Full notes
Full Fading Voices update
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What changed
- Gameplay
Fading Voices changes
It should've been a bigger update, but in the end I just ended up updating illustrations, translations, menùs, and added easter eggs, secret bosses, and bond endings.
Fading Voices, or Fading Echoes, as it was originally named, was supposed to be a big project, but I think it ended failing, both due to big ambitions, and to the poor engine that was used, RPG Maker MV. Obviously this had big impact, I was left wondering if this career even made for me, and if it made sense to even continue it.
I think there is meaning in it, so I now switched to Godot. I've already released some prototype games on itch, and will soon release new content on Steam, too.
Maybe, you already heard the name of one of the projects, since I'm heavily using socials to advertise it: it's GyroMon, an Action Monster Tamer.
By the end of summer, I aim to release GyroMon and another game as an Early Access.
Thanks to everybody that believed in the "Fading Voices" project, bought, it, commented, reviewed it, DM me, e-mailed me. It meant the world to me.
And I hope my next projects will mean something to you too.
So, this is the goodbye to Fading Voices. I don't know if in the future I'll boot it up again, maybe remaster it in Godot and make the game that was meant to be, but it is goodbye for now.
And I don't want it to be a sad one, or just a text-block one, so I'll leave some unreleased artworks, too.
Thanks to all of you.
Steam post imageSteam post image
Source
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