HomeGamesUpdatesPricingMethodology
Steam News20 September 20259mo ago

Patch 0.1.58 - Deckbuilding!

New patch 0.1.58 is out on Steam :) If you don't want to be pinged, remove your role in #roles Instructions on how to join the beta are in #faqs-and-info Huge thanks to @IHSB15 @synesthesia for brainstorming new ideas a

Full notes

Full Fairytale Fables update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes43 additions6 changes0 removals
  • Compatibility
  • Gameplay
  • Events
  • Store
  • Balance
  • Performance
addedNew patch 0.1.58 is out on Steam :) If you don't want to be pinged, remove your role in #roles Instructions on how to join the beta are in #faqs-and-info Huge thanks to @IHSB15 @synesthesia for brainstorming new ideas and balance changes :heart: Mobile coming the next days!
addedNew:
addedNew deckbuilding system, which is designed to retain the autobattler feeling of randomness. - Decks will be built by selecting packs which contain 2 characters of each level and are one combo (e.g. there is a "Mage" pack, a "Boost" pack...). - A deck consists of 6 packs + 4 reserve packs - Every lobby start there will be 4 packs randomly added to your deck. The game acts like you own all cards of those added packs. - The random packs are for the whole lobby, so if your deck overlaps the added packs, your reserve packs are used instead to get to 10 packs. - This system will allow us to add many more cards, since until now we had to be very careful when adding cards to not dilute the pool. - Huge thanks to @IHSB15 for helping coming up with this system and a lot of new cards! <3
addedNew "New player experience" where you unlock cards one by one for a smoother learning curve! Current players can skip if they want (Fast Track -> Old Player Rule) but we would appreciate feedback and testing of the unlock system :)
addedChanged earnings and prices to fit together with the new player experience: - Earnings from a game are now dependent on placement and number of rounds played: - You get 7 crystals for 7th, then 7 more for every placement, bonus 7 for 1st resulting in 56, 42, 35, 28, 21, 14, 7, 0 for 1st to 8th - You get 2 crystals starting round 5, increasing (non-linearly) to 55 in round 19 - Reduced earnings from daily login - Increased earnings from bingo - Heroes cost 4k crystals or 57 books - Reduced the tournament watch crystals to 2000 - Reduced the tournament (play) reward crystals - Achievements now give crystals based on their rarity: 25, 50, 200, 1000, 4000 and 5000 for unique - Reduced Achievement Level gain. Starting at 100, increasing slightly every 5 levels until 1000.
addedAdded 14 new quests
Peter Pan: every56sPeter Pan: every increased, buffMycroft Holmes: Level32Mycroft Holmes: Level decreased, nerf

Fairytale Fables changes

addedNew patch 0.1.58 is out on Steam :) If you don't want to be pinged, remove your role in #roles Instructions on how to join the beta are in #faqs-and-info Huge thanks to @IHSB15 @synesthesia for brainstorming new ideas and balance changes :heart: Mobile coming the next days!
addedNew:
addedNew deckbuilding system, which is designed to retain the autobattler feeling of randomness. - Decks will be built by selecting packs which contain 2 characters of each level and are one combo (e.g. there is a "Mage" pack, a "Boost" pack...). - A deck consists of 6 packs + 4 reserve packs - Every lobby start there will be 4 packs randomly added to your deck. The game acts like you own all cards of those added packs. - The random packs are for the whole lobby, so if your deck overlaps the added packs, your reserve packs are used instead to get to 10 packs. - This system will allow us to add many more cards, since until now we had to be very careful when adding cards to not dilute the pool. - Huge thanks to @IHSB15 for helping coming up with this system and a lot of new cards! <3
addedNew "New player experience" where you unlock cards one by one for a smoother learning curve! Current players can skip if they want (Fast Track -> Old Player Rule) but we would appreciate feedback and testing of the unlock system :)
addedChanged earnings and prices to fit together with the new player experience: - Earnings from a game are now dependent on placement and number of rounds played: - You get 7 crystals for 7th, then 7 more for every placement, bonus 7 for 1st resulting in 56, 42, 35, 28, 21, 14, 7, 0 for 1st to 8th - You get 2 crystals starting round 5, increasing (non-linearly) to 55 in round 19 - Reduced earnings from daily login - Increased earnings from bingo - Heroes cost 4k crystals or 57 books - Reduced the tournament watch crystals to 2000 - Reduced the tournament (play) reward crystals - Achievements now give crystals based on their rarity: 25, 50, 200, 1000, 4000 and 5000 for unique - Reduced Achievement Level gain. Starting at 100, increasing slightly every 5 levels until 1000.

New patch 0.1.58 is out on Steam :) If you don't want to be pinged, remove your role in #roles Instructions on how to join the beta are in #faqs-and-info Huge thanks to @IHSB15 @synesthesia for brainstorming new ideas and balance changes :heart: Mobile coming the next days!

