In this update2
Full notes
Full Fairmoon Museum update
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What changed
- Store
- Balance
- UI and audio
- Maps
Fairmoon Museum changes
It's been a few months since the last dev log, but don't worry. There's a perfectly good reason.
What's the reason? ... ... ...
You should join our Discord. Click Here to do that.
So anyway, we've been working on a lot of things and there's some good news! All of our major systems are done and working. I'll be going over some of that here and talking about what we're moving on to next!
The Stuff That's Done
Shops - Shops are a must have, right? Well, we've got shops. They work! You can buy a bunch of stuff at three different shops. Well, technically speaking, you can buy a very limited set of things, but that'll expand as time moves on.
Museum - There's four wings and the deposit handling is there. You can fill up the museum entirely and that's not nothin'! There's also a fancy system for growing some exotic plants for your museum behind the office and that's all working as well.
Stylist - You can get a hair cut.
Fishing - You can fish! We're still wiggling some balance logic on when and where given fish show up, but all the good fishing stuff people love is there. Scientifically accurate size and weight ranges. A counter for how many times you've missed a fish to taunt you for being a failure. All kinds of stuff.
Player Housing - You can decorate your house and the yard outside. Plenty of room for activities and later we'll get the logic in for having you upgrade your house as well, but we're not 100% sure how we want that system to look just yet (dialogue-based versus a bespoke UI for various choices around the look) but we'll figure that out later!
Fossils - Every day there's something exciting happening at the dig site. For you. Not for Liam. He's bored out of his mind, frankly. But you don't know who Liam is yet, so stop thinking about it.
Tree Choppin'- Gotta get seeds from somewhere. And what better place than in the forest? Well, that's how it works. You're welcome.
Mining - There's money to be made in that mine, I'll tell ya. And it works.
There's probably some other system I'm forgetting, but whatever. You get the gist. The game is basically playable as far as the world and core museum filling loop go. We're going to be doing some small private testing here pretty soon and then it'd be nice to do some wider testing so if you'd like to help out join the discord and you're a lot more likely to get poked for that stuff when it comes up!
The Stuff We're Working On
Less bullet pointy, but writing is starting up and we're going around and doing a visual refresh on a bunch of stuff that was done a few years ago and needs a little bit of love. Likewise, we're doing a bit of retooling on a few maps (Forest and Cliffs) to get them. I'm also working on a new logo that I think looks better.
After we get all that done, we're going to be doing some of the later game systems around house upgrades and town stuff. Then making sure everything is all buttoned up around those and more writing and more outfits and furniture and so on.
We'll probably end up doing Early Access as well so that we can get more help with testing and hopefully get some wider interest in the game since it's pretty quiet so far! But it will definitely have plenty of content before we do that, so don't worry there.
Alright! That's it for now. Please Wishlist and share the game around. It helps a lot.
Source
Changelog.gg summarizes and formats this update. How we read updates.
