Full notes
Full Fading Voices update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Store
- Balance
- UI and audio
- Fixes
Fading Voices changes
Hi everyone! This is an interim update, there are many things that are fixed or added that couldn't wait. Aside from a couple of maps, the story and side quests, everything that I wanted to put in the game, was added. So, here are the main changes, as always, remembering that you can watch me build the game live on Twitch. or on YouTube!
When opening the game, it could says it has problems finding a .bgm file, simply close and reopen the game
You may find some holes or mispelling in the translations, simply report them so I can fix them
Sometimes, the game over screen might take a couple of seconds more to pop up.
The player might still see a glimp of the old map when loading the new one.
Visual Update to the HP Bar of the characters // Character's Faces // Aelysa Menu Bust // Aelysa Battle Bust // Amethyst Menu Bust // Characters Small Faces in the menù // Undeground Prison Battleback // Title Busts // Underground Tunnels map // Encyclopedia Icon // Fast Travel images // improved all character's battlers
Visual Update to the Royal Mirage (Outskirt) map that was united with the Horse Racing map
Added new Fast Travel Images and improved the old ones
Reworked Koine's sea water again, bringing it to it's final form
Finished the Steam Banner with all the characters being on it
Added a new map: Lapicidae Cave
Added three new enemies
Added Mimics Chests
Added an exclusive transition effect to the Boss Fights
Added Final Words for all characters
Reworked the weather effects and the weather images
Reworked, improved and updated the quests
Added more NPCs around the maps with more variety
Revamped Ardennes Map Improving the visual and the collissions
Added the shop reward for Captain Jack substory with a branch in Silika
Added more shops in Silika's market with a Secret shop
Major rework to Enemies, the Shadows in battle were re-adjusted, and added to all enemies,Breath, Motion, Damage, Float effects were added, the positions of enemies groups were re-adjusted, enemies tactics were re-adjusted because they didn't do what they were supposed to, in the Overworld some enemies were repositioned, the Shadows and the chasing movement in the Overworld, was re-adjusted,
Added a new Fishing variation, the old one went to the casinò, a special type of fish "Golden Fish" can only be fished there.
Kept to date Game info, Changelog and Credits
Improved the tutorial with more enemies and the Jump QTE saying the wrong old button
Removed the Light effects from Adoette that looked like enemies
Nerfed Focus and Blade Rush, using them could defeat enemies easily.
Added the "Call Henchmen" ability to the Sabsa Boss Fight a similar ability "Healing Call" to ally Sabsa
Added more structure to the meditate and rest option at the falòs
Added Undeground Prison chests
Fixed the position of the Gold and Location texts in the game menù
Added a new Shop inside the Royal Mirage Casinò
Improved Layout Status in the main menù
Since keeping the Shift button gave problems, the Charge QTE was removed, the attacks now can only be avoidedby pressing Shift at the right moment.
Reworked all day/night hours effect such as dawn, dusk etc.
Made the mandatory random battle in the forest more difficult
Improved the collissions in the Repulus Church map, making it more viable
Reworked Ark Kade and Sabsa Boss Fight since it was too easy
Reworked Silika's NPCs to move more around the town to make it feel more alive
Gave more variety to the movement speed of enemies in the overworld.
Added Story related side quests failure. When Players take the route that brings to Koìnè's destruction, the side quests not completed, will count as failed.
If not completed in time, The Travelling Doll Side quest won't differentiate the main story
if not completed in time, The Fractured Families quests will also count as failed.
Seven New Enemies
Three New Secondary Quests
One New Map
One New Main Story Quests
A New Playable Characters
Visual Upgrades
Original Soundtracks
Solved a bug where a character to talk to progress in the main story, didn't appear
Solved a bug where in the save menù there was an empty rectangle
Solved a bug where NPCs in The Seafarer's Haven didn't appear
Solved a bug where Kyslar arrives wounded in the Grappler Boss fight
Solved a bug where Leader's Abilities didn't get added to Frey, Kyslar and Gerald when the tutorial popped up
Solved a bug where a maid in the Serenity's Refuge endless runs against NPCs
Solved a bug where a NPC for the "Fractured Families" subquest is on water
Solved a bug where Players were able to go over the large trees in Adoette Forest
Solved a bug where to the Adoette Forest and both Serenity Arboretum falòs the light appeared during the day and not the night
Fixed some visual bugs to some sprites
Fixed some bugs with the new Fishing minigame
Fixed the exit in the Landoro's Cove Inn and Landoro's Delight, that brought the player to the wrong place.
Fixed some random enemies encounters having allowed defeats
Fixed enemies spawining in the wrong time frame in Adoette Forest
Fixed an issue with some characters not having initial equipment
Fixed the position of the exit between the Silika Temple and the city, that brought the player to the wrong place.
Fixed the market part in the Silika map, not showing the merchants
Fixed an issue where after the battle with Sabsa and during the cutscene, the player was teleported on trees
Fixed the character's busts appearing over the messages
Fixed Silika map not correctly loading and showing windows and shadows
Fixed visual bugs on some maps
Fixed an issue where once the player trigger the Second Ogre Boss Fight, the game bugs out and becomes unplayable.
Fixed the appearing of the characters during the Broken Egguo Subquest
Fixed collissions errors in Royal Mirage (Casinò)
Fixed a rare bug that would cause the damage pop-up to appear glitched
Fixed an issue where once the player trigger the Aureum Boss Fight, the game bugs out and becomes unplayable.
Fixed the floating of enemies that don't float
Solved a glitch that allowed to player to go over the walls of Koìnè's restaurant
Removed the piano minigame due to unsolvable bugs.
Fixed an issue where players couldn't go to Whispering Woods from Ardennes Forest
Please report any issues on the game's Discord Server
Include a screenshot, it makes it much easier to fix!
Or write a post in the community tab, I make sure to check that out sometimes
Source
Changelog.gg summarizes and formats this update. How we read updates.
