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Steam News3 September 20241y ago

Update 0.9 is now live!

Hi everyone! The game is shaping it's final form, and by next week, the game will be out. It's been a long journey, isn't it?

Full notes

Full Fading Voices update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix17 additions8 changes1 removal
  • Gameplay
  • UI and audio
  • Maps
  • Fixes
  • Server
addedHi everyone! The game is shaping it's final form, and by next week, the game will be out. It's been a long journey, isn't it? But It won't be over, I plan to also release a roadmap for the future content I plan to add, and don't worry, it will be free, there won't be any DLC for the game, every update will be free. But instead of thinking to the future, let's focus on the present, and let's talk about this update:
changedWhen pressing the button for the defense QTE, the character target by the enemy, may still jump or charge a bar, even if the enemy move ended
changedSome shortcut buttons can't be configured, so if the button is changed, it won't be possible to have that shortcut anymore. However resetting the shortcuts can solve the problem.
addedAdded more variety depending on the route, in the Auerum Boss Fight
addedAdded a new boss fight variation to the Auerum Boss Fight
changedReworked the side quest "The Travelling Doll"

Fading Voices changes

addedHi everyone! The game is shaping it's final form, and by next week, the game will be out. It's been a long journey, isn't it? But It won't be over, I plan to also release a roadmap for the future content I plan to add, and don't worry, it will be free, there won't be any DLC for the game, every update will be free. But instead of thinking to the future, let's focus on the present, and let's talk about this update:
changedWhen pressing the button for the defense QTE, the character target by the enemy, may still jump or charge a bar, even if the enemy move ended
changedSome shortcut buttons can't be configured, so if the button is changed, it won't be possible to have that shortcut anymore. However resetting the shortcuts can solve the problem.
addedAdded more variety depending on the route, in the Auerum Boss Fight
addedAdded a new boss fight variation to the Auerum Boss Fight

Hi everyone! The game is shaping it's final form, and by next week, the game will be out. It's been a long journey, isn't it? But It won't be over, I plan to also release a roadmap for the future content I plan to add, and don't worry, it will be free, there won't be any DLC for the game, every update will be free. But instead of thinking to the future, let's focus on the present, and let's talk about this update:

  • When opening the game, it could says it has problems finding a .bgm file, simply close and reopen the game

  • You may find some holes or mispelling in the translations, simply report them so I can fix them

  • When pressing the button for the defense QTE, the character target by the enemy, may still jump or charge a bar, even if the enemy move ended

  • Some shortcut buttons can't be configured, so if the button is changed, it won't be possible to have that shortcut anymore. However resetting the shortcuts can solve the problem.

  • Added more variety depending on the route, in the Auerum Boss Fight

  • Added a new boss fight variation to the Auerum Boss Fight

  • Reworked the side quest "The Travelling Doll"

  • Added a new side quest "The Scratch Card Baron"

  • Added a new side quest "The Wandering Doll"

  • Added a new side quest "A Dreadful Wait"

  • Added a new side quest "Of a Merchant and More"

  • Added New Map: Adelfia's Forest

  • Added New Map: Adelfia

  • Added New Map: Lapicidae Cave

  • Added a new Playable Character.

  • Added a new Main Story Quest

  • Added 15 New Enemies

  • Added 6 original soundtracks to the game

  • Reworked the Adoette Forest Map

  • Reworked and finalized all characters cut-ins skills

  • Reworked Enemies Vulnerabilties, Drops, Skills and Levels

  • Visual Updated all Character's Battle Sprites, Silika's Doors

  • Reworked Royal Mirage Casinò, adding more indicators, removing minigames duplicates and adding more NPCs

  • Revamped Ardennes Forest

  • Removed left overs from debuging

  • Fixed the pearl cascade minigame teleport back to the casinò

  • No bug fixes

  • New Enemies

  • The Last Story Quest

  • Visual Upgrades

  • Three New Soundtracks

  • Please report any issues on the game's Discord Server

  • Include a screenshot, it makes it much easier to fix!

  • Or write a post in the community tab, I make sure to check that out sometimes

Source

Steam News / 3 September 2024

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