Full notes
Full Fading Voices update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Maps
- Events
- Balance
- Fixes
Fading Voices changes
Hi everyone! Finally, the game is shaping it's final form, all the mechanics are added, the enemies characters and skills are created. I can't confirm a release date, but I can confidently say the game will come out around August. So, let's dive in the new features!
When opening the game, it could says it has problems finding a .bgm file, simply close and reopen the game
You may find some holes or mispelling in the translations, simply report them so I can fix them
When pressing the button for the defense QTE, the character target by the enemy, may still jump or charge a bar, even if the enemy move ended
Some shortcut buttons can't be configured, so if the button is changed, it won't be possible to have that shortcut anymore. However resetting the shortcuts can solve the problem.
- Added new MinigamesAdded a Shooter with 3 levels of difficult with own map in the casinò // Added Horse Race in the casinò // Added High 'n Low in the casinò // Added Plinko in the casinò // Added piano to the casinò // Added Rock-Paper-Scissor with images and a betting variation at the casinò // Added Slots Machines // Added Guess the Card // Added a Blackjack variation exclusive to the casinò
Added a new variant of the fishing minigame. The new variation will take place of the old one, which will become playable in the casinò.
Added an Arena to the casinò, where strong enemies and bosses can be fought, while obtaining rewards, more will be added as the game progresses.
Adjusted the prices of many accessories that used to have all the same price.
Adjusted the prices of many armors that used to have all the same price.
Reworked how food bonunses worked, and added more for variety, by completing side quests.
Improved the auto battle ai.
Added takeaway menù to the Inn.
Adjusted Character height in the Row Menù
Added variety in the hit damage sounds, depending on the type of armor worn
Reworked how Hit Accuracy works
Improved how the Damage Scaling is calculated
Added an Encyclopedia Command in the Menù. After a certain point in the story, an Encyclopedia in the menù will unlock, allowing the player to read a bestiary, and check the list of weapons, armors, skills, states and items.
Added a new main story mission
Added Two new Boss Fight
Added Three new enemies
Added a Secret Boss Fight, players will need to talk with the right people, solving a small plot line, to reach it.
Added new side quests "The Lone Adventurer" in Silika // "The Lagacy of the Carp" in Serenity Arboretum // "The Fabled Game" in Koinè
Added a new playable character
Added a Music Command in the Menù. After a certain point in the story, an Music Gallery in the menù will unlock, allowing the player to obtain throught out the world this type of collectible, allowing the player to listen to the game's music.
New Map: Royal Mirage Underground Prison
Added shortcut buttons to access faster to the equip, save and item menus.
Reworked how Scratch Card work, and added more tiers, the old Scratchcard became the "Humble" tier, the appearance of the win/lose icons were fixed, and received a visual update
Reworked Sabotizer, Blade Art and Enemy Skills
Reworked the status page, removing any Technique Points reference, added All States Resistance in the game and the two types of Pierce and Slash damage
Reworked how the items limit work, before the game intended the limit as "weight" and didn't even respected it, now each item has it's limit that can't be exceeded
Added Shadow to the Overworld Monsters
Added Leader Abilities, depending on who is the party leader, the playeer can use its ability and gain buffs and debuffs
Visual Updated: Royal Mirage Casinò Map // ScratchCard Icons // Blackjack game's Card // Preemptive Strike QTEs Icon
Removed the variety in the battle transition because it slowed down the game, only one will be played for random encounter and a special one for Boss battles
Fixed the "old" version of Blackjack having bad positioned cards and after and the issues that occurred when playing a second game have also been resolved.
Solved a bug: when fighting story boss and the player loses, the pre-fight image, would be shown over the Game Over sequence.
Fixed the dialogue boxes in the underground tunnels not representing the items given to the player.
Fixed the player being teleported in front of the wrong building when exiting The Seafarer's Haven in Koinè.
Fixed the presence of meteorological effects, such as raining, appearing inside buildings.
The button to press to avoid hits from the enemies was changed, to avoid the very noticeable issue off characters still jumping when pressing the button.
Nine New Enemies
New Secondary Quests
New Maps
One New Main Story Quests
One New Playable Characters
Visual Upgrades
Original Soundtracks
Please report any issues on the game's Discord Server
Include a screenshot, it makes it much easier to fix!
Or write a post in the community tab, I make sure to check that out sometimes
Source
Changelog.gg summarizes and formats this update. How we read updates.
