Full notes
Full Fading Voices update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Balance
- Maps
- Fixes
- Server
Fading Voices changes
Hi everyone! It's been a month since the last update, I had to solve a couple of personal things, and worked on the game, which I can confidently say it will be completed around half July. And I can also confidently say the 0.6 Update will come out on June 9. In this Update, I did a Visual Update on a couple of things I didn't liked, bringing them to a finished version, such as the Battle HUD, and added other mechanics and minigame, such as Row Formation and Dice and Coin, even if the Player can't play them right now. The Demo has also been updated with more content, if you want to check the game out before buying. As always, you can check me build the game live on Twitch. or on YouTube!
When opening the game, it could says it has problems finding a .bgm file, simply close and reopen the game
The cards in the BlackJack minigame, may appear moved to the left instead of the center
You may find some holes or mispelling in the translations, simply report them so I can fix them
When fishing, it will may tell that you missed even if you where in the area
When fishing, the pointer may could stop after starting the QTE.
When pressing a button for the defense QTE, the character target by the enemy, may still jump or charge a bar, even if the enemy move ended
When starting a battle, the Arrows and Wheel (Used in Magic Attacks) QTEs might bug out and not appear, but when re-using the skill, they appear
Started a rework of characters abilities
Created coin throw minigame (Inaccessible right now to the player)
Reworked the game Story, improving the dialogues writing
Added a Row formation mechanic
Added 8 New Enemies
Added a Battle log
Added a New Playable Character
Added a New Zone
Added a New Main Story bit (The Start of the journey to Silika)
Visual Update Ark Kade Face off, Game Over Screen, the Characters Icons, the Background for the Prologue in the Church
ADDED IN 0.4.5:
Improved the Equip Scene [Added in 0.4.5]
Added custom images for the cursor [Added in 0.4.5]
Visual Update for the Clock in the Time System, for the Characters HP/MP Bars, for the Dialogue Box, for the Title Screen with the Title Font Blending [Added in 0.4.5]
Reworked the characters icon in the Battle Radial HUD, the Battle Radial HUD to be bigger and the Battle Radial Shadow in a Landoro Figure [Added in 0.4.5]
Reworked the Overworld UI [Added in 0.4.5]
Added an Action Cutin for the "Grappeler" Boss Fight [Added in 0.4.5]
Added a new Action Cutin for "Kyslar" [Added in 0.4.5]
Added maps names [Added in 0.4.5]
Updated Repulus Church map [Added in 0.4.5]
Updated Underground Tunnel map [Added in 0.4.5]
Updated Koine map [Added in 0.4.5]
Created dices minigames (Inaccessible right now to the player) [Added in 0.4.5]
Created a Pop-up when Achievements are obtained [Added in 0.4.5]
Removed TP reference from Attributes menù [Added in 0.4.5]
Changed Gerald icon and improved the Kyslar Icon [Added in 0.4.5]
Reworked the doors to fit the characters height [Added in 0.4.5]
Created more NPCs to give more variety when walking in town [Added in 0.4.5]
Three New Enemies
Three New Secondary Quests
Two New Maps (Silika and Silika Temple)
One New Main Story Quests
One New Playable Characters
Two New Minigames
Visual Upgrades
Original Soundtracks
Solved a bug that made preemptive strike don't appear properly
Solved a bug in the demo that stopped the game after the tutorial boss battle [Fixed in 0.4.5]
Please report any issues on the game's Discord Server
Include a screenshot, it makes it much easier to fix!
Or write a post in the community tab, I make sure to check that out sometimes
Source
Changelog.gg summarizes and formats this update. How we read updates.
