Full notes
Full Eye in the Sky update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
Eye in the Sky changes
We're not sitting still, development on the next chapter of levels has started and as always we're squashing bugs left and right! Here's an overview. As always be sure to have auto-update on, or you'll have to start the download manually. General
Items grabbed by the Light no longer teleport with it upon dieing and respawning
Starting a new co-op savefile no longer clears your singleplayer progress
No longer have to deal with Unity's screen settings before booting the game
Cranks no longer jitter when rotating them to their maximum rotation
Menu
Regrouped a lot of settings
Resolution settings are now available
Sliders now show a percentage
Input manager for your key rebinding convenience!
All graphical enhancements (like bloom and motion blur) should now work properly
Loading screens between levels with clearer hints
Co-op campaign
Level 6; the Light should now fall into the Sewers automatically again
Level 7; cranks now move in correct direction according to hints, and
Platform no longer goes underwater
Source
Changelog.gg summarizes and formats this update. How we read updates.