New:

New deckbuilding system, which is designed to retain the autobattler feeling of randomness. - Decks will be built by selecting packs which contain 2 characters of each level and are one combo (e.g. there is a "Mage" pack, a "Boost" pack...). - A deck consists of 6 packs + 4 reserve packs - Every lobby start there will be 4 packs randomly added to your deck. The game acts like you own all cards of those added packs. - The random packs are for the whole lobby, so if your deck overlaps the added packs, your reserve packs are used instead to get to 10 packs. - This system will allow us to add many more cards, since until now we had to be very careful when adding cards to not dilute the pool. - Huge thanks to @IHSB15 for helping coming up with this system and a lot of new cards! <3

New "New player experience" where you unlock cards one by one for a smoother learning curve! Current players can skip if they want (Fast Track -> Old Player Rule) but we would appreciate feedback and testing of the unlock system :)

Polished the Guided Tutorial

Changed earnings and prices to fit together with the new player experience: - Earnings from a game are now dependent on placement and number of rounds played: - You get 7 crystals for 7th, then 7 more for every placement, bonus 7 for 1st resulting in 56, 42, 35, 28, 21, 14, 7, 0 for 1st to 8th - You get 2 crystals starting round 5, increasing (non-linearly) to 55 in round 19 - Reduced earnings from daily login - Increased earnings from bingo - Heroes cost 4k crystals or 57 books - Reduced the tournament watch crystals to 2000 - Reduced the tournament (play) reward crystals - Achievements now give crystals based on their rarity: 25, 50, 200, 1000, 4000 and 5000 for unique - Reduced Achievement Level gain. Starting at 100, increasing slightly every 5 levels until 1000.

Added 14 new quests

Added more checking of actions to fight shop desyncs

Selling a character now also shows the "burn up" animation

Transforming between quest characters now works correctly (saves quest progress)

Added the option to use half resolution images on Desktop/Android for lower RAM usage

New character: A Ghost??. 2/1 Level 2 Neutral Shadow. Stealth. Iron Will.

New character: Baby Monkey. 1/2 Level 2 Neutral Pirate. Iron Will. Every two cards you summon, I get +1/0.

New character

Dark Disciple. 2/2 Level 2 Evil Mage.

Slay

Add one spell to your shop.

New character

Doppler. 1/1 Level 2 Pirate Mage.

Entrance

summon a 1/1 copy of myself. If you summoned me from your hand, give the copy 25% of my stats.

New character

Lazy Ghoul. 2/2 Level 2 Evil Monster. Costs 1 hp.

Aura

If you have taken damage since the start of last turn, I have +3/2.

New character

Thorn. 0/2 Level 2 Evil Plant. Costs 1 hp.

Aura

Your characters have +1/0 for every type they share with me.

New character

Arcane Librarian. 6/6 Level 3 Good Mage Merchant. Every 2 Mages you buy, add a random Spellbook to your shop.

Slay

+1 Mana next turn.

New character

He Who Cried Wolf. 6/4 Level 3 Neutral Shadow Farmer.

Slay

+1/0.

Entrance

If the enemy in my slot is a Monster or Animal, we both gain Stealth and I gain +1/2.

New character

Robbin' Hood. 3/5 Level 3 Good Pirate Hunter. Ranged. When your Hero attack increases, I gain +1/0.

Slay

If the target is holding an item, "steal" one (add a copy to your shop costing 50% less). Otherwise, gain +1 gold.

New character

Alpha Tanuki (Assassin pack). 11/10 Level 4 Evil Monster.

Aura

Your Slay abilities give an additional +1/0.

Slay

+1/1 for every 2 Monsters on your starting board.

New character

Evil Stepmother. 15/3 Level 4 Evil Royal Monster. When you destroy a Good Quest character with a spell, I gain +5/5. If they are more beautiful than me (more hp), I gain +5/5 more.

Quest

Destroy two Good Quest character.

New character

Giant Beanstalk (Overgrown pack). 6/10 Level 4 Neutral Plant.

Aura

Your other row has +0/1 for every Good character or Plant on your starting board.

Sunbathing

Increase my Aura by +1/0 for every spell you cast this turn.

New character

Maid Marian 5/5 Level 4 Good Royal Hunter. Strategist.

Aura

When you gain Hero attack during a fight, gain another 25% plus 1 for the fight.

New character: Toil and Trouble. 6/8 Level 5 Neutral Mage Furniture. When you cast a targeted spell on me, cast it once on one other random Furniture on your board. If there is no other Furniture, cast it on me instead.

New character. The Maddest Hatter. 25/25 Level 6 Neutral Mage. When you cast Fairy Transformation on me, add 2 to my Unstable count. Entrance: Cast Fairy Transformation on me.

New treasure: Cash Cache. Level 2. When you take me, get +1 hand slot forever. When you sell a character from your last hand slot, gain 2 gold and they are stashed in the slot instead. To open the cache, pay 2 gold to move them to another slot.

New Treasure: Festival Stand. Level 2. Your first shop each round sells one additional Hot Potato. You cannot triple Hot Potatoes.

Dark Twig, Light Twig: Split into two cards: Dark Twig + Green Knight

Shadowlord Mustang, Sunlord: Split into two cards: Shadowlord Mustang + Keeper of the Sun

Keeper of the Sun

After a fight, if I was on your board, keep 33% of Sunlight on the row I was not on.

