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Steam News24 November 20232y ago

The concept is ”Leaving old habits behind”

In Fairune: Fragment Isles, we worked with the concept of “leaving old habits behind”. What do we mean by that?

Full notes

Full Fairune: Fragment Isles update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition1 change1 removal
  • Maps
  • UI and audio
  • Gameplay
removed・Removing the outlines on graphics ・Departing from grid-based movements ・Letting go of the “bump battle” system ・Quitting the idea of leveling altogether ・Getting rid of looping field maps
changedThere are other changes we made, but we feel these five factors contributed to making the game more up-to-date. Also, the prequels were intentionally made to be a nod to 80’s retro PC games, so apart from having an old interface, gameplay tended to be a little more tedious. (They were, after all, inspired by games made over 40 years ago.)
added“Origin” was a Flash game made for old flip phones, “1” was a smartphone app, and “2” was made for the 3DS. All platforms had their own characteristics that added bits and pieces to the series that could get a little messy. So this time, we decided to make this an opportunity to clean up what we can.

Fairune: Fragment Isles changes

removed・Removing the outlines on graphics ・Departing from grid-based movements ・Letting go of the “bump battle” system ・Quitting the idea of leveling altogether ・Getting rid of looping field maps
changedThere are other changes we made, but we feel these five factors contributed to making the game more up-to-date. Also, the prequels were intentionally made to be a nod to 80’s retro PC games, so apart from having an old interface, gameplay tended to be a little more tedious. (They were, after all, inspired by games made over 40 years ago.)
added“Origin” was a Flash game made for old flip phones, “1” was a smartphone app, and “2” was made for the 3DS. All platforms had their own characteristics that added bits and pieces to the series that could get a little messy. So this time, we decided to make this an opportunity to clean up what we can.

In Fairune: Fragment Isles, we worked with the concept of “leaving old habits behind”. What do we mean by that? Here are some examples of the changes we worked on…

・Removing the outlines on graphics ・Departing from grid-based movements ・Letting go of the “bump battle” system ・Quitting the idea of leveling altogether ・Getting rid of looping field maps

There are other changes we made, but we feel these five factors contributed to making the game more up-to-date. Also, the prequels were intentionally made to be a nod to 80’s retro PC games, so apart from having an old interface, gameplay tended to be a little more tedious. (They were, after all, inspired by games made over 40 years ago.)

“Origin” was a Flash game made for old flip phones, “1” was a smartphone app, and “2” was made for the 3DS. All platforms had their own characteristics that added bits and pieces to the series that could get a little messy. So this time, we decided to make this an opportunity to clean up what we can.

How did we re-organize everything? …That’s the topic for our next post!

Source

Steam News / 24 November 2023

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