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Full Fairmoon Museum update
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Fairmoon Museum changes
Hi there, curious museum fan!
Fairmoon Museum is something our little two-person team has been working on for about 5 years and I'd like to talk a bit about our game!
Both of us love collecting stuff and making choices. Those are core to the entire idea of Fairmoon. They're by no means the only things, but we'll start there!
We wanted a large museum with different things you could do to fill it up. Fishing, cutting down trees for mystery seeds, mining and digging up fossils, buying shady art from a crazy person. All the classics. Our goal is to make these things fun without any real rush to get things done. But hey, if you want to run a route fishing as hard as you can, no problem. There's no stamina limit, no bed time. You just go, do your thing.
And choices! Don't even get me started on choices! I'm a big choice guy. Make choices all the time. I'm making choices right now, even! So I want a game where you can make lots of them and, luckily, I'm pretty good at writing words efficiently so I can put that single strength to use for YOU! The customer!
More seriously, I do love games where the world feels reactive so that's a strong desire for us. Relationships in a small town are a very interconnected thing and not everybody is always nice or likes what you're about. I love the concept of deciding how to navigate that. If a character leads out dismissing me, do I just give that energy right back or try to see what they're all about? So the goal in Fairmoon is to have as much player choice as possible. Not every conversation you have with someone drastically changes their opinion of you, but some things you do and say will and conversations are the heart and soul of all the social stuff in our game.
I realize now that I didn't really come into this post with a big plan. I just wanted to talk a bit for people who showed up and to say thanks for checking the game out! Please consider wish listing if you haven't already. And if you have, what a hero! You're saving the world, probably!
But that's all for now. We will really try to post some interesting bits and detail features and stuff as we go along in development! I hope you come with us!
If there's anything you'd like to know about, drop a comment or whatever and I'll either just answer there or do a news update explaining some things.
Source
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