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Steam News1 January 20266mo ago

December 2025 Update

Hi everyone! This will be a shorter update due to the time of year and the holidays. I hope everyone had a safe and great holiday season. With that said, let’s dive into what happened in December.

In this update4

Full notes

Full Expedition RAVN-3 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes5 additions6 changes0 removals
  • Events
  • Maps
  • Gameplay
  • Balance
changedHi everyone! This will be a shorter update due to the time of year and the holidays. I hope everyone had a safe and great holiday season. With that said, let’s dive into what happened in December.
addedCave-InsCave-ins have now been added to the flooded biome. In addition, changes made to level generation as part of last month’s barricades update have made cave-ins more meaningful.
changedCave-InsThey will now only trigger when they block a path with no other way around, ensuring they feel more intentional rather than random.
changedComputerThe computer interaction has been updated. Previously, the player would simply interact with the computer to save their progress. Now, the player must actively insert a floppy disk into the computer in order to save.
addedComputerThis system was updated to support a new mechanic that will be revealed in next month's update.
changedLevel GenerationThis rewrite lays the foundation for fair spawning, rules, constraints and better overall balance. This system will continue to be expanded and refined leading up to both the demo and full releases.

Expedition RAVN-3 changes

changedHi everyone! This will be a shorter update due to the time of year and the holidays. I hope everyone had a safe and great holiday season. With that said, let’s dive into what happened in December.
addedCave-ins have now been added to the flooded biome. In addition, changes made to level generation as part of last month’s barricades update have made cave-ins more meaningful.
changedThey will now only trigger when they block a path with no other way around, ensuring they feel more intentional rather than random.
changedThe computer interaction has been updated. Previously, the player would simply interact with the computer to save their progress. Now, the player must actively insert a floppy disk into the computer in order to save.
addedThis system was updated to support a new mechanic that will be revealed in next month's update.

Hi everyone! This will be a shorter update due to the time of year and the holidays. I hope everyone had a safe and great holiday season. With that said, let’s dive into what happened in December.

Cave-Ins

Cave-ins have now been added to the flooded biome. In addition, changes made to level generation as part of last month’s barricades update have made cave-ins more meaningful.

They will now only trigger when they block a path with no other way around, ensuring they feel more intentional rather than random.

Computer

The computer interaction has been updated. Previously, the player would simply interact with the computer to save their progress. Now, the player must actively insert a floppy disk into the computer in order to save.

This system was updated to support a new mechanic that will be revealed in next month's update.

Level Generation

The level generation has been refactored. While the old logic worked well and got me this far, it was overly random and lacked the control needed for proper balancing.

This rewrite lays the foundation for fair spawning, rules, constraints and better overall balance. This system will continue to be expanded and refined leading up to both the demo and full releases.

Additional

  • Added 5 new passages and 7 new rooms.

  • Added a new story element to flooded biome.

  • Added new Over Caffeinated affliction.

  • Updated the end of demo.

  • Updated cup of herbal tea visuals.

  • Cup of herbal tea now removes the Restless affliction.

  • Numerous bug fixes.

Thank you to everyone following this journey. If you’d like to support the project, you can follow along on itch.io, Steam and X.

Sean It’s My First Day Studios

Source

Steam News / 1 January 2026

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