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Steam News23 April 20242y ago

Update 0.4.5 is now live!

Hi everyone! Since 0.5 is going to be a big update, I'll divide it, and add a portion now, so this changelog is going to be handled a bit different than usual, with only new content and upcoming content sections.

Full notes

Full Fading Voices update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions0 changes0 removals
  • Gameplay
  • UI and audio
addedHi everyone! Since 0.5 is going to be a big update, I'll divide it, and add a portion now, so this changelog is going to be handled a bit different than usual, with only new content and upcoming content sections. Everything has already been added to the demo too.
addedSolved a bug in the demo that stopped the game after the tutorial boss battle - Improved the Equip Scene - Added custom images for the cursor - Visual Update for the Clock in the Time System, for the Characters HP/MP Bars, for the Dialogue Box - Visual Update for the Title Screen with the Title Font Blending - Reworked the characters icon in the Battle Radial HUD, the Battle Radial HUD to be bigger and the Battle Radial Shadow in a Landoro Figure - Reworked the Overworld UI - Added an Action Cutin for the "Grappeler" Boss Fight - Added a new Action Cutin for "Kyslar" - Added maps names - Updated Repulus Church map - Updated Underground Tunnel map - Updated Koine map - Created dices minigames (Inaccessible right now to the player) - Created a Pop-up when Achievements are obtained - Removed TP reference from Attributes menù - Changed Gerald icon and improved the Kyslar Icon - Reworked the doors to fit the characters height - Created more NPCs to give more variety when walking in town
addedProximity Audio - More variety in random NPCs - Rework for the game's story - Coin flip minigame - Visual Update for the remaining maps - Visual Update for ScratchCard Icons - Leader Abilities - Bond/Relationship System - Row formation system - Visual update for the Preemptive Strike QTEs Icon - Map Linked Battle Effect - New Enemies - French Language - Spanish Language - New Secondary Quests - Enyclopedia/Bestiary in the main menù - New Maps - New Main Story Pieces - New Playable Characters - New Minigames - Picture Book - Original Soundtrack

Fading Voices changes

addedHi everyone! Since 0.5 is going to be a big update, I'll divide it, and add a portion now, so this changelog is going to be handled a bit different than usual, with only new content and upcoming content sections. Everything has already been added to the demo too.
addedSolved a bug in the demo that stopped the game after the tutorial boss battle - Improved the Equip Scene - Added custom images for the cursor - Visual Update for the Clock in the Time System, for the Characters HP/MP Bars, for the Dialogue Box - Visual Update for the Title Screen with the Title Font Blending - Reworked the characters icon in the Battle Radial HUD, the Battle Radial HUD to be bigger and the Battle Radial Shadow in a Landoro Figure - Reworked the Overworld UI - Added an Action Cutin for the "Grappeler" Boss Fight - Added a new Action Cutin for "Kyslar" - Added maps names - Updated Repulus Church map - Updated Underground Tunnel map - Updated Koine map - Created dices minigames (Inaccessible right now to the player) - Created a Pop-up when Achievements are obtained - Removed TP reference from Attributes menù - Changed Gerald icon and improved the Kyslar Icon - Reworked the doors to fit the characters height - Created more NPCs to give more variety when walking in town
addedProximity Audio - More variety in random NPCs - Rework for the game's story - Coin flip minigame - Visual Update for the remaining maps - Visual Update for ScratchCard Icons - Leader Abilities - Bond/Relationship System - Row formation system - Visual update for the Preemptive Strike QTEs Icon - Map Linked Battle Effect - New Enemies - French Language - Spanish Language - New Secondary Quests - Enyclopedia/Bestiary in the main menù - New Maps - New Main Story Pieces - New Playable Characters - New Minigames - Picture Book - Original Soundtrack

Hi everyone! Since 0.5 is going to be a big update, I'll divide it, and add a portion now, so this changelog is going to be handled a bit different than usual, with only new content and upcoming content sections. Everything has already been added to the demo too.

  • Solved a bug in the demo that stopped the game after the tutorial boss battle - Improved the Equip Scene - Added custom images for the cursor - Visual Update for the Clock in the Time System, for the Characters HP/MP Bars, for the Dialogue Box - Visual Update for the Title Screen with the Title Font Blending - Reworked the characters icon in the Battle Radial HUD, the Battle Radial HUD to be bigger and the Battle Radial Shadow in a Landoro Figure - Reworked the Overworld UI - Added an Action Cutin for the "Grappeler" Boss Fight - Added a new Action Cutin for "Kyslar" - Added maps names - Updated Repulus Church map - Updated Underground Tunnel map - Updated Koine map - Created dices minigames (Inaccessible right now to the player) - Created a Pop-up when Achievements are obtained - Removed TP reference from Attributes menù - Changed Gerald icon and improved the Kyslar Icon - Reworked the doors to fit the characters height - Created more NPCs to give more variety when walking in town

  • Proximity Audio - More variety in random NPCs - Rework for the game's story - Coin flip minigame - Visual Update for the remaining maps - Visual Update for ScratchCard Icons - Leader Abilities - Bond/Relationship System - Row formation system - Visual update for the Preemptive Strike QTEs Icon - Map Linked Battle Effect - New Enemies - French Language - Spanish Language - New Secondary Quests - Enyclopedia/Bestiary in the main menù - New Maps - New Main Story Pieces - New Playable Characters - New Minigames - Picture Book - Original Soundtrack

Source

Steam News / 23 April 2024

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