Full notes
Full Fading Voices update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Maps
- Server
Fading Voices changes
Happy Easter!!!
Yeah, it passed a bit since actual Easter. Anyway. This is an update with major focus on tweaking the game, with tweaks to the battle system and more custom assets, which will replace the RPG Maker stuff, but I'm sure you can still find enjoyment from it, with the Blackjack minigame and the new areas and side quests. The Demo will also be updated in the next few days as well, with only the bug fixes, battle tweaks and the custom visuals updates, while the story etc. will stay the same
The next update, the 0.4, will instead have a major focus on adding story, areas and side quests, while still adding a couple of twists to the gameplay, with new minigames and mechanics. It will be a major game's update. And since it will probably take a lot of time to complete it, I will probably update the game piece by piece, with for example a "0.3.5 Update".
Also, as I'm just a single indie dev, I thank you for everything, I didn't expected so many people to actually like the game, I had many doubts about this game. Thank you for everything and I hope you enjoy what comes next.
Check out the daily streams on Twitch. You can now also watch on YouTube!
When opening the game, it could says it has problems finding a .bgm simply close and reopen the game
The cards in the BlackJack minigame, may appear moved to the left instead of the center
You may find some holes in the Italian and German translations, I'll be sure to fix this as soon as possible
Added two new secondary quests (Nascent steak and Sailing family)
Added two new areas (Forest paths and Forest Village)
Added a fast travel mechanic
Added the conclusions to the prologue paths
Added four new enemies (Egguo, Spiraxe, Axeer, Doblem)
Improved battle with some new mechanics
Added a BlackJack minigame (You can play it in the city at the building with the icon sign)
Added a Message Backlog
Added Game info on the Title Screen
Movement has been made more fluid
Visual Update for Houses, Trees, Tents, Doors, Grass, Streets and Menù Layout
MINOR CHANGES OR REWORKS:
Reworked Game Tutorials
Changed Game's Icon
Removed Church Balcony because it was an obstacle to players more than anything
Reworked Patch Notes into Changelog
Reworked Mission's Descriptions
New Translations (Spanish and French)
New Enemies
New Main Story (It will cover the arrival to the native city)
New Areas (Native city and optional explorable ones)
New Side Quests
New Backgrounds
New Minigames
Battle QTE
Steam Achievements
Visual Updates
Fixed a bug that brought and trapped the player on the "ceiling" of the Underground Tunnels
Fixed a bug that doesn't gave the items during the tutorial, but in the Underground Tunnels
Fixed a bug that shows dialogue windows without texts
Fixed a bug that gave map error to the player when encountering a man in the Forest
Please report any issues on the game's Discord Server.
Include a screenshot, it makes it much easier to fix!
Or write a post in the community tab, I make sure to check that out sometimes
Source
Changelog.gg summarizes and formats this update. How we read updates.
