cook not previewing its Entrance
Fixed Rich Merchant not working with Wish for Life
Source
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