Full notes
Full Fading Voices update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Maps
- Balance
- Store
- Fixes
Fading Voices changes
Hi everyone! At the end the 0.3.5 update, ended up becoming the 0.4 update. I was supposed to add just a couple of stuff and the main focus would have been the main story, but I ended up adding nearly every main mechanic of the game, such as Battle QTEs, Pre-Emptive Strikes, Lightning Effects, Meteorological Effects, Pixel Movement, Difficulty Slider, 3 "Minigames" and also Steam Achivements. So, let's jump on the new content, since we have a lot to talk about! And also, the Demo has been updated with all this new content! As always, you can check me build the game live on Twitch. or on YouTube!
When opening the game, it could says it has problems finding a .bgm file, simply close and reopen the game
The cards in the BlackJack minigame, may appear moved to the left instead of the center
You may find some holes or mispelling in the translations, simply report them so I can fix them
When fishing, it will may tell that you missed even if you where in the area
When fishing, the pointer may could stop after starting the QTE.
When pressing a button for the defense QTE, the character target by the enemy, may still jump or charge a bar, even if the enemy move ended
When starting a battle, the Arrows and Wheel (Used in Magic Attacks) QTEs might bug out and not appear, but when re-using the skill, they appear
Added a Preemptive Strike QTE! Now you're able to attack the enemies on map to take adventage! Watch out, because they can, too!
Implemented the Pre-Emptive Strike QTEs on every random enemy encounter
Added Whack-a-Mole minigame (Playable in the city)
Added a Lotto ScratchCard minigame and improved the Scratchcard image (Playable in the city)
Improved the Pixel Movement, bringing back party members and also making NPCs move diagonally, the change also makes me able to do Battle QTEs
Individual Battle Statistics are now visible in the Status Page in the menù
Improved the Overworld UI HUD, with the HP and MP colors changed to be more visible in the night and the Money tab resized to not take much space
Added a Message Option Speed in the Option menù
Added a basic fishing QTE, with the creation of pixel art images and fish item
Added Lighting Effects that cycle during the day
Added Discord Integration, it will now show the game in your discord profile when you're playing it
Visual Upgrade for the Ark Kade Boss Fight, Ark Kade Action Cut-in, Battle Commands, in-game Clock, Menù Layout, Menù Commands, Steam Resources
Added game's social media buttons on the title screen, with the creation of pixel art images
Added Steam Achievements
Added an Achievement Scene that show the Steam Achievements in the game's menù
Added a New Game Plus scene, when you'll end the prologue, now you'll be able to start a new game plus
Added Levels to the Enemy, this gives more variety to the combat and also allows me to...
Added a Difficulty Slider, now you'll be able to make battle tougher or easier to best suit your style
Added a mini-label over the sprite of important NPCs, to help recognize them right away
Added Battle QTEs, now when performing an attack, you'll be able to do a QTE, and by doing it correctly, you'll obtain a boost on the damage based on the LUCK statistic.
Added Defense QTEs, now when the enemies perform an attack, you'll be able to do a QTE, and by doing it correctly, you'll be able to dodge the enemy attack and the damage related to it
Created Pixel Art for the Battle QTE
Added the Name of the enemies over the Enemy Encounters on Map
Revamped the shop menù, making it more good-looking and useful to the player
Created a in-game Help File, accessible by pressing F1
Improved the Armors
Added the remaining characters to the intro in the title screen
Added a Credits Scene to the title screen
Fixed the position of title commands
Made using Guard better, now it heals a larger percentage of HP and MP, and it's not so fast that the character turns comes right after using it, which made using the Guard pointless
Added Status and Formation commands when pressing X during battles
Improved the Balloons for Secondary Quests
Started a reworking of characters abilities, including in all of them QTEs, and also improved Gerald abilities, making him more useful in battle
Started a Spanish Translation, it will be ended in 0.5
Added new images for the Fast Travel Menù
MINOR CHANGES OR REWORKS:
Removed any reference to the Technique Point from the items, dialogue andMenù
Reworked sprites to actually get close to do the normal attacks
Fixed the enemies that made 0 damages in-battle, now the least possible damage is 1
Improved the random weather effects with leaves, rains, clouds, sunlights and winds effects
Improved the Lighting Effects
Upgraded the additional commands window
Updated the Game's Tutorials with all the new stuff that was added
Reworked the descriptions and rewards of the side quests
New Enemies
Translation to French
Translation to Spanish
New Secondary Quests
Add an Enyclopedia/Bestiary menù in the main menù
New Maps
New Main Story Quests
New Playable Characters
New Minigames
Meteorological effects influence battles
Visual Upgrades
Add a Picture Book
Add a protagonists Relationship System
Add Original Soundtracks
Solved a bug that may show battle tutorials on bosses
Solved a bug that made "The Travelling Doll" substory not appear sometimes
Solved a bug that made enemy disappear during the in-game hours between 00:00 and 06:00
Solved a bug that sometimes didn't showed the meteorological effects
Solved a visual glitch on the mountain side of the forest
Solved a bug in the translations that showed some chests rewards in other languages
Solved a bug in the German Translation, where the game didn't show the battle commands when in battle.
Please report any issues on the game's Discord Server
Include a screenshot, it makes it much easier to fix!
Or write a post in the community tab, I make sure to check that out sometimes
Source
Changelog.gg summarizes and formats this update. How we read updates.
