Full notes
Full Eye in the Sky update
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Repeated intro
Hey everyone, we're back with another patch! And this one is a big one, so let the download roll in, or turn on auto-updates if you didn't receive it yet! Bonus Levels
What changed
- Gameplay
Eye in the Sky changes
We have added a new feature in the menu! The Bonus Levels window allows us to add new levels to Eye in the Sky when we think we've come up with something cool in our spare time!
BL_Amazing
Added the bonus level "Amazing" (obviously)
developer's note:"Amazing" is an attempt at making something a bit different. It's less escape-roomy like most levels in the campaign and more to the point with only one or two main puzzles. The main goal for me was to make sure both VR and PC would have to communicate a lot to get through this, and I think it definitely works. Can you make it through without losing a single Light to the invisible lasers? :) Muahaha!
Sewers_2
Added a sign to make sure people read the symbols from left to right
Adjusted the symbol buttons to have the same orientation as the Light's symbols
Small adjustment to the pipe-jump part at the end of the level
Sewers_3
The barrel-jump distances across the water have been shortened
Sewers_4
Added a hidden sign to clarify how the ending of the level should work
As always a huge thanks for playing our game, and we hope you enjoy the addition of a new level! ~ The VinLia Games team p.s. Our main designer, Feroxxy, has set up a Patreon page. She'll post ocassionally about her TARDIS VR project, new levels for Eye in the Sky, and new games that are in the making. Check her out at Patreon.com/Feroxxy !
Source
Changelog.gg summarizes and formats this update. How we read updates.