Entrance

Give your board Sunlight 2 for every Light of Dawn I have seen you cast.

Little Mermaid Lore add:

New item: Sea Witch’s Potion. 1 gold 1 mana 6/-5 Item. Level 5. If you give me to Little Mermaid or Mermaid's Prince, transform them into their other form and destroy me. My wearer additionally gains +2/-1 from targetable spells.

Sea Witch added: On Buy: add my potion to your shop.

Little Mermaid added: Quest: Marry my true love.

New character

Mute Princess. 6/8 Level 4 Good Royal [doesn't appear in shops]. Unstable 2.

Quest

Marry my true love.

Boost

+4/5. If I fail my Quest (Unstable transforms back), I transform into Captive Mermaid.

New character

Captive Mermaid. 1/8 Level 4 Good Royal [doesn't appear in shops].

Entrance

If you are level 6, King Triton rushes to save me on a Great Wave (appears in your shop). When you buy him, transform him into Polyp, thus freeing me and rolling the shop.

New character

Mermaid's Prince. 10/14 Level 2 Good Royal [doesn't appear in shops - appears when transforming into Mute Princess]. Every 3 Royals you buy, add one random Alliance Band to your shop that costs 1 gold less.

Quest

Marry my true love, Mute Princess (we are in a fight both carrying Alliance Bands).

New character

Merprince. 14/10 Level 2 Good Royal Monster [doesn't appear in shops].

Moonbathing Aura

The slot to my left has 33% of my slot’s Moonlight.

Quest

Marry my true love, Little Mermaid (we are in a fight both carrying Alliance Bands).

New character: Polyp. 2/4 Level 6 Good Royal Plant. Sea Witch is transformed into Queen of the Seven Seas. When you destroy Sea Witch Ruler with a spell, I can be freed (I transform into King Triton).

New character: Queen of the Seven Seas. 30/25 Level 5 Evil Royal Monster Mage. Iron Will. Sea Witch's ability + When you cast a targetable spell, also cast it on me once.

Balance:

Peter Pan: every 5 -> 6 spells

Consti: Level 3 -> 2. 7/7 -> 3/2

Lizard recruiter: also adds +1/0 to the added character

Mycroft Holmes

Level 3 -> 2. 1/4 -> 1/2.

Changed to

Iron Will. Every two times your hero attack increases, I gain +1/0.

Tracker Harding changed to: Entrance: Increase your Hero attack by +1 for this fight once. (works better with Mycroft when upgraded)

Acolyte 1/3 -> 1/5

Young Yellowbark 0/3 -> 0/5

Apollo: 6/4 -> 10/4

Celery Tea: 12/7 -> 13/7

Dr. Watson: 11/7 -> 11/10

Fairy Godmother: 7/7 -> 8/10

Golden Fluff: 10/8 -> 12/10

Gretel: 2/2 -> 4/4

Herding Dog: 4/4 -> 8/4

Kiv: 7/5 -> 8/5

LJS: 7/7 -> 10/8

Narcissus: 10/10 -> 12/10

Nocturn: 8/10 -> 12/8

Portal Wardrobe: 2/2 -> 4/4

Purple Fluff: 5/4 -> 10/8

Rose Enchantress: 6/12 -> 6/15

Sea Witch: 6/6 -> 9/6

Sir Galahad: 12/8 -> 14/10

Uther: Boost 5/3 -> 6/4

Admiri added: Your Dwarves can carry one more item.

Titania

changed into Aura (works with Aura multipliers).

Added

Moonbathing Aura: Every 3 Stars you charge, cast Star Powder on a random character.

Supply Cabinet: added Animal tag. 1/1 -> 5/5. Also gives 50% of its stats to the summoned Catnip.

Mana Catalyst added: Your characters and items cost 1 Mana less.

Hermes Blessing: 0 -> 1 gold (Hermes' Moonbathing gives a free Blessing)

Core Fusion: Gives 100% -> 80% of stats.

Circe's Cup: 6 -> 5 gold

New art:

Bored Farmboy by Carol_twtv

King Triton by Ruang Sempit art studio

Hardworking Milkwoman by Ruang Sempit art studio

Sea Witch by Rages Arifki

Sir Lancelot by Rages Arifki

The Star Child by Ruang Sempit art studio Some characters now also have frame breaks e.g. Blackbeard, Tempi

New Bearskin skin "BearNoskin" by ebullientgamer

Fixes:

Fixed a memory leak (attack shockwave was not cleaned-up)

Fixed Dark Twig not working with Uther

Fixed Dark Twig getting too much attack if there were multiple twigs (would gain the same attack as the attacking character, but it should only gain the attack from its own buff)

Fixed gold sometimes showing a wrong number (flying coins fix + re-checks every roll)

Fixed Doppel Diamond visual

Fixed shop desync when casting Grimm's Twist

added a dead zone around the hero select confirm button (not accidentally clicking a different hero)

Scheherazade's buff now correctly shows when hovering with targetable spells

Scheherazade's buff now correctly multiplies with spell repeats

Source

Steam News / 20 September 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.